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we're going to give you a couple of minutes
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sorry I was having some issues with with cell phones sorry about that
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we're going to give a couple of minutes for everyone to join in the meantime can you please
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share the share the Space, maybe drop a comment under the Town Hall post so the algorithm picks
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it up and it gives uh more visibility to the post and in the meantime I am just going to
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use this time to let everyone know that right now there are a couple of DHF proposals that are very
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very uh just a little bit below the return proposal that's the high gamification proposal
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and the Splinterlands DHF proposal and the reason for this space right now is to talk
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a little bit about the Splinterlands DHF proposal we have Matt here he's the founder, one of the
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co-founders of Splinterlands and he's going to let uh you know to bring light to some of the
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focuses of the proposal, as well as clear some questions and and uh some doubts about what
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the proposal uh is all about and the reason why it's been a little bit controversial
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over the past couple of days well a couple of weeks uh there's a lot of support from the community
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but there are some questions from prominent members of the community so the reason for this
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space is basically to clear all of that up and to hopefully uh bring more people behind this
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proposal and yeah Matt um thank you for being here I'm just waiting for Nifty or Taskmaster to join
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but maybe and that you put this together
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be able to sort of speak to the broader Hive community.
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I know I speak to the Splinterlands community a lot, but
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in this case, we're going to the Hive community to see if they'd be interested
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to help us here. Yes, and
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that's basically the main focus of these
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community town hall meetings. This is not an official town hall
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as per se with the
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DAO or a founder or a CEO. This is just a community
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driven for the community by the community initiative.
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Yes, town hall has a witness, but the idea is
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to put out all of these topics that the Hive community
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basically needs to hear about
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because we do have a social media site on the Hive Blockchain,
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but a lot of people tend to miss
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some updates or
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proposals or changes in the blockchain, et cetera, et cetera.
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So, Matt, I was so here's
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here's basically how I think the space should go.
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I don't want to go more for to go for more than one hour
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to make this very easy to share video that people will actually listen to
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and that people will actually go through all of it.
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So basically, I want to start with what has
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Splinterlands has done for Hive, then
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the impact that Splinterlands had over the past few years.
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Then I want to talk a little bit about you and how Splinterlands has
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has what's what's a word,
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you know, made Hive a better blockchain or help Hive achieve its true potential.
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And then I do want to to pull a little a few questions from the community
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and from the post
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from the from the Splinterlands proposal.
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This is to give way for you to to clear questions and clear doubts about it.
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And then we can talk a little bit about how the proposal will actually benefit Hive.
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So if you want to start a little bit with just what has Splinterlands?
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Well, maybe the a small history of Splinterlands, but also what has Splinterlands
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done?
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I mean, you know, we've been on Hive in the back end
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and how it interacts with the blockchain and maybe with Hive Keychain.
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And, you know, so people understand
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how is Splinterlands linked to the Hive Blockchain?
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Yeah, sure.
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I mean, well, Splinterlands launched in May of 2018,
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so it's been over six years now.
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And I mean, we've
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been like,
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possibly more supportive of Hive and, you know, all about Hive for that entire time.
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And yeah, I mean, it's it's a game that runs on the Hive Blockchain.
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In order to play the game, you need a Hive wallet,
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which Splinterlands, you know, most players create their Hive wallet through the Splinterlands game.
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And obviously the game, you know, helps them through that process
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and setting up keychain and their keys and all that stuff.
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All the transactions in the game
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get published to the Hive Blockchain, so that requires Resource Credits.
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And typically, the you know, our, our company,
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using using the Steemmonsters account
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keeps an enough
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Hive Power in order to delegate Resource Credits to our players.
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So, you know, in theory, if we are able to grow the game
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significantly and get a lot more players on here,
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we will be the ones who, you know, take the the game with us,
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A portion of our profits or whatever we need to buy and stake more Hive in order to provide Resource Credits for all the players that come on here, which I really expect is, I think that's a fantastic model that Hive has way better than most other chains where the users are responsible for getting cryptocurrency and paying fees themselves, which doesn't work.
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It was very difficult for many, many reasons. So the way Hive has it set up where companies or apps or organizations can stake the Hive and manage the cryptocurrency side of it on behalf of their users, I think is fantastic.
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And that basically still leads to, if there are more users, you still need more Hive powered up and more Resource Credits for them to use all the different applications.
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So yeah.
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You know, over the years also when Hive has not provided something that we think that the game and other apps on Hive needed, we've pretty much just taken the initiative to go ahead and build them or, you know, pay people or hire people to go build them.
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So the first thing, you know, some people may not know that we were the ones behind the Hive Keychain extension. So we looked at, you know, other blockchains and Ethereum has metamask.
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We're like, we need something like...
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That's how people mostly interact with web applications is through a browser extension.
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And, you know, before we had Hive Keychain, basically people would just have to copy and paste their keys into the website, which, you know, is obviously not good for many reasons.
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So we went ahead and hired Stoodkev at the time.
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We directly paid him to go build Hive Keychain.
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And, you know, I personally worked on the development of it in the early days, designed the whole thing and how it should work.
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And, you know, because we needed that for Splinterlands and we thought that also would be great for other applications, which I think has been the case.
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The second thing was Hive Engine.
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You know, obviously there was the whole idea of smart media tokens, SMTs, for those of you who remember about it, which was the idea of allowing people to be able to make their own other tokens on the Hive Blockchain besides just Hive and HBD.
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So we went ahead and hired Stoodkev at the time.
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And, you know, we directly paid him to go build Hive Keychain.
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So we went ahead and hired Stoodkev at the time.
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And, you know, basically there was the whole idea of smart media tokens, SMTs, for those of you who remember about it, designed the whole thing.
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Besides just Hive and Hive Dollars.
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You know, we wanted to have tokens in Splinterlands that, you know, the SMT concept never came to fruition.
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So I found there was a Hive user at the time named Harpagon who was building basically what became Hive Engine.
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And we worked with him.
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We also paid him and other developers.
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And I myself built the first Hive Engine website front end.
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For that.
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And, you know, so we, and Aggroed currently still runs Hive Engine.
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There's another example of something like, you know, when Hive didn't have kind of what we thought was needed to build, not just Splinterlands, but most apps, most Web3 apps.
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You know, we went ahead and literally used our own funds and our own time to go and build that.
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And we didn't build it just for Splinterlands.
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Obviously, Keychain and Hive Engine are not just for Splinterlands.
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They're just generic pools.
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Open source.
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That anyone on the Hive community can use.
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And I think pretty much every project on Hive uses those two products in some way at this point.
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So, you know, aside from that, you know, we've talked to investors.
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We've talked to different platforms and dApp sites and everything.
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And, you know, the conversation is always, why are you guys built on Hive?
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What is Hive?
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Why aren't you on Ethereum?
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Why aren't you on Solana?
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Why aren't you on whatever other chain?
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And I feel like the majority of all my conversations in the space is, like, just telling people about Hive and explaining why it's better.
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And we've worked with payment processors like Transak to get Hive listed.
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We've worked with, like, dApp sites like dApp Radar to get Hive apps listed and, you know, help them learn how to, you know, pull data from Hive and all these things.
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So it's, like, it's pretty much literally been six years of promoting and building and doing.
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Literally everything we can for the Hive Blockchain.
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Yeah, I actually didn't know that you guys were behind the development of Keychain.
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That's amazing.
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So basically, just to have this clear, if you want to play Splinterlands, you have to have a Hive account?
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Yeah, we have, like, I guess I'd call it, like, a trial version.
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So you can come and just put in an email address and password and tryout.
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the game, but you can't really do anything else.
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You can't own assets.
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You can't participate in anything other than just trying out some battles.
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And, you know, the whole idea is to push people to create their Hive account, which really unlocks the whole game.
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So you really can't do anything other than, like, a very quick trial thing without having a Hive account.
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Yeah, so it's like a Ceramic account or, like, a Lite account.
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So I do have another question.
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And that you mentioned, well, so every account on Hive needs Resource Credits.
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And when someone comes into Splinterlands and they create an account, they need Resource Credits.
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You delegate to them.
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So all of this Hive, did you buy it from market?
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Did you, like, what's the origin of this Hive?
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Well, we earned a lot, right, from people.
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You know, paying us to buy products.
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We also have bought, over the years, millions of Hive off markets.
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We've also spent, in the last bull run, millions of Hive that we've burned in order to create accounts.
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I mean, for anyone who doesn't know, based on the amount of Hive you have staked, you get a certain number of account creation credits.
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So you can create a certain number of accounts for free.
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But back in 2021, you know, we ran out of those very quickly.
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And then we had to burn three Hive tokens for every account we made.
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And we, I think there was, like, something like a million or so accounts during that time period.
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So we burned, I think, around three million Hive that we, you know, we purchased from the exchanges.
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Unfortunately, you know, more recently, as we've been struggling, we've been forced to power down a lot of our Hive and use it to operate our business.
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And that's, you know, part of the reason we're asking for help from the DHF.
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But over the years, we've bought millions.
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We've earned millions of Hive.
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We've burnt millions of Hive.
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And we've also earned millions of Hive selling products.
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Yeah, OK.
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I mean, it would be interesting to see the exact number of how much Hive have you bought and how much Hive have you burned.
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I mean, just something for the future, because, I mean, it would be very, very...
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I'm willing to say that Splinterlands is the app that has burned.
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It has burned more Hive than any other dApp out there.
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So, I mean, just something.
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Yeah, I mean, there's no question about that.
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But no one else has burned millions of Hive ever.
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Yeah, I don't think.
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Yeah, exactly.
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Nifty, thanks for joining us.
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I knew that you were coming a bit late.
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I know you do have a couple of questions about the funding and how it's going to be used.
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But I was wondering.
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First, Matt, do you want to tell us, like, what's the proposal about and why do you need the money to actually make Splinterlands thrive right now?
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Yeah, sure.
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I mean, you know, as it kind of states in the proposal, we had always been a profitable business.
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We never needed to ask for funding or help and honestly prided ourselves on that.
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Unfortunately, I feel that we lost our way significantly in the last bull run in 2021 and 2022.
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I was not the CEO of the company at the time.
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I was not, you know, making these decisions.
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I was personally against a lot of the decisions at the time.
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But, you know, we kind of assumed that the bull run would go on, you know, at least significantly longer than it did.
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And decisions were made to go and spend and spend and spend to build as much as we possibly could to grow as fast as we could.
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And then when the market took a turn for the worse in the summer of 2022, we still went on and were, you know, building lots of new games and lots of new projects, all on Hive, I should mention.
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So, you know, the team built.
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Yeah.
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The Genesis League Goals soccer game, which has a partnership with the Major League Soccer Players Association.
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If you guys don't know about that, you know, and Aggroed is leading that.
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And, you know, he has an arcade colony platform to build lots of like more simple arcade games.
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He's building a moon cart racing game all on Hive and sort of trying to build an open source gaming platform on Hive that is easy to onboard other games to.
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And all those things I think are great ideas.
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I think the games are great concepts.
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I think the idea of building this gaming platform on Hive that makes it really easy to onboard new apps and new games is great.
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It's just that, you know, we spent, in my opinion, far too much money doing that and at a time where we should have been pulling back and not spending more.
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So the unfortunate situation is that we kept spending while our income kept decreasing.
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And so at the end of, in September of 2023, finally, the board of the company voted for me to take over Splinterlands and to split all those other games and projects out into a separate company called Invenium that Aggroed's running.
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So my, for the past year, I've been trying to turn the ship around, which has been difficult because we, you know, we kind of went through the majority of our research.
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Yeah.
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We didn't have a lot of resources.
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We didn't have a lot left to work with.
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And, you know, unfortunately, there's a lot of badwill with the player community that, you know, so much of the funds had gone off to these other things.
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And, you know, we didn't focus on Splinterlands as much as we should have.
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So I've been trying to turn things around.
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I've been trying to focus on Splinterlands.
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But, you know, ultimately, we need some help.
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We're running out of funds.
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We kind of have like a plan that we'd like to implement for the longer term, which includes marketing and promotion, which is something we've never done in the past.
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But, you know, unfortunately, the situation is we're just going to need outside capital to do that.
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And, you know, that could be from the Hive Fund, which is why we put up the proposal, or potentially outside capital from, you know, outside investors or like VCs and things like that.
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Hey hey, sorry I didn't mean to just jump in. Thanks for inviting me up Eric. Sorry I was late you guys, and thank you Matt for joining us.
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I had a couple of questions after reading over the proposal that I wanted to get your answer on, and based on what you were talking about there
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I think you said a lot of the funds were spent and, you know, those are pretty much gone for building other games on Hive.
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Are those other games on Hive, are those businesses profitable or are they looking for help as well?
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What does that look like?
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I mean, as far as I know, they are not, but, you know, Aggroed is running that business and I am not involved in that, you know, really at all.
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When I took over Splinterlands in 2023, my focus was 100% on Splinterlands and nothing else.
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So, you know, I'm not, as far as I know, those games are not profitable, but I don't know what their plans are or what Aggroed is.
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I don't know what Aggroed plans to do with that right now.
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Got it.
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Yeah, I was just curious if you had any insight on that, because I could imagine, you know, them facing a similar thing going forward, but I know you're not really involved with that.
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So the other thing that kind of sparked my interest was in the original proposal, and I know it's been revised, there was a good mention of considering moving.
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Moving to different blockchains.
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At least that's how I perceived it, and I saw that sentiment from some other people as well.
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So is this a case of, hey, we need this funding, or we're kind of leaving, or, hey, we need this funding and we're considering our options?
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Like, where are we at on that?
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And apologies if that's been addressed already.
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Well, yeah, I mean, just to be clear, we have not revised the proposal or changed the proposal at all.
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I posted a follow-up post, you know, with some clarifications.
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I want it, just to be clear there.
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So, yeah, and in the follow-up post, I talked about it.
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Like, again, I've been, like, my whole life has been Hive for, you know, even before we started Splinterlands.
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So we have no intention of leaving Hive.
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We don't want to leave Hive.
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But honestly, like, you know, there are, this is a company, it's a business, we have investors, we have shareholders.
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And I'm actually worried about a situation where we...
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We could be forced to leave Hive.
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So a lot of people are taking this as a threat.
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Like, if Hive doesn't help us, we're leaving.
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I have...
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I don't want to leave Hive.
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I think it's the best place to be.
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This is where I would like to be.
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I would like to keep things here.
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I'd like to make the game and Hive incredibly successful.
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I am myself a Hive whale.
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But, you know, honestly, if we just aren't successful on Hive and there's an opportunity that comes along where another platform says, you know,
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hey, we're going to offer you a significant amount of funds to move the game here, like, I kind of have a legal fiduciary obligation to the shareholders of the company to not say no to that just because I happen to like Hive, right?
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So it's not a threat.
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It's just like that's, like, that's the reality of life.
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And it could be that the game is forced to shut down also, right?
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I mean, that's a possibility in which that's effectively leaving Hive too, even though, you know, we wouldn't be going somewhere else.
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So, you know, to me...
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I'm sorry that, you know, so many people are taking this as a threat, that it's not what's intended.
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But it's a worry of mine, honestly, that, you know, if we run out of funds, we are not going to have options.
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We're not going to be able to dictate terms.
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So it's basically anyone that comes in and wants to offer us funding, like, we're basically going to have to say yes to whatever they request.
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And, you know...
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Honestly, like, pretty much every...
