Hashkings Empire - ¿Nuevo juego?

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Respondiendo al llamado de Mundo Virtual @pleo1542 en su concurso para crear un juego desde cero, aquí mi propuesta.

(Portada creada con imágenes del juego Hashkings y otra de Pixabay con su respectiva Fuente).

Responding to the call of Virtual World @pleo1542 in his contest to create a game from scratch, here my proposal.

(Cover created with images from the game Hashkings and another one from Pixabay with its respective Source).

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Hashkings Empire.

Este será un juego de estrategia económica, militar y política. En principio o en la primera versión, habrá un mundo o mapa con una cantidad fija de tierras distribuidas en coordenadas norte, sur, este y oeste. El jugador podrá elegir la zona donde quiere comprar su tierra.

El mundo o mapa, digo mapa porque se verá como un mapa en la interface, tendrá zonas con diferentes recursos, madera, barro, cereal, oro, hierro, piedra. Algunas zonas tendrán mayor producción que otras, ejemplo la zona x:-1 , y;2 tendrá una producción de hierro 3 veces mayor a cualquier otra zona común, esto se repite con otras tierras y otros recursos.

This will be a game of economic, military and political strategy. In principle or in the first version, there will be a world or map with a fixed amount of land distributed in coordinates north, south, east and west. The player will be able to choose the area where he wants to buy his land.

The world or map, I say map because it will look like a map in the interface, will have zones with different resources, wood, mud, cereal, gold, iron, stone. Some zones will have a higher production than others, for example the zone x:-1, y;2 will have an iron production 3 times higher than any other common zone, this is repeated with other lands and other resources.

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Autor geralt, Fuente

Las tierras por defecto que pueden ser compradas (NFT) por jugadores, todas traen una misma producción de recursos. Una vez el jugador tenga una tierra deberá trabajarla y establecer diferentes edificios para poder extraer recursos. Algunos edificios y mejoras pueden ser comprados con el token farmeable del juego el cual será HKgold y otras solo con BUDS (token del universo Hashkings) disponible en Tribaldex.

Algunos edificios obligatorios son la casa central donde se crean los ciudadanos, las casas o viviendas para los aldeanos, el mercado y los diferentes edificios de producción como lo son la mina de piedra y oro, el campo para el cereal, la cementera para el barro, el aserradero para la madera. Un almacén para guardar los recursos.

El mercado permitirá vender y comprar recursos a cambio de HKgold. El jugador podrá colocar órdenes de venta o compra de productos que les sobre o falte.

The default lands that can be purchased (NFT) by players, all bring the same resource production. Once the player has a land he will have to work it and set up different buildings to be able to extract resources. Some buildings and improvements can be purchased with the farmeable token of the game which will be HKgold and others only with BUDS (token of the Hashkings universe) available in Tribaldex.

Some mandatory buildings are the central house where the citizens are created, the houses or dwellings for the villagers, the market and the different production buildings such as the mine for stone and gold, the field for cereal, the cement factory for mud, the sawmill for wood. A warehouse to store resources.

The market will allow selling and buying resources in exchange for HKgold. The player will be able to place orders for the sale or purchase of products that they have surplus or shortage.


Serán necesarios otros edificios de tipo militar para poder crear soldados de a pie y a caballo. También existirán edificios políticos para crear alianzas y asambleas, así como un ayuntamiento que establezca el sistema político de nuestra aldea y mejore la economía o la fuerza militar según convenga.

Los jugadores que tengan activo el PVP podrán saquear a otros, quitarle recursos y destruir edificios de sus aldeas, si logran destruir el 90% de los edificios pueden conquistar la aldea enemiga con un NFT especial que tiene un rol de conquistador.

Other military buildings will be necessary to create foot and horse soldiers. There will also be political buildings to create alliances and assemblies, as well as a town hall to establish the political system of our village and improve the economy or military strength as appropriate.

Players who have active PVP will be able to loot others, take resources and destroy buildings in their villages, if they manage to destroy 90% of the buildings they can conquer the enemy village with a special NFT that has a role of conqueror.