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We have a lot of investor calls and meetings and, you know, to try to raise capital or whatever.
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And it's always, you know, why are you on Hive?
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Because pretty much every VC in the Web3 blockchain space, like, they have, even if they're not directly affiliated with some other blockchain platform, which many of them are, like, they have ones that they've already invested in.
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You know, they have ones that they like.
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And they prefer to...
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Be part of projects or get more projects to go onto those chains.
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And that's, like, pretty much the whole conversation.
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And, you know, I've always said, like, no, we're not interested in that.
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You know, so if you're interested in, you know, supporting us and being a part of this on Hive, you know, here's why we think that's better.
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And that's the best place to be.
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But, you know, at some point, if we have no other choice, you know, and someone is offering us funding that can save the business and the company.
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We're not going to be able to say no to that.
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I'm not good at math.
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Like, 25% of my life or, like, something like that.
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So it's hard to really consider that.
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But as a business owner, you also have to look out for the company.
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So thanks for clarifying that, Matt.
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And, you know, I want to mention a couple of things.
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The first one is if you want to ask Matt a question, you can go to the Threadcast.
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Just go to the Jumbotron.
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It's pinned right here in the space.
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Just go there to Leo, the Threadcast.
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Ask a question.
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Maybe earn some tokens.
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And the other one was we have to consider, and this is just my opinion,
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but the reason why we have a witness with three people, Taskmaster, Nifty,
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and myself is because we have different opinions and we have different abilities.
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And the main reason why I think and I am pro-supporting this proposal within the
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Town Hall Witness, and the reason I think that we should support this is we are
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not looking at the...
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We are looking at the bigger picture, which is we have been in a bear market for a while.
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The bull market has just kind of begin to, you know, start rolling.
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But 99% of the games on Web3 have disappeared.
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They used to have a community.
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They used to be valued at millions.
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A lot of games were funded with tens of millions of dollars, and those games are
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no longer, you know, existing on the Web3 ecosystem.
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So the mere fact that Splinterlands is still around and is still kicking ass, still has
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a lot of users and, you know, the fact that the community is still behind the game is
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something that we should not take for granted, especially as one of the smaller blockchains.
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We are...
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We are a $100 million market cap blockchain, and we are competing with bear mods of the
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size of Polygon, of the size of Ethereum, where the funding comes and goes with, you
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know, it's so much easier to get money.
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So I get the conundrum where Matt is and where Splinterlands is, and in my opinion,
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it's a no-brainer to support this proposal.
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Of course, Nifty has some questions.
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Of course, I know there's a lot of people.
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In the comment sections of the proposal, in the private chats, in the telegrams, et
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cetera, et cetera, that think maybe this is not a proposal that we want to support as
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a blockchain, I disagree.
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And the reason why I asked Matt to come here was to not just give him...
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To showcase the proposal, but also to ask the difficult questions.
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But I know that Nifty is asking, and I'm also going to ask some difficult questions because
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I do want to know...
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That the money that we're going to give to Splinterlands is going to be used the best way possible.
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So, Nifty, do you have any questions or do you want me to keep going?
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I do have one, and this is just reading over the follow up, maybe I misspoke when I said it
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was a revised proposal, the follow up post to the proposal, just looking at it, the plan seems to be
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to hire a marketing agency or a person that's going to cost somewhere around $100K to $200K per year.
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Do you have any insight on that?
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Like, do you have any leads on that, any exact plans for marketing and what that whole process will
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look like in terms of onboarding and retaining users?
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Yeah, I mean, there's a number.
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I prefer to hire a person over and...
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Over an agency, in the past, we have worked with agencies and really just it's like throwing money out the window.
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So I'd like to have someone on the team who it's not just like they work for another company and they get assigned to Splinterlands,
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but really someone who's like their full time job, their livelihood is part of the Splinterlands team.
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And, you know, someone who's just an expert Web3 marketer.
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I've seen expert Web3 marketers.
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I've seen really crappy projects pull in ridiculous amounts of money and ridiculous amounts of users from just good marketing.
351
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And, you know, we we should have that, too.
352
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We need to have that at this point.
353
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Like when we started, we didn't need that.
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We were one of the first games.
355
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It was very early.
356
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Word of mouth was more than enough.
357
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But at this point, that's not enough.
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We're just flat out.
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I don't think we're not going to be successful unless we get the word out there and get it out there effectively.
360
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There's there's some people I've been talking to or had in mind, but honestly, like we just haven't had the resources for it, so I haven't pursued that conversation.
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But assuming the proposal passes and looks like it's going to stay funded and we would have the resources, then that's going to be like a top priority is going out and finding, you know, a really good person to lead that effort.
362
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And then as far as what exactly that looks like, what exactly we do, that's that's hard for me to answer because I'm not a marketer.
363
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Right.
364
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If I knew what to do to market effectively, we would need to hire someone for that.
365
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You know, I would leave that.
366
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So like the idea is and this is also part of why it's very difficult.
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A lot of people want like very specific breakdowns of exactly what we're going to do in the post.
368
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But I don't know. I want to I want to get someone who knows I want to use some of the money to bring them onto the team.
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It's going to take some time to do that.
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It's going to take some time for them to get familiar with the product.
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And I want someone who's going to come up with really creative, out of the box ideas for how we do this.
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Not just like throw some ads on Facebook or whatever, but like we have a large community.
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Hive has a large community.
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How can we, you know, make opportunities for the community to go out and like publish this all over?
375
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Maybe like reward for reward people for engagement about the game on Twitter or other platforms, you know, work with our development team to to build out some some really cool ideas.
376
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I don't even know. Again, I'm not a marketer like that's that's not my my forte.
377
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But then the other side of that and the reason also why we haven't pushed this harder in the past is because I don't believe the onboarding the onboarding process is where we want it.
378
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So I think right now, it's like today we went out and spent a bunch of money on marketing, even if we marketed effectively and we got a lot of players in the door.
379
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I don't think we will be able to retain most of them because our onboarding experience is lacking.
380
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And that's just flat out because we haven't focused on it.
381
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You know, we just we.
382
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In the last.
383
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Bowl market, people would just come, you know, because it was the hottest thing since sliced bread, blockchain gaming and NFTs and all that stuff.
384
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So it didn't matter if the experience was totally crappy, like people would would come and figure it out anyway because they thought they could make huge gains and everything.
385
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So we just focused on like throwing out a bunch of a lot of products to to people and not worrying about onboarding.
386
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That was, in retrospect, I think, a mistake.
387
00:33:56,000 --> 00:33:58,760
And so a lot of what we've been doing this year has been.
388
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Working on our onboarding process.
389
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And that's also, you know, it's been difficult because we have a relatively small team now.
390
00:34:07,400 --> 00:34:14,280
So focusing on our onboarding process means we're focusing less on, you know, adding new products and features to the game that we can sell.
391
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So it's been a purposeful thing for my end of like, you know, start focusing on different areas that will help us in the long run versus just trying to get more money out of sales from our our existing community.
392
00:34:28,620 --> 00:34:29,620
In the short run.
393
00:34:29,620 --> 00:34:43,620
So what we've been doing and it's been difficult because we're, you know, we're sort of changing out the engine and the ship as in the train as it's moving, but we've been literally like rebuilding our entire website front end to make it mobile friendly.
394
00:34:43,620 --> 00:34:48,140
That's one of the biggest issues I think we have with onboarding is tons of people use mobile.
395
00:34:48,140 --> 00:34:56,720
We had an old mobile app that was developed by a third party and was completely separate code base, so it was like very behind on features and didn't work very well.
396
00:34:56,720 --> 00:34:58,500
So we're just doing what you know.
397
00:34:58,620 --> 00:35:06,620
What most products and apps do is just build a responsive website that works on mobile as well as as desktop.
398
00:35:06,620 --> 00:35:09,620
So that's, you know, getting close to being completed.
399
00:35:09,620 --> 00:35:11,620
We're working on the onboarding experience.
400
00:35:11,620 --> 00:35:16,620
We kind of talked about I talked about light accounts a little bit, but I think we can make that experience a lot better.
401
00:35:16,620 --> 00:35:20,620
Allow people like since Hive accounts have a cost.
402
00:35:20,620 --> 00:35:28,620
We charge people what we call the summoner spell book to kind of like unlock your full account and create your Hive account and get access to all the features of the game.
403
00:35:28,620 --> 00:35:33,620
But it's, you know, it's it's a lot to get people to convert to a paying customer.
404
00:35:33,620 --> 00:35:41,620
So we're working on, you know, how we can give people a better trial experience of the game using a light account without having a Hive wallet.
405
00:35:41,620 --> 00:35:50,620
And like slowly, you know, show them the value of creating the Hive wallet and actually like putting money into the game.
406
00:35:50,620 --> 00:35:53,620
So all these things, these are ongoing things right now.
407
00:35:53,620 --> 00:35:55,620
This is what our team's kind of like.
408
00:35:55,620 --> 00:35:57,620
One of their highest priorities is right now is all this stuff.
409
00:35:57,620 --> 00:36:10,620
So that hopefully, you know, towards the end of the year, if we have the funds available to market to market the product, then when we get people to come in, they have a really good experience.
410
00:36:10,620 --> 00:36:14,620
They understand the value of creating their Hive wallet.
411
00:36:14,620 --> 00:36:25,620
They understand the value of buying and holding assets in their wallet and how that all works and just the value and the fun of the game.
412
00:36:25,620 --> 00:36:27,620
So that's what we're working on right now.
413
00:36:27,620 --> 00:36:32,620
And then, you know, we I expect that will be pretty much done within the next few months.
414
00:36:32,620 --> 00:36:39,620
And that's when we intend to hopefully really be able to push the marketing and promotion.
416
00:36:42,620 --> 00:36:49,620
And I understand you're not a marketer and I wasn't necessarily looking for specifics, but just wanted to pose that question to you.
417
00:36:49,620 --> 00:36:52,620
And I do have a follow up.
418
00:36:52,620 --> 00:36:55,620
It may be something you're already considering.
419
00:36:55,620 --> 00:36:56,620
But from the outside.
420
00:36:56,620 --> 00:37:03,620
From the outside looking in, I from my perspective, a Web3 marketer is not what you need.
421
00:37:03,620 --> 00:37:09,620
A Web3 marketer is not what would bring people to a game, in my opinion.
422
00:37:09,620 --> 00:37:14,620
Now, of course, I'm not a marketer really either, but I am a heavy gamer.
423
00:37:14,620 --> 00:37:23,620
And when I think about appealing to mass audiences with a game specifically, gamers don't care about Web3 stuff.
424
00:37:23,620 --> 00:37:24,620
They can learn it.
425
00:37:24,620 --> 00:37:25,620
But they just want to play the game.
426
00:37:25,620 --> 00:37:26,620
They just want to play a fun game.
427
00:37:26,620 --> 00:37:30,620
So maybe maybe the approach could be.
428
00:37:30,620 --> 00:37:39,620
And I don't know if you've already considered this, but maybe looking for a professional gaming or from the industry.
429
00:37:39,620 --> 00:37:42,620
Is that something that you guys have considered?
430
00:37:42,620 --> 00:37:43,620
Yeah, I mean, possibly.
431
00:37:43,620 --> 00:37:44,620
So I don't I don't know.
432
00:37:44,620 --> 00:37:49,620
Like, we haven't again, we don't have the funds currently to hire that position.
433
00:37:49,620 --> 00:37:53,620
So it hasn't been you know, we haven't been really focusing on it.
434
00:37:53,620 --> 00:37:54,620
But yeah, I mean, ultimately.
435
00:37:54,620 --> 00:38:04,620
I guess I don't really care what what the background is as much as like, I feel like when you are interviewing people and talking to people, you kind of get the idea.
436
00:38:04,620 --> 00:38:12,620
You can you can tell when there are people who just like know what they're doing and are good at this stuff versus people who aren't.
437
00:38:12,620 --> 00:38:22,620
And, you know, honestly, we just I feel like we're probably going to need to try a whole bunch of different tactics and see what works and iterate.
438
00:38:22,620 --> 00:38:35,620
And that's the reason why it's really hard to say, like, we are going to spend this amount on this exact thing, because the reality is we're probably going to try a bunch of different tactics and and some things might work well and some things might not work well.
439
00:38:35,620 --> 00:38:37,620
And then we'll just readjust based on that.
440
00:38:37,620 --> 00:38:47,620
So I you know, I think my my goal is to have someone with a very open mind for all different types of audiences and how we go after them.
441
00:38:47,620 --> 00:38:51,620
And then, you know, very data driven of like, is it is it getting results?
442
00:38:52,620 --> 00:38:54,620
And if not, like, let's let's adjust it.
443
00:38:54,620 --> 00:38:57,620
If it is getting results, let's let's kind of double down on it.
444
00:38:57,620 --> 00:38:59,620
And I think I think there's some both.
445
00:38:59,620 --> 00:39:07,620
You know, I think I don't think we would want to focus all on one thing and being like, is it just like gamers or is it Web3 people?
446
00:39:07,620 --> 00:39:12,620
I think there's the lowest hanging fruit is actually the Web3 gaming audience.
447
00:39:12,620 --> 00:39:14,620
It's a it's still a relatively large audience.
448
00:39:14,620 --> 00:39:21,620
And I still think a very, very small percentage of them know about or play Splinterlands or the high blockchain in general.
449
00:39:21,620 --> 00:39:24,620
So I think that's actually the lowest hanging fruit.
450
00:39:24,620 --> 00:39:31,620
And that's a way that we can get a lot of a lot of attention, a lot of new players more quickly.
451
00:39:31,620 --> 00:39:33,620
And it's it's easier to onboard them.
452
00:39:33,620 --> 00:39:38,620
Right. Because they get the whole idea of ownership of assets in a crypto wallet.
453
00:39:38,620 --> 00:39:42,620
It's like they innately being in this space, get that stuff.
454
00:39:42,620 --> 00:39:47,620
Whereas the more general gamer audience, we have a lot more education to do.
455
00:39:47,620 --> 00:39:50,620
That's going to take more time to get the messaging right to get them to understand.
456
00:39:50,620 --> 00:39:51,620
Right.
457
00:39:51,620 --> 00:39:55,620
Why the benefits of this beyond their traditional Web2 games.
458
00:39:55,620 --> 00:39:59,620
So I'd like to focus on all of it, actually.
459
00:39:59,620 --> 00:40:18,620
And I think we will need when I say Web3 marketer, I think we need someone who understands at least understands Web3 and what we're doing and how it's different from Web2 and how that might affect our marketing.
460
00:40:18,620 --> 00:40:20,620
Yeah, yeah, for sure.
461
00:40:20,620 --> 00:40:22,620
I totally respect that.
462
00:40:22,620 --> 00:40:28,620
And focusing on both is absolutely important, whether it be Web3 people or gaming people.
463
00:40:28,620 --> 00:40:31,620
But just wanted to put that out there.
464
00:40:31,620 --> 00:40:33,620
You know, gamers want to game.
465
00:40:33,620 --> 00:40:39,620
And I feel like there's a there's a definitely a missed opportunity in the marketing towards just gamers.
466
00:40:39,620 --> 00:40:41,620
But I hear you.
467
00:40:41,620 --> 00:40:43,620
And I appreciate the answer on that.
468
00:40:43,620 --> 00:40:49,620
Did you want to ask a question or did you want to move on to maybe some questions from the Threadcast?
469
00:40:49,620 --> 00:40:50,620
No, no.
470
00:40:50,620 --> 00:40:51,620
From the audience.
471
00:40:51,620 --> 00:40:53,620
Can I jump in with one thing real quick?
472
00:40:53,620 --> 00:40:56,620
While we were talking, I was actually able to find out.
473
00:40:56,620 --> 00:41:01,620
Eric, you asked about exactly how much Hive we burned creating accounts.
474
00:41:01,620 --> 00:41:07,620
So I was able to find out we created six hundred forty four thousand one hundred thirty five accounts that we burned Hive for.
475
00:41:07,620 --> 00:41:09,620
So not using account creation tokens.
476
00:41:09,620 --> 00:41:12,620
And that's one point nine million Hive.
477
00:41:12,620 --> 00:41:16,620
That's the Splinterlands has burned creating accounts.
478
00:41:16,620 --> 00:41:17,620
Wow.
479
00:41:17,620 --> 00:41:18,620
So that's almost what?
480
00:41:18,620 --> 00:41:22,620
Like one percent of of of the existing Hive?
481
00:41:22,620 --> 00:41:23,620
How much Hive do we have?
482
00:41:23,620 --> 00:41:25,620
Like four hundred and fifty million, right?
483
00:41:25,620 --> 00:41:29,620
So two million would be like point five percent.
484
00:41:29,620 --> 00:41:31,620
But that's a lot.
485
00:41:31,620 --> 00:41:32,620
Wow.
486
00:41:32,620 --> 00:41:33,620
Yeah.
487
00:41:33,620 --> 00:41:35,620
Thanks for that data, Matt.
488
00:41:35,620 --> 00:41:41,620
So I do have a question and it's kind of so.
489
00:41:41,620 --> 00:41:44,620
The SPS DAO has funds.
490
00:41:44,620 --> 00:41:48,620
So why go for the Hive DAO?
491
00:41:48,620 --> 00:41:50,620
Instead of the SPS DAO?
492
00:41:50,620 --> 00:41:53,620
I mean, it's just a question to know.
493
00:41:53,620 --> 00:41:56,620
Like, do you have funds in the SPS DAO?
494
00:41:56,620 --> 00:42:02,620
Like, what's what's the reasoning behind going for the Hive DAO?
495
00:42:02,620 --> 00:42:03,620
Yeah.
496
00:42:03,620 --> 00:42:06,620
So we've we've been asking for help from both.
497
00:42:06,620 --> 00:42:17,620
So, you know, the specifically we asked for help from the Hive DAO for this marketing and promotional effort that we would like to do.
498
00:42:18,620 --> 00:42:30,620
But we also you know, we're also going to need more capital than just that to make sure we can keep the keep things running and build all the other things that we want to build.
499
00:42:30,620 --> 00:42:33,620
You know, so so I I kind of said this.
500
00:42:33,620 --> 00:42:37,620
The SPS DAO people sort of asked the same question in reverse.
501
00:42:37,620 --> 00:42:41,620
Like, you know, should should we see if the Hive DAO wants to contribute?
502
00:42:41,620 --> 00:42:46,620
And ultimately, I kind of think both in that both.
503
00:42:46,620 --> 00:42:51,620
Both are organizations that benefit from having Splinterlands be successful.
504
00:42:51,620 --> 00:42:56,620
And I think there's different pieces that benefit each more.
505
00:42:56,620 --> 00:43:06,620
So we've asked the SPS DAO to to pay for building out new features in the game that more directly benefit the SPS token and Splinterlands players.
506
00:43:06,620 --> 00:43:15,620
And we've asked them to fund the development of the SPS Validator software, which would be, you know, like decentralized open source.
507
00:43:15,620 --> 00:43:16,620
Yeah.
508
00:43:16,620 --> 00:43:21,620
I mean, it's a very, very, very expensive software to operate the SPS token and other related tokens in the Splinterlands game.
509
00:43:21,620 --> 00:43:31,620
Those things to me make sense that the SPS DAO would would pay for since it directly benefits the token and those token holders.
510
00:43:31,620 --> 00:43:44,620
And in this case, from from marketing and promotion specifically, while it certainly does benefit SPS holders, if that's successful, I think it would really much more directly benefit Hive or not much more.
511
00:43:44,620 --> 00:43:45,620
But it would certainly do more.
512
00:43:45,620 --> 00:44:02,620
It would certainly directly benefit Hive and Hive holders in the Hive Blockchain to have a Hive product out there marketing and and trying to get, you know, hopefully thousands, tens of thousands, hundreds of thousands at some point, new people coming into this ecosystem.
513
00:44:02,620 --> 00:44:14,620
So it was where we're going to everyone that is, you know, kind of a part of this with us for help and specifically asking for help from each organization, from the thing that most directly will benefit them.
514
00:44:14,620 --> 00:44:15,620
So we're way.
515
00:44:15,620 --> 00:44:16,620
You know, we've really we're going to basically selling one platform.
516
00:44:16,620 --> 00:44:40,600
But this is also, you know, kind of a balancing exercise and just providing like a more easy unit offering with a greater growth았습니다
517
00:44:40,600 --> 00:44:41,620
Yeah.
518
00:44:41,620 --> 00:44:42,620
And me, and I, and Eric, and I would say three things that are important.
519
00:44:42,620 --> 00:44:43,620
And one that's kind of successful.
520
00:44:43,620 --> 00:44:44,620
I've that's kind of true.
521
00:44:44,620 --> 00:44:54,000
Matt, Hive is a blockchain that has many use cases, but the most popular one is content creation.
522
00:44:54,600 --> 00:45:04,100
And even though we can do so much on Hive, some community members still think that the content creation should be the flagship.
523
00:45:04,100 --> 00:45:22,960
And while you agree or not with that, it doesn't matter. But would you say that all of the new players that come to Hive from Splinterlands, is there any plans to, you know, kind of share that user base with the content creation side of Hive?
524
00:45:22,960 --> 00:45:30,780
You know, like, tell them, hey, so you play, maybe you want to go create content. So we have Inglil, we have PT, we have Dbuzz, whatever.
525
00:45:31,140 --> 00:45:33,700
Like, is there any kind of synergy planned?
526
00:45:34,100 --> 00:45:34,820
In the future?
527
00:45:36,680 --> 00:45:48,980
Yeah, I mean, so I would say we already do all that stuff. And like, you know, especially since the community has been asking for this and related to this proposal, we're trying to figure out any ways we can make that even more prominent.
528
00:45:48,980 --> 00:45:56,680
But like, so far, I mean, obviously, we use Hive and our Hive blog for all of our announcement posts for pretty much everything in the game.
529
00:45:57,200 --> 00:46:03,900
So players, I presume, read those, we announce them in the game, we put links to the peak D.
530
00:46:04,100 --> 00:46:06,800
So we expose everybody to that.
531
00:46:07,820 --> 00:46:16,560
We, you know, we have like the SPS proposal system for the SPS DAO is based on Hive and Hive posts.
532
00:46:17,020 --> 00:46:23,080
We have like curation projects using the Hive Power in our account to upvote posts.
533
00:46:23,240 --> 00:46:30,720
We have like contests for people to post art and stories and different things that we, you know, upvote.
534
00:46:30,720 --> 00:46:33,720
So like, we pretty much just as part of the project.
535
00:46:34,100 --> 00:46:41,320
Part of our normal business activities kind of send everybody to content creation sites on Hive.
536
00:46:41,320 --> 00:46:58,320
But one of the things I think I talked about in the proposal follow up post is that, you know, one of the things we're doing for our onboarding process is making a better like tutorial system where like there's different like modules so people can learn about different parts of the game and the ecosystem.
537
00:46:58,320 --> 00:47:03,620
And so we plan to have, you know, a Hive module in there so people can specifically.
538
00:47:04,100 --> 00:47:13,160
Learn more about the Hive Blockchain that Splinterlands runs on and with links to other apps and other, you know, things for people to check out.
539
00:47:13,320 --> 00:47:17,800
So, you know, it would just directly teach them within Splinterlands as they're onboarding like that.
540
00:47:17,880 --> 00:47:23,420
This is a much bigger ecosystem and, you know, give them links and opportunities to check out more stuff like that.
541
00:47:23,420 --> 00:47:26,580
But I'm always open to more ideas.
542
00:47:26,920 --> 00:47:34,080
But as far as I'm concerned, like it's pretty hard for anyone to come in and actually participate in Splinterlands without getting exposed.
543
00:47:34,100 --> 00:47:38,060
To Hive and the whole content creation side of it.
544
00:47:41,640 --> 00:47:42,800
That makes sense.
545
00:47:43,020 --> 00:47:45,780
Sorry, I got a call as soon as I started speaking a moment ago.
546
00:47:45,920 --> 00:47:46,380
Apologies.
547
00:47:46,840 --> 00:47:55,620
But my question was, and maybe you've already answered this, but the idea is to expose those users to Hive in the end.
548
00:47:55,800 --> 00:48:01,820
But say, for example, I have a WAX wallet and I want to play Splinterlands without a Hive account.
549
00:48:01,820 --> 00:48:02,760
I just log in.
550
00:48:02,880 --> 00:48:04,020
I go connect my WAX wallet.
551
00:48:04,100 --> 00:48:09,480
I can play, but I can't claim the full Hive account.
552
00:48:09,680 --> 00:48:10,840
Is that what you were saying?
553
00:48:12,040 --> 00:48:18,020
Yeah, I mean, it's just a very simple, like, preview experience of the game.
554
00:48:18,080 --> 00:48:21,840
Whether you log in with a WAX wallet, Ethereum wallet, or just your email and password.
555
00:48:22,700 --> 00:48:26,520
You can just try out some very basic features of the game.
556
00:48:26,520 --> 00:48:32,820
Try out a few battles, but like basically to do pretty much anything, you need that Hive wallet.
560
00:48:37,860 --> 00:48:40,340
So that was my main thing.
561
00:48:40,400 --> 00:48:47,760
I know there's different sign-in options, different wallet options that allow players to connect and have assets on different chains and things like that.
562
00:48:47,760 --> 00:48:53,740
So I was just curious if someone could connect and play completely without connecting to Hive.
563
00:48:54,140 --> 00:48:56,520
So that does require a connection to Hive.
564
00:48:56,540 --> 00:49:00,180
So maybe that's a good way to bring in users.
565
00:49:00,200 --> 00:49:01,680
But again, I'm not a marketer.
566
00:49:01,680 --> 00:49:03,440
But that was my question.
567
00:49:04,100 --> 00:49:08,980
We do have quite a few coming in from the community in the Threadcast.
568
00:49:09,660 --> 00:49:14,340
I think we can go ahead and move on to a couple of those if you guys are cool with that.
569
00:49:15,880 --> 00:49:17,600
We've got a couple queued up here.
570
00:49:17,600 --> 00:49:30,520
So from Anderssinho on Threads, on InLeo, is there a plan to change the model if they don't get funding to maybe start making more money?
571
00:49:30,520 --> 00:49:38,280
Wow. I mean, that's always our model, is to try to make as much money and be profitable as we can.
572
00:49:39,380 --> 00:49:43,540
It's been difficult for the reasons that I talked about earlier.
573
00:49:43,540 --> 00:49:49,720
But that's always the model of the company, is to try to make money and be profitable.
574
00:49:51,500 --> 00:49:57,620
And so, obviously, marketing and promotion is the best way I can see to do that.
575
00:49:57,700 --> 00:50:00,500
I mean, without being able to market and promote the game, it's a little difficult.
576
00:50:00,520 --> 00:50:04,740
It's a little difficult to make money, to make significant amounts of money.
577
00:50:04,900 --> 00:50:09,220
I mean, our player base is unfortunately a lot smaller than it was.
578
00:50:09,480 --> 00:50:12,300
So we can only get so much money from them.
579
00:50:12,980 --> 00:50:18,720
And in order to really grow this product and make it big, we need to get lots and lots and lots of new players in.
580
00:50:18,920 --> 00:50:21,540
So that is the reason for these proposals.
581
00:50:21,540 --> 00:50:28,820
It's to help us get to a point where we are profitable and making money and should never need to ask for help ever again.
582
00:50:30,520 --> 00:50:35,120
Yeah, and we can see the shift happening right now.
583
00:50:35,640 --> 00:50:39,860
You know, they're trying to turn the ship around, like Matt says, and we can see that happening right now.
584
00:50:39,860 --> 00:50:41,160
So, absolutely.
585
00:50:41,420 --> 00:50:44,600
But something you mentioned there brought another question to mind.
586
00:50:45,160 --> 00:50:48,640
I know there's been a lot of talk of botting the game.
587
00:50:49,160 --> 00:50:54,640
Do you have an idea of what percentage of the battles and things like that are bot accounts?
588
00:50:54,980 --> 00:50:57,420
Are you guys worried about the bot accounts?
589
00:50:57,680 --> 00:50:58,880
Or where are we at?
590
00:50:58,940 --> 00:50:59,380
I'm curious.
591
00:51:00,520 --> 00:51:05,440
Well, in the past, it was very high, something like 80%, I think.
592
00:51:06,280 --> 00:51:14,540
But, you know, recently, based on what we think and also community feedback, we've taken significant measures to reduce the amount of bots.
593
00:51:14,620 --> 00:51:20,280
So bots aren't allowed for our terms of service in the modern format, which is like the main format of the game.
594
00:51:20,280 --> 00:51:30,480
And in wild format, where they are allowed, there's a season pass you need to buy in order to participate in that format to just prevent bot armies.
595
00:51:30,520 --> 00:51:31,120
I don't know.
596
00:51:31,340 --> 00:51:35,260
And farming rewards with a million accounts.
597
00:51:35,640 --> 00:51:39,440
So we've significantly reduced the amount of bots.
598
00:51:39,640 --> 00:51:45,400
I don't know the number currently, because these are relatively recent changes.
599
00:51:45,940 --> 00:51:48,340
But that's also been, you know, it's made it difficult for us.
600
00:51:48,500 --> 00:51:54,980
Because bots, you know, for all the problems they may cause, also behind those bots are people.
601
00:51:55,280 --> 00:51:57,960
And they need to put in money into the ecosystem to get assets.
602
00:51:57,960 --> 00:52:00,480
So a lot of the money that actually came in was forced.