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Autor nevergood, Fuente

También podrán atacar tierras disponibles que no pueden ser compradas y saquear sus recursos (si los hay) y enviar un conquistador para poseerla y poder enviar aldeanos a crear edificios y producir recursos, obviamente tendrán que enviar estos recursos a la aldea central y defender este lugar de ataques enemigos. Para que se me entienda un poco mejor, habrá tierras NFT que se pueden comprar y otras que no son NFT que están colocadas para ser conquistadas, éstas son muy diferentes a las otras y además son las que tienen producciones diferentes.

En resumen, el juego se trata de tener una tierra y crear una aldea que prospere y crezca del modo que pueda expandirse y conquistar otras tierras y aldeas, esto se logra mejorando edificios, estableciendo alianzas, mejorando los soldados, etc.
El token principal del juego será el BUDS, token secundario HKgold. Existirá un mercado interno para hacer swap entre estas dos monedas.

En este juego no habrá problemas de multicuentas ni del uso que le den a sus NFTs, el sistema económico estará creado de tal modo que es mejor concentrar los recursos en una sola cuenta que dispersarlo en varias cuentas. Aunque siempre existirá el estratega que se cree una cuenta para comprar una tierra muy cerca del enemigo y mandar sus tropas a reposar en ese lugar antes de lanzar un ataque sorpresa. No voy a extenderme en la parte tokenomics y todo eso porque sería muy tedioso el post, pero si me compran la idea, hablamos.

They will also be able to attack available lands that cannot be bought and plunder their resources (if any) and send a conqueror to possess it and be able to send villagers to create buildings and produce resources, obviously they will have to send these resources to the central village and defend this place from enemy attacks. To make myself a little better understood, there will be NFT lands that can be bought and others that are not NFT that are placed to be conquered, these are very different from the others and they are also the ones that have different productions.

In short, the game is about having a land and creating a village that thrives and grows so that it can expand and conquer other lands and villages, this is achieved by upgrading buildings, establishing alliances, improving soldiers, etc.
The main token of the game will be the BUDS, secondary token HKgold. There will be an internal market to swap between these two currencies.

In this game there will be no problems with multi-accounts or the use they give to their NFTs, the economic system will be created in such a way that it is better to concentrate the resources in a single account than to disperse them in several accounts. Although there will always be the strategist who will create an account to buy land very close to the enemy and send his troops to rest in that place before launching a surprise attack. I will not expand on the tokenomics part and all that because it would be very tedious post, but if you buy the idea, we'll talk.


La idea o inspiración de este juego se basa en otros que me engancharon por mucho tiempo, los cuales son Goodgame Empire y Travian. Los que conocen de ellos ya saben a lo que me refiero y entenderán mejor esta propuesta de Hashkings Empire.

Es una propuesta que me gustaría ver en HIVE, son juegos muy divertidos que promueven crear comunidades, camaradería y también rencillas no lo voy a negar.

Los dejo con mi propuesta y nos vemos en un próximo post. Larga Vida a Haskings!!

The idea or inspiration for this game is based on others that hooked me for a long time, which are Goodgame Empire and Travian. Those who know about them already know what I mean and will understand better this proposal of Hashkings Empire.

It is a proposal that I would like to see in HIVE, they are very fun games that promote the creation of communities, camaraderie and also quarrels, I will not deny it.

I leave you with my proposal and see you in a future post. Long live Haskings!

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Gracias por tu visita, sígueme para.png

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(Edited)

PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA!

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Excelente moreno gracias por tu participación
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I love this idea, hope it gets appreciated!
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Thanks my friend, glad you like it.

!PIZZA

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Oh man I loved Travia, I've spent countless hours playing it. Hashkings sounds good, but what are your plans bringing the game to hive?

Voted on ListNerds!

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Travian is quite addictive, the problem is when the wonders appear and the game demands a lot of attention due to the organization of the defenses and attacks in the different alliances.

!PIZZA

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Your proposal remembered me of Lands of Lords! I really liked playing that game!

!1UP

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It is a very fun game style where many strategies must be managed to keep the village or country safe and on track.

Thanks for your visit bro.

!PIZZA

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I was in the Post Office queue yesterday when Diana Ross tried to push in.
I said “You can't hurry love, you'll just have to wait...”

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Do you plan on taking this further?

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That's right, I'm talking to some colleagues about how to make it real on our HIVE Blockchain.

!PIZZA

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Aww that is great. All the best wishes.

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