603
00:52:00,520 --> 00:52:07,440
these bots and the bot armies um and you know it did help the asset values and everything in the
604
00:52:07,440 --> 00:52:13,620
game so now that we're moving to make you know in my opinion a more fun and equitable game played by
605
00:52:13,620 --> 00:52:18,060
you know where you can be sure that your opponents are other real people around the world
606
00:52:18,060 --> 00:52:24,120
um we need to get more people in right so we we've kind of lost a lot of potential revenue
607
00:52:24,120 --> 00:52:30,940
from the bots uh but we need to offset that uh with a lot more new real players
608
00:52:30,940 --> 00:52:41,400
yeah and I think adding a um a cost to really get started uh like the season pass is a good
609
00:52:41,400 --> 00:52:48,920
deterrent for bots so thank you for clearing that up um another question from the community
610
00:52:48,920 --> 00:52:53,960
uh TokenizedSociety asks what was the factor or factors that led
611
00:52:53,960 --> 00:52:54,100
sports to become more popular and more popular in the community
612
00:52:54,120 --> 00:53:00,120
Splinterlands to become the most successful dap on Hive and why it's been so hard to replicate
613
00:53:00,120 --> 00:53:07,220
that kind of adoption um yeah I mean I don't know if I could pinpoint a specific factor I mean one
614
00:53:07,220 --> 00:53:11,440
one factor that I can't deny helps is we were one of the first right it's always it's always
615
00:53:11,440 --> 00:53:16,480
helpful to be one of the first um you know so when we launched Splinterlands on Hive there
616
00:53:16,480 --> 00:53:19,860
were no games on Hive I don't think a lot of people even thought there there potentially
617
00:53:19,860 --> 00:53:24,100
could be games on Hive back then um so we kind of just got the
618
00:53:24,120 --> 00:53:30,440
entire Hive community active sort of immediately and now uh where there are many games on Hive
619
00:53:30,440 --> 00:53:36,660
um it's kind of a normal thing that people expect and are used to you have to do a lot more work
620
00:53:36,660 --> 00:53:41,380
to kind of get people to try out your game um but then beyond that we were able to really
621
00:53:41,380 --> 00:53:48,460
expand beyond Hive um you know the the majority of our players in the game were not originally
622
00:53:48,460 --> 00:53:53,300
Hive players that came in they they came from outside the ecosystem which is again why I think
623
00:53:53,300 --> 00:53:54,100
if we can replicate that we can do it again and again and again and again and again and again and
624
00:53:54,120 --> 00:53:54,620
again and again and again and again and again and again and again and again and again and again
625
00:53:54,620 --> 00:54:02,060
in the future it can be extremely beneficial for Hive um and you know part of it was because
626
00:54:02,060 --> 00:54:09,280
again since we were we were early when NFTs and crypto blockchain gaming became really big
627
00:54:09,280 --> 00:54:14,280
um we were one of the few products that already had a working product out there that had been
628
00:54:14,280 --> 00:54:18,240
out for a while so when people were looking for something that wasn't like brand new and untested
629
00:54:18,240 --> 00:54:23,840
um they they saw Splinterlands and you know we were able to get a lot of people that way
630
00:54:24,120 --> 00:54:29,780
um but nowadays just as markets are more mature there's more competition there are more games
631
00:54:29,780 --> 00:54:35,240
more blockchains more platforms that's where marketing and promotion really comes in so even
632
00:54:35,240 --> 00:54:42,500
if you have the the best product on the best platform you know technically uh that doesn't
633
00:54:42,500 --> 00:54:48,000
mean people will know about it or come so that's why like we can't rely on being early like we did
634
00:54:48,000 --> 00:54:52,560
in the past and other projects on Hive also I think have the same issue they they focus a lot
635
00:54:52,560 --> 00:54:54,100
on their technical practices and their technical practices and their technical practices and their
636
00:54:54,120 --> 00:55:00,620
how cool the features are and you know what the Hive Blockchain offers but that's worthless if
637
00:55:00,620 --> 00:55:05,740
nobody outside of Hive knows about it right and you have to break through the noise so that's what
638
00:55:05,740 --> 00:55:11,460
we're trying to do now Splinterlands um and I encourage other Hive applications to do and I
639
00:55:11,460 --> 00:55:17,700
encourage the DHF to consider you know helping other Hive applications do that is go out break
640
00:55:17,700 --> 00:55:23,300
above the noise of everything in the space and try to get more people to come in here and realize why
641
00:55:24,120 --> 00:55:24,740
it's a place to be
642
00:55:24,740 --> 00:55:37,960
fair enough pinpointing one specific thing I don't think is even possible that made uh made
643
00:55:37,960 --> 00:55:42,620
splinterland successful but I do think that the first mover advantage did play a large part like
644
00:55:42,620 --> 00:55:49,560
you said so um it's up to the uh the other apps the other games and even Splinterlands to try to
645
00:55:49,560 --> 00:55:54,100
recreate that and and make a comeback so um another question I have is how do you think the
646
00:55:54,120 --> 00:55:57,400
blockchain is going to be used in the future and how do you think it's going to be used in the future
647
00:55:57,400 --> 00:56:03,900
um I'm a hiver through and through and I'm not a gamer and never have been but I understand the
648
00:56:03,900 --> 00:56:09,400
importance of Splinterlands is to the blockchain but how do you convince non-gamers to vote for
649
00:56:09,400 --> 00:56:17,620
the proposal and what is in it for them yeah well I mean you could say anything there there could be
650
00:56:17,620 --> 00:56:22,780
a bunch of gamers that are not into content creation or whatever so um I guess overall I'd
651
00:56:22,780 --> 00:56:24,100
say to anyone considering the blockchain is going to be used in the future I think it's going to be
652
00:56:24,120 --> 00:56:39,860
a lot more of a
653
00:56:39,860 --> 00:56:46,520
um different people some people like some some people like others uh but to me I think hide
654
00:56:46,520 --> 00:56:51,540
should offer everything right um there's there's no it's not I know content creation is its main
655
00:56:51,540 --> 00:56:54,100
thing but it works for games it works for games it works for games it works for games it works for
656
00:56:54,120 --> 00:57:01,560
all sorts of other types of applications so like for me as a Hive stakeholder like I think Hive
657
00:57:01,560 --> 00:57:08,820
should invest in having you know top apps for every type of different thing it can possibly have
658
00:57:08,820 --> 00:57:14,100
so if there are people who are gamers they have something here that they like on Hive and reason
659
00:57:14,100 --> 00:57:17,660
for them to come and check out the platform if you have people who are content creators they
660
00:57:17,660 --> 00:57:21,840
have something they can come and check out on Hive if you have people who are into finance and
661
00:57:21,840 --> 00:57:24,100
trading and you know liquidity and all that kind of stuff I think it's going to be a lot more
662
00:57:24,120 --> 00:57:27,200
fun and interesting and I think it's going to be a lot more fun to see if they can come in and
663
00:57:27,200 --> 00:57:35,400
do it on Hive you know um whatever it is uh you're just if you have a more diverse set of applications
664
00:57:35,400 --> 00:57:39,520
here you're going to get more people you're going to get more attention you're going to get more
665
00:57:39,520 --> 00:57:46,600
value so yeah I mean just because you're not a gamer I assume you would be able to see that
666
00:57:46,600 --> 00:57:49,840
there are lots of people in the world that are gamers and why wouldn't you want them to come
667
00:57:49,840 --> 00:57:54,100
to Hive and since they're they're gamers it's probably going to be hard to get them to come
668
00:57:54,100 --> 00:58:00,620
here and saying oh you can blog or you can do these trade tokens um but it's it's very easy
669
00:58:00,620 --> 00:58:06,040
or easier to get them to say hey you like games come check out this game uh and then as they're
670
00:58:06,040 --> 00:58:10,000
having fun playing the game they start to learn about the Hive Blockchain and expand out to the
671
00:58:10,000 --> 00:58:22,200
other applications that way yeah I mean it's just like you say it's hard to say what's what's really
672
00:58:22,200 --> 00:58:24,080
in it for non-gamers
673
00:58:24,100 --> 00:58:30,920
but I I think we could all agree that this this could greatly benefit the Hive Blockchain overall
674
00:58:30,920 --> 00:58:36,640
and if you're here if you've been here a while if you're building here that's a plus for you
675
00:58:36,640 --> 00:58:44,160
um I'm still looking for questions if anybody has any uh go ahead and throw them in the Threadcast
676
00:58:44,160 --> 00:58:50,720
I I think that's about it for uh community questions uh while I look for some more Matt
677
00:58:50,720 --> 00:58:53,600
did you want to close with some
678
00:58:54,100 --> 00:58:59,720
words uh to to anybody anybody that may be on the fence about supporting the proposal
679
00:58:59,720 --> 00:59:03,700
uh really any any kind of closing final thoughts for the community
680
00:59:03,700 --> 00:59:11,360
yeah I guess the main thing for me is you know first of all I I harbor no hard feelings uh
681
00:59:11,360 --> 00:59:17,560
with how anyone decides to vote I know there's been a lot of contention and arguments and things
682
00:59:17,560 --> 00:59:23,500
over how people choose to vote and like I'm here for the decentralized nature of the Hive Blockchain
683
00:59:24,100 --> 00:59:28,820
and that everyone can decide to use their state however they want so if people genuinely do not
684
00:59:28,820 --> 00:59:35,140
feel like it is uh worthwhile for the Hive Blockchain to support Splinterlands uh you know
685
00:59:36,660 --> 00:59:40,340
they should they should vote against their vote for the return post or not not support
686
00:59:40,340 --> 00:59:45,220
the proposal and I I have no hard feelings about that I I highly encourage everyone to
687
00:59:46,180 --> 00:59:51,460
to think overall like what is the plan like I think that's kind of what's missing for
688
00:59:51,460 --> 00:59:54,100
high blockchain and and it's hard because it's an actual
689
00:59:54,100 --> 00:59:58,380
decentralized chain right there's no central entity making a plan for the high blockchain but
690
00:59:58,380 --> 01:00:03,920
we as the stakeholders should have in our mind what is the plan how do we make this one of the
691
01:00:03,920 --> 01:00:09,960
most popular and biggest blockchains out there um to me in my mind the plan should be we need to get
692
01:00:09,960 --> 01:00:14,980
the best apps on here because that's why people use blockchains they don't um mostly and especially
693
01:00:14,980 --> 01:00:20,300
going forward like people are going to use the apps that they like uh and that's what's going
694
01:00:20,300 --> 01:00:24,600
to be the determining factor of what blockchains they use and what tokens they purchase not not
695
01:00:24,600 --> 01:00:29,960
the other way around as it's sort of been in the past and early on so to me like the plan for the
696
01:00:29,960 --> 01:00:36,000
high blockchain should be how can we get the best apps built on here and how can we get the word out
697
01:00:36,000 --> 01:00:41,180
to everybody about the awesome apps that are on here so you know as many people as possible come
698
01:00:41,180 --> 01:00:46,680
and check it out um and I think currently Splinterlands would probably be my best bet
699
01:00:46,680 --> 01:00:49,960
uh because we've shown we can do we've done it in the past
700
01:00:50,300 --> 01:00:57,320
um for for how we can get a top level top tier app you know back on the Hive Blockchain that
701
01:00:57,320 --> 01:01:02,280
could actually get hundreds of thousands of new people here and and so there's that and then I
702
01:01:02,280 --> 01:01:06,760
would also look not just say okay just Splinterlands uh you don't want all your eggs in
703
01:01:06,760 --> 01:01:11,520
one basket but how can the Hive Blockchain encourage other apps and not just games and
704
01:01:11,520 --> 01:01:17,740
all different kinds of categories uh to come and build here and and have the same success
705
01:01:20,300 --> 01:01:34,800
well you heard it here uh make your decision um you know every vote counts um you know you've
706
01:01:34,800 --> 01:01:39,040
been invited to vote for the proposal also been invited to vote for the return proposal but
707
01:01:39,040 --> 01:01:45,340
like Matt said think about the the future of Hive and think about what that means for you uh before
708
01:01:45,340 --> 01:01:50,280
you make your decision. Task, did you want to give us any final thoughts?
709
01:01:50,300 --> 01:01:59,240
Yeah sure, hey Matt, how you doing? Good to see you, or hear you. Um, I'm not going to
710
01:01:59,240 --> 01:02:05,520
try to influence anybody voting one way or another. I am one of those non-gamers, even at the
711
01:02:05,520 --> 01:02:14,100
peak of the bull market my Splinterlands account looked rather dismal so. I won't speak on that but
712
01:02:14,100 --> 01:02:20,260
what I can say, after being around this blockchain for about seven years, I have
713
01:02:20,300 --> 01:02:26,100
found Yabapmatt to be a stand-up guy. I've had a few interactions with him in the past, I was not aware
714
01:02:26,100 --> 01:02:31,720
of the exact particulars since I don't pay a lot of attention to what happened with Splinterlands
715
01:02:31,720 --> 01:02:36,980
and what was going on. But you heard it here a little less than a year ago there was a change,
716
01:02:36,980 --> 01:02:45,700
maybe that should impact a bit of your decision, at least factor that into your thinking.
717
01:02:45,700 --> 01:02:50,280
Matt has been dedicated to Hive, he's been a top 20 witness since the day I got here.
718
01:02:50,300 --> 01:02:58,960
He's always been one that's been approachable and him coming on to a space like this to take
719
01:02:58,960 --> 01:03:06,080
some of the "heat" if you will, it's not surprising, so let that also penetrate your
720
01:03:06,080 --> 01:03:11,160
thinking when you're looking at this proposal, because a lot of times the people behind it
721
01:03:11,160 --> 01:03:18,540
are more important actually than, you know, what's in the proposal itself. And I'd also like
722
01:03:18,540 --> 01:03:19,960
to echo what he said that
723
01:03:20,300 --> 01:03:28,860
it is important to support applications. My own view on the DHF is we fund a lot of dopey stuff
724
01:03:28,860 --> 01:03:36,200
that really doesn't enhance the ecosystem. At least with an application you have a chance that if they
725
01:03:36,200 --> 01:03:43,020
are implementing some sound business principles, that things will grow. And when you look at some
726
01:03:43,020 --> 01:03:48,220
of the other stuff we fund, uh, well the results speak for themselves, so thanks.
727
01:03:50,300 --> 01:04:00,100
Yeah thank you, I appreciate that. One hundred percent. All right well, um yeah we'll go ahead and close it
728
01:04:00,100 --> 01:04:07,160
up here. It's been a great Town Hall. Matt, thank you again for joining us and uh speaking to the
729
01:04:07,160 --> 01:04:13,920
community and clearing up some stuff for us. Eric and Task thank you guys for your time
730
01:04:13,920 --> 01:04:20,120
here and..
I do want to uh go ahead quick announcement that I almost forgot about, um
731
01:04:20,300 --> 01:04:25,900
one of the things we want to do uh you know whether or not we get funding through the DHF
732
01:04:25,900 --> 01:04:32,980
is give more benefits to you know Hive stakeholders within Splinterlands so the first thing that we're
733
01:04:32,980 --> 01:04:39,820
going to do that I'm going to announce now um is that we are going to give out an in a special
734
01:04:39,820 --> 01:04:45,920
in-game title in Splinterlands for everyone who attends Hive Fest next month in Croatia so
735
01:04:45,920 --> 01:04:50,180
more details about that will come out in an announcement post soon but um you know
736
01:04:50,300 --> 01:04:55,140
announcing it here first so everyone who attends Hive fest in Croatia will get a special in-game
737
01:04:55,140 --> 01:04:59,100
title in Splinterlands that they can use in the game it gives benefits on Splinterlands land
738
01:04:59,100 --> 01:05:03,980
they can resell it to other Splinterlands players uh or do whatever they want with it so that's you
739
01:05:03,980 --> 01:05:10,440
know the first of hopefully many benefits for uh Hive community members uh in Splinterlands
740
01:05:10,440 --> 01:05:18,680
that's pretty awesome you heard it here first folks uh if you're going to Hive fest you can
741
01:05:18,680 --> 01:05:20,280
get a cool badge in Splinterlands
742
01:05:20,300 --> 01:05:25,220
that's going to give you some perks so that's pretty awesome uh so thanks for the announcement
743
01:05:25,220 --> 01:05:33,800
and uh I do want to offer everybody to go over to chain chatter um they do have detlev uh that has
744
01:05:33,800 --> 01:05:40,120
the world mapping uh app coming on Hive so I want to invite you to go over that space it is starting
745
01:05:40,120 --> 01:05:46,560
now um again thank you for joining us if you like what we did here we'll catch you next month just
746
01:05:46,560 --> 01:05:49,800
Make sure if you support us, to vote for Town Hall.
747
01:05:50,300 --> 01:05:56,360
as a Hive witness and, uh yeah, we'll catch you next next month, I started to say next week.
748
01:05:56,360 --> 01:05:58,500
on the Lion's Den, whichever show it is.
749
01:05:59,260 --> 01:06:04,920
Thanks guys, thank you Matt, thank you Nifty. See you guys
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we're going to give you a couple of minutes
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sorry I was having some issues with with cell phones sorry about that
8
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we're going to give a couple of minutes for everyone to join in the meantime can you please
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share the share the Space, maybe drop a comment under the Town Hall post so the algorithm picks
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it up and it gives uh more visibility to the post and in the meantime I am just going to
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use this time to let everyone know that right now there are a couple of DHF proposals that are very
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very uh just a little bit below the return proposal that's the high gamification proposal
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and the Splinterlands DHF proposal and the reason for this space right now is to talk
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00:03:59,960 --> 00:04:05,320
a little bit about the Splinterlands DHF proposal we have Matt here he's the founder, one of the
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00:04:05,320 --> 00:04:12,840
co-founders of Splinterlands and he's going to let uh you know to bring light to some of the
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focuses of the proposal, as well as clear some questions and and uh some doubts about what
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00:04:22,520 --> 00:04:29,880
the proposal uh is all about and the reason why it's been a little bit controversial
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over the past couple of days well a couple of weeks uh there's a lot of support from the community
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but there are some questions from prominent members of the community so the reason for this
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space is basically to clear all of that up and to hopefully uh bring more people behind this
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proposal and yeah Matt um thank you for being here I'm just waiting for Nifty or Taskmaster to join
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00:04:58,440 --> 00:04:59,800
but maybe and that you put this together
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be able to sort of speak to the broader Hive community.
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I know I speak to the Splinterlands community a lot, but
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in this case, we're going to the Hive community to see if they'd be interested
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to help us here. Yes, and
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that's basically the main focus of these
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community town hall meetings. This is not an official town hall
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as per se with the
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DAO or a founder or a CEO. This is just a community
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driven for the community by the community initiative.
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Yes, town hall has a witness, but the idea is
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to put out all of these topics that the Hive community
34
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basically needs to hear about
35
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because we do have a social media site on the Hive Blockchain,
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but a lot of people tend to miss
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some updates or
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proposals or changes in the blockchain, et cetera, et cetera.
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00:06:02,720 --> 00:06:06,720
So, Matt, I was so here's
40
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here's basically how I think the space should go.
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I don't want to go more for to go for more than one hour
42
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to make this very easy to share video that people will actually listen to
43
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and that people will actually go through all of it.
44
00:06:24,760 --> 00:06:27,540
So basically, I want to start with what has
45
00:06:27,920 --> 00:06:30,760
Splinterlands has done for Hive, then
46
00:06:31,540 --> 00:06:35,540
the impact that Splinterlands had over the past few years.
47
00:06:35,960 --> 00:06:41,340
Then I want to talk a little bit about you and how Splinterlands has
48
00:06:42,080 --> 00:06:44,680
has what's what's a word,
49
00:06:46,080 --> 00:06:51,760
you know, made Hive a better blockchain or help Hive achieve its true potential.
50
00:06:52,220 --> 00:06:57,380
And then I do want to to pull a little a few questions from the community
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and from the post
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from the from the Splinterlands proposal.
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This is to give way for you to to clear questions and clear doubts about it.
54
00:07:08,960 --> 00:07:14,260
And then we can talk a little bit about how the proposal will actually benefit Hive.
55
00:07:14,720 --> 00:07:20,000
So if you want to start a little bit with just what has Splinterlands?
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00:07:20,000 --> 00:07:25,880
Well, maybe the a small history of Splinterlands, but also what has Splinterlands
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done?
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I mean, you know, we've been on Hive in the back end
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and how it interacts with the blockchain and maybe with Hive Keychain.
60
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And, you know, so people understand
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how is Splinterlands linked to the Hive Blockchain?
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Yeah, sure.
63
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I mean, well, Splinterlands launched in May of 2018,
64
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so it's been over six years now.
65
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And I mean, we've
66
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been like,
67
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possibly more supportive of Hive and, you know, all about Hive for that entire time.
68
00:08:06,600 --> 00:08:11,680
And yeah, I mean, it's it's a game that runs on the Hive Blockchain.
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In order to play the game, you need a Hive wallet,
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which Splinterlands, you know, most players create their Hive wallet through the Splinterlands game.
71
00:08:20,340 --> 00:08:23,260
And obviously the game, you know, helps them through that process
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and setting up keychain and their keys and all that stuff.
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All the transactions in the game
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get published to the Hive Blockchain, so that requires Resource Credits.
75
00:08:34,300 --> 00:08:37,460
And typically, the you know, our, our company,
76
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using using the Steemmonsters account
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keeps an enough
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Hive Power in order to delegate Resource Credits to our players.
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So, you know, in theory, if we are able to grow the game
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significantly and get a lot more players on here,
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we will be the ones who, you know, take the the game with us,
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A portion of our profits or whatever we need to buy and stake more Hive in order to provide Resource Credits for all the players that come on here, which I really expect is, I think that's a fantastic model that Hive has way better than most other chains where the users are responsible for getting cryptocurrency and paying fees themselves, which doesn't work.
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It was very difficult for many, many reasons. So the way Hive has it set up where companies or apps or organizations can stake the Hive and manage the cryptocurrency side of it on behalf of their users, I think is fantastic.
84
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And that basically still leads to, if there are more users, you still need more Hive powered up and more Resource Credits for them to use all the different applications.
85
00:09:47,060 --> 00:09:48,060
So yeah.
86
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You know, over the years also when Hive has not provided something that we think that the game and other apps on Hive needed, we've pretty much just taken the initiative to go ahead and build them or, you know, pay people or hire people to go build them.
87
00:10:05,520 --> 00:10:15,400
So the first thing, you know, some people may not know that we were the ones behind the Hive Keychain extension. So we looked at, you know, other blockchains and Ethereum has metamask.
88
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We're like, we need something like...
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That's how people mostly interact with web applications is through a browser extension.
90
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And, you know, before we had Hive Keychain, basically people would just have to copy and paste their keys into the website, which, you know, is obviously not good for many reasons.
91
00:10:38,820 --> 00:10:45,920
So we went ahead and hired Stoodkev at the time.
92
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We directly paid him to go build Hive Keychain.
93
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And, you know, I personally worked on the development of it in the early days, designed the whole thing and how it should work.
94
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And, you know, because we needed that for Splinterlands and we thought that also would be great for other applications, which I think has been the case.
95
00:11:03,840 --> 00:11:05,480
The second thing was Hive Engine.
96
00:11:05,520 --> 00:11:16,560
You know, obviously there was the whole idea of smart media tokens, SMTs, for those of you who remember about it, which was the idea of allowing people to be able to make their own other tokens on the Hive Blockchain besides just Hive and HBD.
97
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So we went ahead and hired Stoodkev at the time.
98
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And, you know, we directly paid him to go build Hive Keychain.
99
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So we went ahead and hired Stoodkev at the time.
100
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And, you know, basically there was the whole idea of smart media tokens, SMTs, for those of you who remember about it, designed the whole thing.
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Besides just Hive and Hive Dollars.
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You know, we wanted to have tokens in Splinterlands that, you know, the SMT concept never came to fruition.
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So I found there was a Hive user at the time named Harpagon who was building basically what became Hive Engine.
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And we worked with him.
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We also paid him and other developers.
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And I myself built the first Hive Engine website front end.
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For that.
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And, you know, so we, and Aggroed currently still runs Hive Engine.
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There's another example of something like, you know, when Hive didn't have kind of what we thought was needed to build, not just Splinterlands, but most apps, most Web3 apps.
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You know, we went ahead and literally used our own funds and our own time to go and build that.
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And we didn't build it just for Splinterlands.
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Obviously, Keychain and Hive Engine are not just for Splinterlands.
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They're just generic pools.
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Open source.
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That anyone on the Hive community can use.
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And I think pretty much every project on Hive uses those two products in some way at this point.
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So, you know, aside from that, you know, we've talked to investors.
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We've talked to different platforms and dApp sites and everything.
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And, you know, the conversation is always, why are you guys built on Hive?
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What is Hive?
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Why aren't you on Ethereum?
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Why aren't you on Solana?
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Why aren't you on whatever other chain?
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And I feel like the majority of all my conversations in the space is, like, just telling people about Hive and explaining why it's better.
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And we've worked with payment processors like Transak to get Hive listed.
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We've worked with, like, dApp sites like dApp Radar to get Hive apps listed and, you know, help them learn how to, you know, pull data from Hive and all these things.
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So it's, like, it's pretty much literally been six years of promoting and building and doing.
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Literally everything we can for the Hive Blockchain.
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Yeah, I actually didn't know that you guys were behind the development of Keychain.
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That's amazing.
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So basically, just to have this clear, if you want to play Splinterlands, you have to have a Hive account?
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Yeah, we have, like, I guess I'd call it, like, a trial version.
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So you can come and just put in an email address and password and tryout.
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the game, but you can't really do anything else.
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You can't own assets.
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You can't participate in anything other than just trying out some battles.
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And, you know, the whole idea is to push people to create their Hive account, which really unlocks the whole game.
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So you really can't do anything other than, like, a very quick trial thing without having a Hive account.
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Yeah, okay, okay.
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Yeah, so it's like a Ceramic account or, like, a Lite account.
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So I do have another question.
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And that you mentioned, well, so every account on Hive needs Resource Credits.
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And when someone comes into Splinterlands and they create an account, they need Resource Credits.
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You delegate to them.
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So all of this Hive, did you buy it from market?
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Did you, like, what's the origin of this Hive?
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Well, we earned a lot, right, from people.
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You know, paying us to buy products.
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We also have bought, over the years, millions of Hive off markets.
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We've also spent, in the last bull run, millions of Hive that we've burned in order to create accounts.
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I mean, for anyone who doesn't know, based on the amount of Hive you have staked, you get a certain number of account creation credits.
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So you can create a certain number of accounts for free.
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But back in 2021, you know, we ran out of those very quickly.
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And then we had to burn three Hive tokens for every account we made.
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And we, I think there was, like, something like a million or so accounts during that time period.
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So we burned, I think, around three million Hive that we, you know, we purchased from the exchanges.
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Unfortunately, you know, more recently, as we've been struggling, we've been forced to power down a lot of our Hive and use it to operate our business.
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And that's, you know, part of the reason we're asking for help from the DHF.
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But over the years, we've bought millions.
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We've earned millions of Hive.
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We've burnt millions of Hive.
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And we've also earned millions of Hive selling products.
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Yeah, OK.
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I mean, it would be interesting to see the exact number of how much Hive have you bought and how much Hive have you burned.
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I mean, just something for the future, because, I mean, it would be very, very...
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I'm willing to say that Splinterlands is the app that has burned.
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It has burned more Hive than any other dApp out there.
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So, I mean, just something.
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Yeah, I mean, there's no question about that.
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But no one else has burned millions of Hive ever.
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Yeah, I don't think.
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Yeah, exactly.
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Nifty, thanks for joining us.
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I knew that you were coming a bit late.
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I know you do have a couple of questions about the funding and how it's going to be used.
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But I was wondering.
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First, Matt, do you want to tell us, like, what's the proposal about and why do you need the money to actually make Splinterlands thrive right now?
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Yeah, sure.
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I mean, you know, as it kind of states in the proposal, we had always been a profitable business.
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We never needed to ask for funding or help and honestly prided ourselves on that.
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Unfortunately, I feel that we lost our way significantly in the last bull run in 2021 and 2022.
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I was not the CEO of the company at the time.
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I was not, you know, making these decisions.
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I was personally against a lot of the decisions at the time.
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But, you know, we kind of assumed that the bull run would go on, you know, at least significantly longer than it did.
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And decisions were made to go and spend and spend and spend to build as much as we possibly could to grow as fast as we could.
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And then when the market took a turn for the worse in the summer of 2022, we still went on and were, you know, building lots of new games and lots of new projects, all on Hive, I should mention.
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So, you know, the team built.
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Yeah.
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The Genesis League Goals soccer game, which has a partnership with the Major League Soccer Players Association.
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If you guys don't know about that, you know, and Aggroed is leading that.
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And, you know, he has an arcade colony platform to build lots of like more simple arcade games.
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He's building a moon cart racing game all on Hive and sort of trying to build an open source gaming platform on Hive that is easy to onboard other games to.
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And all those things I think are great ideas.
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I think the games are great concepts.
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I think the idea of building this gaming platform on Hive that makes it really easy to onboard new apps and new games is great.
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It's just that, you know, we spent, in my opinion, far too much money doing that and at a time where we should have been pulling back and not spending more.
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So the unfortunate situation is that we kept spending while our income kept decreasing.
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And so at the end of, in September of 2023, finally, the board of the company voted for me to take over Splinterlands and to split all those other games and projects out into a separate company called Invenium that Aggroed's running.
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So my, for the past year, I've been trying to turn the ship around, which has been difficult because we, you know, we kind of went through the majority of our research.
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Yeah.
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We didn't have a lot of resources.
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We didn't have a lot left to work with.
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And, you know, unfortunately, there's a lot of badwill with the player community that, you know, so much of the funds had gone off to these other things.
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And, you know, we didn't focus on Splinterlands as much as we should have.
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So I've been trying to turn things around.
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I've been trying to focus on Splinterlands.
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But, you know, ultimately, we need some help.
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We're running out of funds.
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We kind of have like a plan that we'd like to implement for the longer term, which includes marketing and promotion, which is something we've never done in the past.
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But, you know, unfortunately, the situation is we're just going to need outside capital to do that.
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And, you know, that could be from the Hive Fund, which is why we put up the proposal, or potentially outside capital from, you know, outside investors or like VCs and things like that.
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Hey hey, sorry I didn't mean to just jump in. Thanks for inviting me up Eric. Sorry I was late you guys, and thank you Matt for joining us.
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I had a couple of questions after reading over the proposal that I wanted to get your answer on, and based on what you were talking about there
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I think you said a lot of the funds were spent and, you know, those are pretty much gone for building other games on Hive.
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Are those other games on Hive, are those businesses profitable or are they looking for help as well?
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What does that look like?
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I mean, as far as I know, they are not, but, you know, Aggroed is running that business and I am not involved in that, you know, really at all.
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When I took over Splinterlands in 2023, my focus was 100% on Splinterlands and nothing else.
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So, you know, I'm not, as far as I know, those games are not profitable, but I don't know what their plans are or what Aggroed is.
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I don't know what Aggroed plans to do with that right now.
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Got it.
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Yeah, I was just curious if you had any insight on that, because I could imagine, you know, them facing a similar thing going forward, but I know you're not really involved with that.
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So the other thing that kind of sparked my interest was in the original proposal, and I know it's been revised, there was a good mention of considering moving.
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Moving to different blockchains.
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At least that's how I perceived it, and I saw that sentiment from some other people as well.
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So is this a case of, hey, we need this funding, or we're kind of leaving, or, hey, we need this funding and we're considering our options?
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Like, where are we at on that?
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And apologies if that's been addressed already.
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Well, yeah, I mean, just to be clear, we have not revised the proposal or changed the proposal at all.
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I posted a follow-up post, you know, with some clarifications.
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I want it, just to be clear there.
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So, yeah, and in the follow-up post, I talked about it.
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Like, again, I've been, like, my whole life has been Hive for, you know, even before we started Splinterlands.
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So we have no intention of leaving Hive.
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We don't want to leave Hive.
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But honestly, like, you know, there are, this is a company, it's a business, we have investors, we have shareholders.
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And I'm actually worried about a situation where we...
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We could be forced to leave Hive.
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So a lot of people are taking this as a threat.
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Like, if Hive doesn't help us, we're leaving.
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I have...
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I don't want to leave Hive.
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I think it's the best place to be.
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This is where I would like to be.
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I would like to keep things here.
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I'd like to make the game and Hive incredibly successful.
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I am myself a Hive whale.
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But, you know, honestly, if we just aren't successful on Hive and there's an opportunity that comes along where another platform says, you know,
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hey, we're going to offer you a significant amount of funds to move the game here, like, I kind of have a legal fiduciary obligation to the shareholders of the company to not say no to that just because I happen to like Hive, right?
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So it's not a threat.
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It's just like that's, like, that's the reality of life.
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And it could be that the game is forced to shut down also, right?
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I mean, that's a possibility in which that's effectively leaving Hive too, even though, you know, we wouldn't be going somewhere else.
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So, you know, to me...
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I'm sorry that, you know, so many people are taking this as a threat, that it's not what's intended.
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But it's a worry of mine, honestly, that, you know, if we run out of funds, we are not going to have options.
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We're not going to be able to dictate terms.
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So it's basically anyone that comes in and wants to offer us funding, like, we're basically going to have to say yes to whatever they request.
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And, you know...
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Honestly, like, pretty much every...
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We have a lot of investor calls and meetings and, you know, to try to raise capital or whatever.
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And it's always, you know, why are you on Hive?
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Because pretty much every VC in the Web3 blockchain space, like, they have, even if they're not directly affiliated with some other blockchain platform, which many of them are, like, they have ones that they've already invested in.
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You know, they have ones that they like.
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And they prefer to...
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Be part of projects or get more projects to go onto those chains.
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And that's, like, pretty much the whole conversation.
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And, you know, I've always said, like, no, we're not interested in that.
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You know, so if you're interested in, you know, supporting us and being a part of this on Hive, you know, here's why we think that's better.
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And that's the best place to be.
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But, you know, at some point, if we have no other choice, you know, and someone is offering us funding that can save the business and the company.
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We're not going to be able to say no to that.
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You know what?
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Yeah, that's totally fair.
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Sorry, Eric.
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I just wanted to address that.
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Yeah, totally fair.
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Hearing it from that side, it sounds better to me.
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So I appreciate you clarifying on that.
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Eric, did you have a follow-up?
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Sorry to jump in.
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No, no worries.
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I was just going to say that that really resonates with me.
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I've been on Hive since 2017.
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I can't imagine.
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Like, it's been, like, I don't know.
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I'm not good at math.
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Like, 25% of my life or, like, something like that.
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So it's hard to really consider that.
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But as a business owner, you also have to look out for the company.
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So thanks for clarifying that, Matt.
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And, you know, I want to mention a couple of things.
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The first one is if you want to ask Matt a question, you can go to the Threadcast.
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Just go to the Jumbotron.
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It's pinned right here in the space.
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Just go there to Leo, the Threadcast.
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Ask a question.
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Maybe earn some tokens.
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And the other one was we have to consider, and this is just my opinion,
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but the reason why we have a witness with three people, Taskmaster, Nifty,
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and myself is because we have different opinions and we have different abilities.
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And the main reason why I think and I am pro-supporting this proposal within the
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Town Hall Witness, and the reason I think that we should support this is we are
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not looking at the...
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We are looking at the bigger picture, which is we have been in a bear market for a while.
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The bull market has just kind of begin to, you know, start rolling.
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But 99% of the games on Web3 have disappeared.
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They used to have a community.
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They used to be valued at millions.
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A lot of games were funded with tens of millions of dollars, and those games are
316
00:28:03,060 --> 00:28:09,900
no longer, you know, existing on the Web3 ecosystem.
317
00:28:09,900 --> 00:28:17,540
So the mere fact that Splinterlands is still around and is still kicking ass, still has
318
00:28:17,540 --> 00:28:26,060
a lot of users and, you know, the fact that the community is still behind the game is
319
00:28:26,060 --> 00:28:32,380
something that we should not take for granted, especially as one of the smaller blockchains.
320
00:28:32,380 --> 00:28:32,880
We are...
321
00:28:33,060 --> 00:28:39,000
We are a $100 million market cap blockchain, and we are competing with bear mods of the
322
00:28:39,000 --> 00:28:45,240
size of Polygon, of the size of Ethereum, where the funding comes and goes with, you
323
00:28:45,240 --> 00:28:47,040
know, it's so much easier to get money.
324
00:28:47,040 --> 00:28:54,420
So I get the conundrum where Matt is and where Splinterlands is, and in my opinion,
325
00:28:54,660 --> 00:28:57,320
it's a no-brainer to support this proposal.
326
00:28:57,900 --> 00:28:59,940
Of course, Nifty has some questions.
327
00:29:00,300 --> 00:29:01,980
Of course, I know there's a lot of people.
328
00:29:01,980 --> 00:29:07,380
In the comment sections of the proposal, in the private chats, in the telegrams, et
329
00:29:07,380 --> 00:29:12,060
cetera, et cetera, that think maybe this is not a proposal that we want to support as
330
00:29:12,060 --> 00:29:15,100
a blockchain, I disagree.
331
00:29:15,700 --> 00:29:19,980
And the reason why I asked Matt to come here was to not just give him...
332
00:29:21,240 --> 00:29:25,160
To showcase the proposal, but also to ask the difficult questions.
333
00:29:25,440 --> 00:29:29,220
But I know that Nifty is asking, and I'm also going to ask some difficult questions because
334
00:29:29,220 --> 00:29:31,220
I do want to know...
335
00:29:31,980 --> 00:29:39,120
That the money that we're going to give to Splinterlands is going to be used the best way possible.
336
00:29:39,120 --> 00:29:43,800
So, Nifty, do you have any questions or do you want me to keep going?
337
00:29:46,740 --> 00:29:54,240
I do have one, and this is just reading over the follow up, maybe I misspoke when I said it
338
00:29:54,240 --> 00:30:01,780
was a revised proposal, the follow up post to the proposal, just looking at it, the plan seems to be
339
00:30:01,780 --> 00:30:09,520
to hire a marketing agency or a person that's going to cost somewhere around $100K to $200K per year.
340
00:30:09,520 --> 00:30:13,420
Do you have any insight on that?
341
00:30:13,420 --> 00:30:22,480
Like, do you have any leads on that, any exact plans for marketing and what that whole process will
342
00:30:22,480 --> 00:30:25,540
look like in terms of onboarding and retaining users?
343
00:30:26,540 --> 00:30:29,400
Yeah, I mean, there's a number.
344
00:30:29,400 --> 00:30:31,540
I prefer to hire a person over and...
345
00:30:31,540 --> 00:30:39,480
Over an agency, in the past, we have worked with agencies and really just it's like throwing money out the window.
346
00:30:39,480 --> 00:30:47,440
So I'd like to have someone on the team who it's not just like they work for another company and they get assigned to Splinterlands,
347
00:30:47,440 --> 00:30:55,100
but really someone who's like their full time job, their livelihood is part of the Splinterlands team.
348
00:30:55,100 --> 00:30:58,300
And, you know, someone who's just an expert Web3 marketer.
349
00:30:58,300 --> 00:31:00,300
I've seen expert Web3 marketers.
350
00:31:00,300 --> 00:31:10,240
I've seen really crappy projects pull in ridiculous amounts of money and ridiculous amounts of users from just good marketing.
351
00:31:10,240 --> 00:31:13,180
And, you know, we we should have that, too.
352
00:31:13,180 --> 00:31:14,340
We need to have that at this point.
353
00:31:14,340 --> 00:31:15,840
Like when we started, we didn't need that.
354
00:31:15,840 --> 00:31:17,160
We were one of the first games.
355
00:31:17,160 --> 00:31:18,360
It was very early.
356
00:31:18,360 --> 00:31:20,060
Word of mouth was more than enough.
357
00:31:20,060 --> 00:31:22,620
But at this point, that's not enough.
358
00:31:22,620 --> 00:31:23,820
We're just flat out.
359
00:31:23,820 --> 00:31:29,100
I don't think we're not going to be successful unless we get the word out there and get it out there effectively.
360
00:31:30,300 --> 00:31:40,300
There's there's some people I've been talking to or had in mind, but honestly, like we just haven't had the resources for it, so I haven't pursued that conversation.
361
00:31:40,300 --> 00:31:52,420
But assuming the proposal passes and looks like it's going to stay funded and we would have the resources, then that's going to be like a top priority is going out and finding, you know, a really good person to lead that effort.
362
00:31:52,420 --> 00:31:59,420
And then as far as what exactly that looks like, what exactly we do, that's that's hard for me to answer because I'm not a marketer.
363
00:31:59,420 --> 00:32:00,300
Right.
364
00:32:00,300 --> 00:32:04,640
If I knew what to do to market effectively, we would need to hire someone for that.
365
00:32:04,640 --> 00:32:07,380
You know, I would leave that.
366
00:32:07,380 --> 00:32:11,680
So like the idea is and this is also part of why it's very difficult.
367
00:32:11,680 --> 00:32:15,520
A lot of people want like very specific breakdowns of exactly what we're going to do in the post.
368
00:32:15,520 --> 00:32:20,760
But I don't know. I want to I want to get someone who knows I want to use some of the money to bring them onto the team.
369
00:32:20,760 --> 00:32:22,260
It's going to take some time to do that.
370
00:32:22,260 --> 00:32:24,600
It's going to take some time for them to get familiar with the product.
371
00:32:24,600 --> 00:32:30,300
And I want someone who's going to come up with really creative, out of the box ideas for how we do this.
372
00:32:30,300 --> 00:32:35,500
Not just like throw some ads on Facebook or whatever, but like we have a large community.
373
00:32:35,500 --> 00:32:37,180
Hive has a large community.
374
00:32:37,180 --> 00:32:42,420
How can we, you know, make opportunities for the community to go out and like publish this all over?
375
00:32:42,420 --> 00:32:54,420
Maybe like reward for reward people for engagement about the game on Twitter or other platforms, you know, work with our development team to to build out some some really cool ideas.
376
00:32:54,420 --> 00:32:59,420
I don't even know. Again, I'm not a marketer like that's that's not my my forte.
377
00:32:59,420 --> 00:33:12,380
But then the other side of that and the reason also why we haven't pushed this harder in the past is because I don't believe the onboarding the onboarding process is where we want it.
378
00:33:12,380 --> 00:33:19,700
So I think right now, it's like today we went out and spent a bunch of money on marketing, even if we marketed effectively and we got a lot of players in the door.
379
00:33:19,700 --> 00:33:24,180
I don't think we will be able to retain most of them because our onboarding experience is lacking.
380
00:33:24,180 --> 00:33:27,080
And that's just flat out because we haven't focused on it.
381
00:33:27,080 --> 00:33:28,760
You know, we just we.
382
00:33:28,760 --> 00:33:29,420
In the last.
383
00:33:29,420 --> 00:33:37,260
Bowl market, people would just come, you know, because it was the hottest thing since sliced bread, blockchain gaming and NFTs and all that stuff.
384
00:33:37,260 --> 00:33:47,240
So it didn't matter if the experience was totally crappy, like people would would come and figure it out anyway because they thought they could make huge gains and everything.
385
00:33:47,240 --> 00:33:53,600
So we just focused on like throwing out a bunch of a lot of products to to people and not worrying about onboarding.
386
00:33:53,600 --> 00:33:56,000
That was, in retrospect, I think, a mistake.
387
00:33:56,000 --> 00:33:58,760
And so a lot of what we've been doing this year has been.
388
00:33:58,760 --> 00:34:02,260
Working on our onboarding process.
389
00:34:02,260 --> 00:34:07,400
And that's also, you know, it's been difficult because we have a relatively small team now.
390
00:34:07,400 --> 00:34:14,280
So focusing on our onboarding process means we're focusing less on, you know, adding new products and features to the game that we can sell.
391
00:34:14,280 --> 00:34:28,620
So it's been a purposeful thing for my end of like, you know, start focusing on different areas that will help us in the long run versus just trying to get more money out of sales from our our existing community.
392
00:34:28,620 --> 00:34:29,620
In the short run.
393
00:34:29,620 --> 00:34:43,620
So what we've been doing and it's been difficult because we're, you know, we're sort of changing out the engine and the ship as in the train as it's moving, but we've been literally like rebuilding our entire website front end to make it mobile friendly.
394
00:34:43,620 --> 00:34:48,140
That's one of the biggest issues I think we have with onboarding is tons of people use mobile.
395
00:34:48,140 --> 00:34:56,720
We had an old mobile app that was developed by a third party and was completely separate code base, so it was like very behind on features and didn't work very well.
396
00:34:56,720 --> 00:34:58,500
So we're just doing what you know.
397
00:34:58,620 --> 00:35:06,620
What most products and apps do is just build a responsive website that works on mobile as well as as desktop.
398
00:35:06,620 --> 00:35:09,620
So that's, you know, getting close to being completed.
399
00:35:09,620 --> 00:35:11,620
We're working on the onboarding experience.
400
00:35:11,620 --> 00:35:16,620
We kind of talked about I talked about light accounts a little bit, but I think we can make that experience a lot better.
401
00:35:16,620 --> 00:35:20,620
Allow people like since Hive accounts have a cost.
402
00:35:20,620 --> 00:35:28,620
We charge people what we call the summoner spell book to kind of like unlock your full account and create your Hive account and get access to all the features of the game.
403
00:35:28,620 --> 00:35:33,620
But it's, you know, it's it's a lot to get people to convert to a paying customer.
404
00:35:33,620 --> 00:35:41,620
So we're working on, you know, how we can give people a better trial experience of the game using a light account without having a Hive wallet.
405
00:35:41,620 --> 00:35:50,620
And like slowly, you know, show them the value of creating the Hive wallet and actually like putting money into the game.
406
00:35:50,620 --> 00:35:53,620
So all these things, these are ongoing things right now.
407
00:35:53,620 --> 00:35:55,620
This is what our team's kind of like.
408
00:35:55,620 --> 00:35:57,620
One of their highest priorities is right now is all this stuff.
409
00:35:57,620 --> 00:36:10,620
So that hopefully, you know, towards the end of the year, if we have the funds available to market to market the product, then when we get people to come in, they have a really good experience.
410
00:36:10,620 --> 00:36:14,620
They understand the value of creating their Hive wallet.
411
00:36:14,620 --> 00:36:25,620
They understand the value of buying and holding assets in their wallet and how that all works and just the value and the fun of the game.
412
00:36:25,620 --> 00:36:27,620
So that's what we're working on right now.
413
00:36:27,620 --> 00:36:32,620
And then, you know, we I expect that will be pretty much done within the next few months.
414
00:36:32,620 --> 00:36:39,620
And that's when we intend to hopefully really be able to push the marketing and promotion.
415
00:36:39,620 --> 00:36:42,620
OK, got you. Totally fair answers there.
416
00:36:42,620 --> 00:36:49,620
And I understand you're not a marketer and I wasn't necessarily looking for specifics, but just wanted to pose that question to you.
417
00:36:49,620 --> 00:36:52,620
And I do have a follow up.
418
00:36:52,620 --> 00:36:55,620
It may be something you're already considering.
419
00:36:55,620 --> 00:36:56,620
But from the outside.
420
00:36:56,620 --> 00:37:03,620
From the outside looking in, I from my perspective, a Web3 marketer is not what you need.
421
00:37:03,620 --> 00:37:09,620
A Web3 marketer is not what would bring people to a game, in my opinion.
422
00:37:09,620 --> 00:37:14,620
Now, of course, I'm not a marketer really either, but I am a heavy gamer.
423
00:37:14,620 --> 00:37:23,620
And when I think about appealing to mass audiences with a game specifically, gamers don't care about Web3 stuff.
424
00:37:23,620 --> 00:37:24,620
They can learn it.
425
00:37:24,620 --> 00:37:25,620
But they just want to play the game.
426
00:37:25,620 --> 00:37:26,620
They just want to play a fun game.
427
00:37:26,620 --> 00:37:30,620
So maybe maybe the approach could be.
428
00:37:30,620 --> 00:37:39,620
And I don't know if you've already considered this, but maybe looking for a professional gaming or from the industry.
429
00:37:39,620 --> 00:37:42,620
Is that something that you guys have considered?
430
00:37:42,620 --> 00:37:43,620
Yeah, I mean, possibly.
431
00:37:43,620 --> 00:37:44,620
So I don't I don't know.
432
00:37:44,620 --> 00:37:49,620
Like, we haven't again, we don't have the funds currently to hire that position.
433
00:37:49,620 --> 00:37:53,620
So it hasn't been you know, we haven't been really focusing on it.
434
00:37:53,620 --> 00:37:54,620
But yeah, I mean, ultimately.
435
00:37:54,620 --> 00:38:04,620
I guess I don't really care what what the background is as much as like, I feel like when you are interviewing people and talking to people, you kind of get the idea.
436
00:38:04,620 --> 00:38:12,620
You can you can tell when there are people who just like know what they're doing and are good at this stuff versus people who aren't.
437
00:38:12,620 --> 00:38:22,620
And, you know, honestly, we just I feel like we're probably going to need to try a whole bunch of different tactics and see what works and iterate.
438
00:38:22,620 --> 00:38:35,620
And that's the reason why it's really hard to say, like, we are going to spend this amount on this exact thing, because the reality is we're probably going to try a bunch of different tactics and and some things might work well and some things might not work well.
439
00:38:35,620 --> 00:38:37,620
And then we'll just readjust based on that.
440
00:38:37,620 --> 00:38:47,620
So I you know, I think my my goal is to have someone with a very open mind for all different types of audiences and how we go after them.
441
00:38:47,620 --> 00:38:51,620
And then, you know, very data driven of like, is it is it getting results?
442
00:38:52,620 --> 00:38:54,620
And if not, like, let's let's adjust it.
443
00:38:54,620 --> 00:38:57,620
If it is getting results, let's let's kind of double down on it.
444
00:38:57,620 --> 00:38:59,620
And I think I think there's some both.
445
00:38:59,620 --> 00:39:07,620
You know, I think I don't think we would want to focus all on one thing and being like, is it just like gamers or is it Web3 people?
446
00:39:07,620 --> 00:39:12,620
I think there's the lowest hanging fruit is actually the Web3 gaming audience.
447
00:39:12,620 --> 00:39:14,620
It's a it's still a relatively large audience.
448
00:39:14,620 --> 00:39:21,620
And I still think a very, very small percentage of them know about or play Splinterlands or the high blockchain in general.
449
00:39:21,620 --> 00:39:24,620
So I think that's actually the lowest hanging fruit.
450
00:39:24,620 --> 00:39:31,620
And that's a way that we can get a lot of a lot of attention, a lot of new players more quickly.
451
00:39:31,620 --> 00:39:33,620
And it's it's easier to onboard them.
452
00:39:33,620 --> 00:39:38,620
Right. Because they get the whole idea of ownership of assets in a crypto wallet.
453
00:39:38,620 --> 00:39:42,620
It's like they innately being in this space, get that stuff.
454
00:39:42,620 --> 00:39:47,620
Whereas the more general gamer audience, we have a lot more education to do.
455
00:39:47,620 --> 00:39:50,620
That's going to take more time to get the messaging right to get them to understand.
456
00:39:50,620 --> 00:39:51,620
Right.
457
00:39:51,620 --> 00:39:55,620
Why the benefits of this beyond their traditional Web2 games.
458
00:39:55,620 --> 00:39:59,620
So I'd like to focus on all of it, actually.
459
00:39:59,620 --> 00:40:18,620
And I think we will need when I say Web3 marketer, I think we need someone who understands at least understands Web3 and what we're doing and how it's different from Web2 and how that might affect our marketing.
460
00:40:18,620 --> 00:40:20,620
Yeah, yeah, for sure.
461
00:40:20,620 --> 00:40:22,620
I totally respect that.
462
00:40:22,620 --> 00:40:28,620
And focusing on both is absolutely important, whether it be Web3 people or gaming people.
463
00:40:28,620 --> 00:40:31,620
But just wanted to put that out there.
464
00:40:31,620 --> 00:40:33,620
You know, gamers want to game.
465
00:40:33,620 --> 00:40:39,620
And I feel like there's a there's a definitely a missed opportunity in the marketing towards just gamers.
466
00:40:39,620 --> 00:40:41,620
But I hear you.
467
00:40:41,620 --> 00:40:43,620
And I appreciate the answer on that.
468
00:40:43,620 --> 00:40:49,620
Did you want to ask a question or did you want to move on to maybe some questions from the Threadcast?
469
00:40:49,620 --> 00:40:50,620
No, no.
470
00:40:50,620 --> 00:40:51,620
From the audience.
471
00:40:51,620 --> 00:40:53,620
Can I jump in with one thing real quick?
472
00:40:53,620 --> 00:40:56,620
While we were talking, I was actually able to find out.
473
00:40:56,620 --> 00:41:01,620
Eric, you asked about exactly how much Hive we burned creating accounts.
474
00:41:01,620 --> 00:41:07,620
So I was able to find out we created six hundred forty four thousand one hundred thirty five accounts that we burned Hive for.
475
00:41:07,620 --> 00:41:09,620
So not using account creation tokens.
476
00:41:09,620 --> 00:41:12,620
And that's one point nine million Hive.
477
00:41:12,620 --> 00:41:16,620
That's the Splinterlands has burned creating accounts.
478
00:41:16,620 --> 00:41:17,620
Wow.
479
00:41:17,620 --> 00:41:18,620
So that's almost what?
480
00:41:18,620 --> 00:41:22,620
Like one percent of of of the existing Hive?
481
00:41:22,620 --> 00:41:23,620
How much Hive do we have?
482
00:41:23,620 --> 00:41:25,620
Like four hundred and fifty million, right?
483
00:41:25,620 --> 00:41:29,620
So two million would be like point five percent.
484
00:41:29,620 --> 00:41:31,620
But that's a lot.
485
00:41:31,620 --> 00:41:32,620
Wow.
486
00:41:32,620 --> 00:41:33,620
Yeah.
487
00:41:33,620 --> 00:41:35,620
Thanks for that data, Matt.
488
00:41:35,620 --> 00:41:41,620
So I do have a question and it's kind of so.
489
00:41:41,620 --> 00:41:44,620
The SPS DAO has funds.
490
00:41:44,620 --> 00:41:48,620
So why go for the Hive DAO?
491
00:41:48,620 --> 00:41:50,620
Instead of the SPS DAO?
492
00:41:50,620 --> 00:41:53,620
I mean, it's just a question to know.
493
00:41:53,620 --> 00:41:56,620
Like, do you have funds in the SPS DAO?
494
00:41:56,620 --> 00:42:02,620
Like, what's what's the reasoning behind going for the Hive DAO?
495
00:42:02,620 --> 00:42:03,620
Yeah.
496
00:42:03,620 --> 00:42:06,620
So we've we've been asking for help from both.
497
00:42:06,620 --> 00:42:17,620
So, you know, the specifically we asked for help from the Hive DAO for this marketing and promotional effort that we would like to do.
498
00:42:18,620 --> 00:42:30,620
But we also you know, we're also going to need more capital than just that to make sure we can keep the keep things running and build all the other things that we want to build.
499
00:42:30,620 --> 00:42:33,620
You know, so so I I kind of said this.
500
00:42:33,620 --> 00:42:37,620
The SPS DAO people sort of asked the same question in reverse.
501
00:42:37,620 --> 00:42:41,620
Like, you know, should should we see if the Hive DAO wants to contribute?
502
00:42:41,620 --> 00:42:46,620
And ultimately, I kind of think both in that both.
503
00:42:46,620 --> 00:42:51,620
Both are organizations that benefit from having Splinterlands be successful.
504
00:42:51,620 --> 00:42:56,620
And I think there's different pieces that benefit each more.
505
00:42:56,620 --> 00:43:06,620
So we've asked the SPS DAO to to pay for building out new features in the game that more directly benefit the SPS token and Splinterlands players.
506
00:43:06,620 --> 00:43:15,620
And we've asked them to fund the development of the SPS Validator software, which would be, you know, like decentralized open source.
507
00:43:15,620 --> 00:43:16,620
Yeah.
508
00:43:16,620 --> 00:43:21,620
I mean, it's a very, very, very expensive software to operate the SPS token and other related tokens in the Splinterlands game.
509
00:43:21,620 --> 00:43:31,620
Those things to me make sense that the SPS DAO would would pay for since it directly benefits the token and those token holders.
510
00:43:31,620 --> 00:43:44,620
And in this case, from from marketing and promotion specifically, while it certainly does benefit SPS holders, if that's successful, I think it would really much more directly benefit Hive or not much more.
511
00:43:44,620 --> 00:43:45,620
But it would certainly do more.
512
00:43:45,620 --> 00:44:02,620
It would certainly directly benefit Hive and Hive holders in the Hive Blockchain to have a Hive product out there marketing and and trying to get, you know, hopefully thousands, tens of thousands, hundreds of thousands at some point, new people coming into this ecosystem.
513
00:44:02,620 --> 00:44:14,620
So it was where we're going to everyone that is, you know, kind of a part of this with us for help and specifically asking for help from each organization, from the thing that most directly will benefit them.
514
00:44:14,620 --> 00:44:15,620
So we're way.
515
00:44:15,620 --> 00:44:16,620
You know, we've really we're going to basically selling one platform.
516
00:44:16,620 --> 00:44:40,600
But this is also, you know, kind of a balancing exercise and just providing like a more easy unit offering with a greater growth았습니다
517
00:44:40,600 --> 00:44:41,620
Yeah.
518
00:44:41,620 --> 00:44:42,620
And me, and I, and Eric, and I would say three things that are important.
519
00:44:42,620 --> 00:44:43,620
And one that's kind of successful.
520
00:44:43,620 --> 00:44:44,620
I've that's kind of true.
521
00:44:44,620 --> 00:44:54,000
Matt, Hive is a blockchain that has many use cases, but the most popular one is content creation.
522
00:44:54,600 --> 00:45:04,100
And even though we can do so much on Hive, some community members still think that the content creation should be the flagship.
523
00:45:04,100 --> 00:45:22,960
And while you agree or not with that, it doesn't matter. But would you say that all of the new players that come to Hive from Splinterlands, is there any plans to, you know, kind of share that user base with the content creation side of Hive?
524
00:45:22,960 --> 00:45:30,780
You know, like, tell them, hey, so you play, maybe you want to go create content. So we have Inglil, we have PT, we have Dbuzz, whatever.
525
00:45:31,140 --> 00:45:33,700
Like, is there any kind of synergy planned?
526
00:45:34,100 --> 00:45:34,820
In the future?
527
00:45:36,680 --> 00:45:48,980
Yeah, I mean, so I would say we already do all that stuff. And like, you know, especially since the community has been asking for this and related to this proposal, we're trying to figure out any ways we can make that even more prominent.
528
00:45:48,980 --> 00:45:56,680
But like, so far, I mean, obviously, we use Hive and our Hive blog for all of our announcement posts for pretty much everything in the game.
529
00:45:57,200 --> 00:46:03,900
So players, I presume, read those, we announce them in the game, we put links to the peak D.
530
00:46:04,100 --> 00:46:06,800
So we expose everybody to that.
531
00:46:07,820 --> 00:46:16,560
We, you know, we have like the SPS proposal system for the SPS DAO is based on Hive and Hive posts.
532
00:46:17,020 --> 00:46:23,080
We have like curation projects using the Hive Power in our account to upvote posts.
533
00:46:23,240 --> 00:46:30,720
We have like contests for people to post art and stories and different things that we, you know, upvote.
534
00:46:30,720 --> 00:46:33,720
So like, we pretty much just as part of the project.
535
00:46:34,100 --> 00:46:41,320
Part of our normal business activities kind of send everybody to content creation sites on Hive.
536
00:46:41,320 --> 00:46:58,320
But one of the things I think I talked about in the proposal follow up post is that, you know, one of the things we're doing for our onboarding process is making a better like tutorial system where like there's different like modules so people can learn about different parts of the game and the ecosystem.
537
00:46:58,320 --> 00:47:03,620
And so we plan to have, you know, a Hive module in there so people can specifically.
538
00:47:04,100 --> 00:47:13,160
Learn more about the Hive Blockchain that Splinterlands runs on and with links to other apps and other, you know, things for people to check out.
539
00:47:13,320 --> 00:47:17,800
So, you know, it would just directly teach them within Splinterlands as they're onboarding like that.
540
00:47:17,880 --> 00:47:23,420
This is a much bigger ecosystem and, you know, give them links and opportunities to check out more stuff like that.
541
00:47:23,420 --> 00:47:26,580
But I'm always open to more ideas.
542
00:47:26,920 --> 00:47:34,080
But as far as I'm concerned, like it's pretty hard for anyone to come in and actually participate in Splinterlands without getting exposed.
543
00:47:34,100 --> 00:47:38,060
To Hive and the whole content creation side of it.
544
00:47:41,640 --> 00:47:42,800
That makes sense.
545
00:47:43,020 --> 00:47:45,780
Sorry, I got a call as soon as I started speaking a moment ago.
546
00:47:45,920 --> 00:47:46,380
Apologies.
547
00:47:46,840 --> 00:47:55,620
But my question was, and maybe you've already answered this, but the idea is to expose those users to Hive in the end.
548
00:47:55,800 --> 00:48:01,820
But say, for example, I have a WAX wallet and I want to play Splinterlands without a Hive account.
549
00:48:01,820 --> 00:48:02,760
I just log in.
550
00:48:02,880 --> 00:48:04,020
I go connect my WAX wallet.
551
00:48:04,100 --> 00:48:09,480
I can play, but I can't claim the full Hive account.
552
00:48:09,680 --> 00:48:10,840
Is that what you were saying?
553
00:48:12,040 --> 00:48:18,020
Yeah, I mean, it's just a very simple, like, preview experience of the game.
554
00:48:18,080 --> 00:48:21,840
Whether you log in with a WAX wallet, Ethereum wallet, or just your email and password.
555
00:48:22,700 --> 00:48:26,520
You can just try out some very basic features of the game.
556
00:48:26,520 --> 00:48:32,820
Try out a few battles, but like basically to do pretty much anything, you need that Hive wallet.
557
00:48:34,100 --> 00:48:35,780
Got it.
558
00:48:35,780 --> 00:48:37,180
Got it.
559
00:48:37,180 --> 00:48:37,800
Okay.
560
00:48:37,860 --> 00:48:40,340
So that was my main thing.
561
00:48:40,400 --> 00:48:47,760
I know there's different sign-in options, different wallet options that allow players to connect and have assets on different chains and things like that.
562
00:48:47,760 --> 00:48:53,740
So I was just curious if someone could connect and play completely without connecting to Hive.
563
00:48:54,140 --> 00:48:56,520
So that does require a connection to Hive.
564
00:48:56,540 --> 00:49:00,180
So maybe that's a good way to bring in users.
565
00:49:00,200 --> 00:49:01,680
But again, I'm not a marketer.
566
00:49:01,680 --> 00:49:03,440
But that was my question.
567
00:49:04,100 --> 00:49:08,980
We do have quite a few coming in from the community in the Threadcast.
568
00:49:09,660 --> 00:49:14,340
I think we can go ahead and move on to a couple of those if you guys are cool with that.
569
00:49:15,880 --> 00:49:17,600
We've got a couple queued up here.
570
00:49:17,600 --> 00:49:30,520
So from Anderssinho on Threads, on InLeo, is there a plan to change the model if they don't get funding to maybe start making more money?
571
00:49:30,520 --> 00:49:38,280
Wow. I mean, that's always our model, is to try to make as much money and be profitable as we can.
572
00:49:39,380 --> 00:49:43,540
It's been difficult for the reasons that I talked about earlier.
573
00:49:43,540 --> 00:49:49,720
But that's always the model of the company, is to try to make money and be profitable.
574
00:49:51,500 --> 00:49:57,620
And so, obviously, marketing and promotion is the best way I can see to do that.
575
00:49:57,700 --> 00:50:00,500
I mean, without being able to market and promote the game, it's a little difficult.
576
00:50:00,520 --> 00:50:04,740
It's a little difficult to make money, to make significant amounts of money.
577
00:50:04,900 --> 00:50:09,220
I mean, our player base is unfortunately a lot smaller than it was.
578
00:50:09,480 --> 00:50:12,300
So we can only get so much money from them.
579
00:50:12,980 --> 00:50:18,720
And in order to really grow this product and make it big, we need to get lots and lots and lots of new players in.
580
00:50:18,920 --> 00:50:21,540
So that is the reason for these proposals.
581
00:50:21,540 --> 00:50:28,820
It's to help us get to a point where we are profitable and making money and should never need to ask for help ever again.
582
00:50:30,520 --> 00:50:35,120
Yeah, and we can see the shift happening right now.
583
00:50:35,640 --> 00:50:39,860
You know, they're trying to turn the ship around, like Matt says, and we can see that happening right now.
584
00:50:39,860 --> 00:50:41,160
So, absolutely.
585
00:50:41,420 --> 00:50:44,600
But something you mentioned there brought another question to mind.
586
00:50:45,160 --> 00:50:48,640
I know there's been a lot of talk of botting the game.
587
00:50:49,160 --> 00:50:54,640
Do you have an idea of what percentage of the battles and things like that are bot accounts?
588
00:50:54,980 --> 00:50:57,420
Are you guys worried about the bot accounts?
589
00:50:57,680 --> 00:50:58,880
Or where are we at?
590
00:50:58,940 --> 00:50:59,380
I'm curious.
591
00:51:00,520 --> 00:51:05,440
Well, in the past, it was very high, something like 80%, I think.
592
00:51:06,280 --> 00:51:14,540
But, you know, recently, based on what we think and also community feedback, we've taken significant measures to reduce the amount of bots.
593
00:51:14,620 --> 00:51:20,280
So bots aren't allowed for our terms of service in the modern format, which is like the main format of the game.
594
00:51:20,280 --> 00:51:30,480
And in wild format, where they are allowed, there's a season pass you need to buy in order to participate in that format to just prevent bot armies.
595
00:51:30,520 --> 00:51:31,120
I don't know.
596
00:51:31,340 --> 00:51:35,260
And farming rewards with a million accounts.
597
00:51:35,640 --> 00:51:39,440
So we've significantly reduced the amount of bots.
598
00:51:39,640 --> 00:51:45,400
I don't know the number currently, because these are relatively recent changes.
599
00:51:45,940 --> 00:51:48,340
But that's also been, you know, it's made it difficult for us.
600
00:51:48,500 --> 00:51:54,980
Because bots, you know, for all the problems they may cause, also behind those bots are people.
601
00:51:55,280 --> 00:51:57,960
And they need to put in money into the ecosystem to get assets.
602
00:51:57,960 --> 00:52:00,480
So a lot of the money that actually came in was forced.
603
00:52:00,520 --> 00:52:07,440
these bots and the bot armies um and you know it did help the asset values and everything in the
604
00:52:07,440 --> 00:52:13,620
game so now that we're moving to make you know in my opinion a more fun and equitable game played by
605
00:52:13,620 --> 00:52:18,060
you know where you can be sure that your opponents are other real people around the world
606
00:52:18,060 --> 00:52:24,120
um we need to get more people in right so we we've kind of lost a lot of potential revenue
607
00:52:24,120 --> 00:52:30,940
from the bots uh but we need to offset that uh with a lot more new real players
608
00:52:30,940 --> 00:52:41,400
yeah and I think adding a um a cost to really get started uh like the season pass is a good
609
00:52:41,400 --> 00:52:48,920
deterrent for bots so thank you for clearing that up um another question from the community
610
00:52:48,920 --> 00:52:53,960
uh TokenizedSociety asks what was the factor or factors that led
611
00:52:53,960 --> 00:52:54,100
sports to become more popular and more popular in the community
612
00:52:54,120 --> 00:53:00,120
Splinterlands to become the most successful dap on Hive and why it's been so hard to replicate
613
00:53:00,120 --> 00:53:07,220
that kind of adoption um yeah I mean I don't know if I could pinpoint a specific factor I mean one
614
00:53:07,220 --> 00:53:11,440
one factor that I can't deny helps is we were one of the first right it's always it's always
615
00:53:11,440 --> 00:53:16,480
helpful to be one of the first um you know so when we launched Splinterlands on Hive there
616
00:53:16,480 --> 00:53:19,860
were no games on Hive I don't think a lot of people even thought there there potentially
617
00:53:19,860 --> 00:53:24,100
could be games on Hive back then um so we kind of just got the
618
00:53:24,120 --> 00:53:30,440
entire Hive community active sort of immediately and now uh where there are many games on Hive
619
00:53:30,440 --> 00:53:36,660
um it's kind of a normal thing that people expect and are used to you have to do a lot more work
620
00:53:36,660 --> 00:53:41,380
to kind of get people to try out your game um but then beyond that we were able to really
621
00:53:41,380 --> 00:53:48,460
expand beyond Hive um you know the the majority of our players in the game were not originally
622
00:53:48,460 --> 00:53:53,300
Hive players that came in they they came from outside the ecosystem which is again why I think
623
00:53:53,300 --> 00:53:54,100
if we can replicate that we can do it again and again and again and again and again and again and
624
00:53:54,120 --> 00:53:54,620
again and again and again and again and again and again and again and again and again and again
625
00:53:54,620 --> 00:54:02,060
in the future it can be extremely beneficial for Hive um and you know part of it was because
626
00:54:02,060 --> 00:54:09,280
again since we were we were early when NFTs and crypto blockchain gaming became really big
627
00:54:09,280 --> 00:54:14,280
um we were one of the few products that already had a working product out there that had been
628
00:54:14,280 --> 00:54:18,240
out for a while so when people were looking for something that wasn't like brand new and untested
629
00:54:18,240 --> 00:54:23,840
um they they saw Splinterlands and you know we were able to get a lot of people that way
630
00:54:24,120 --> 00:54:29,780
um but nowadays just as markets are more mature there's more competition there are more games
631
00:54:29,780 --> 00:54:35,240
more blockchains more platforms that's where marketing and promotion really comes in so even
632
00:54:35,240 --> 00:54:42,500
if you have the the best product on the best platform you know technically uh that doesn't
633
00:54:42,500 --> 00:54:48,000
mean people will know about it or come so that's why like we can't rely on being early like we did
634
00:54:48,000 --> 00:54:52,560
in the past and other projects on Hive also I think have the same issue they they focus a lot
635
00:54:52,560 --> 00:54:54,100
on their technical practices and their technical practices and their technical practices and their
636
00:54:54,120 --> 00:55:00,620
how cool the features are and you know what the Hive Blockchain offers but that's worthless if
637
00:55:00,620 --> 00:55:05,740
nobody outside of Hive knows about it right and you have to break through the noise so that's what
638
00:55:05,740 --> 00:55:11,460
we're trying to do now Splinterlands um and I encourage other Hive applications to do and I
639
00:55:11,460 --> 00:55:17,700
encourage the DHF to consider you know helping other Hive applications do that is go out break
640
00:55:17,700 --> 00:55:23,300
above the noise of everything in the space and try to get more people to come in here and realize why
641
00:55:24,120 --> 00:55:24,740
it's a place to be
642
00:55:24,740 --> 00:55:37,960
fair enough pinpointing one specific thing I don't think is even possible that made uh made
643
00:55:37,960 --> 00:55:42,620
splinterland successful but I do think that the first mover advantage did play a large part like
644
00:55:42,620 --> 00:55:49,560
you said so um it's up to the uh the other apps the other games and even Splinterlands to try to
645
00:55:49,560 --> 00:55:54,100
recreate that and and make a comeback so um another question I have is how do you think the
646
00:55:54,120 --> 00:55:57,400
blockchain is going to be used in the future and how do you think it's going to be used in the future
647
00:55:57,400 --> 00:56:03,900
um I'm a hiver through and through and I'm not a gamer and never have been but I understand the
648
00:56:03,900 --> 00:56:09,400
importance of Splinterlands is to the blockchain but how do you convince non-gamers to vote for
649
00:56:09,400 --> 00:56:17,620
the proposal and what is in it for them yeah well I mean you could say anything there there could be
650
00:56:17,620 --> 00:56:22,780
a bunch of gamers that are not into content creation or whatever so um I guess overall I'd
651
00:56:22,780 --> 00:56:24,100
say to anyone considering the blockchain is going to be used in the future I think it's going to be
652
00:56:24,120 --> 00:56:39,860
a lot more of a
653
00:56:39,860 --> 00:56:46,520
um different people some people like some some people like others uh but to me I think hide
654
00:56:46,520 --> 00:56:51,540
should offer everything right um there's there's no it's not I know content creation is its main
655
00:56:51,540 --> 00:56:54,100
thing but it works for games it works for games it works for games it works for games it works for
656
00:56:54,120 --> 00:57:01,560
all sorts of other types of applications so like for me as a Hive stakeholder like I think Hive
657
00:57:01,560 --> 00:57:08,820
should invest in having you know top apps for every type of different thing it can possibly have
658
00:57:08,820 --> 00:57:14,100
so if there are people who are gamers they have something here that they like on Hive and reason
659
00:57:14,100 --> 00:57:17,660
for them to come and check out the platform if you have people who are content creators they
660
00:57:17,660 --> 00:57:21,840
have something they can come and check out on Hive if you have people who are into finance and
661
00:57:21,840 --> 00:57:24,100
trading and you know liquidity and all that kind of stuff I think it's going to be a lot more
662
00:57:24,120 --> 00:57:27,200
fun and interesting and I think it's going to be a lot more fun to see if they can come in and
663
00:57:27,200 --> 00:57:35,400
do it on Hive you know um whatever it is uh you're just if you have a more diverse set of applications
664
00:57:35,400 --> 00:57:39,520
here you're going to get more people you're going to get more attention you're going to get more
665
00:57:39,520 --> 00:57:46,600
value so yeah I mean just because you're not a gamer I assume you would be able to see that
666
00:57:46,600 --> 00:57:49,840
there are lots of people in the world that are gamers and why wouldn't you want them to come
667
00:57:49,840 --> 00:57:54,100
to Hive and since they're they're gamers it's probably going to be hard to get them to come
668
00:57:54,100 --> 00:58:00,620
here and saying oh you can blog or you can do these trade tokens um but it's it's very easy
669
00:58:00,620 --> 00:58:06,040
or easier to get them to say hey you like games come check out this game uh and then as they're
670
00:58:06,040 --> 00:58:10,000
having fun playing the game they start to learn about the Hive Blockchain and expand out to the
671
00:58:10,000 --> 00:58:22,200
other applications that way yeah I mean it's just like you say it's hard to say what's what's really
672
00:58:22,200 --> 00:58:24,080
in it for non-gamers
673
00:58:24,100 --> 00:58:30,920
but I I think we could all agree that this this could greatly benefit the Hive Blockchain overall
674
00:58:30,920 --> 00:58:36,640
and if you're here if you've been here a while if you're building here that's a plus for you
675
00:58:36,640 --> 00:58:44,160
um I'm still looking for questions if anybody has any uh go ahead and throw them in the Threadcast
676
00:58:44,160 --> 00:58:50,720
I I think that's about it for uh community questions uh while I look for some more Matt
677
00:58:50,720 --> 00:58:53,600
did you want to close with some
678
00:58:54,100 --> 00:58:59,720
words uh to to anybody anybody that may be on the fence about supporting the proposal
679
00:58:59,720 --> 00:59:03,700
uh really any any kind of closing final thoughts for the community
680
00:59:03,700 --> 00:59:11,360
yeah I guess the main thing for me is you know first of all I I harbor no hard feelings uh
681
00:59:11,360 --> 00:59:17,560
with how anyone decides to vote I know there's been a lot of contention and arguments and things
682
00:59:17,560 --> 00:59:23,500
over how people choose to vote and like I'm here for the decentralized nature of the Hive Blockchain
683
00:59:24,100 --> 00:59:28,820
and that everyone can decide to use their state however they want so if people genuinely do not
684
00:59:28,820 --> 00:59:35,140
feel like it is uh worthwhile for the Hive Blockchain to support Splinterlands uh you know
685
00:59:36,660 --> 00:59:40,340
they should they should vote against their vote for the return post or not not support
686
00:59:40,340 --> 00:59:45,220
the proposal and I I have no hard feelings about that I I highly encourage everyone to
687
00:59:46,180 --> 00:59:51,460
to think overall like what is the plan like I think that's kind of what's missing for
688
00:59:51,460 --> 00:59:54,100
high blockchain and and it's hard because it's an actual
689
00:59:54,100 --> 00:59:58,380
decentralized chain right there's no central entity making a plan for the high blockchain but
690
00:59:58,380 --> 01:00:03,920
we as the stakeholders should have in our mind what is the plan how do we make this one of the
691
01:00:03,920 --> 01:00:09,960
most popular and biggest blockchains out there um to me in my mind the plan should be we need to get
692
01:00:09,960 --> 01:00:14,980
the best apps on here because that's why people use blockchains they don't um mostly and especially
693
01:00:14,980 --> 01:00:20,300
going forward like people are going to use the apps that they like uh and that's what's going
694
01:00:20,300 --> 01:00:24,600
to be the determining factor of what blockchains they use and what tokens they purchase not not
695
01:00:24,600 --> 01:00:29,960
the other way around as it's sort of been in the past and early on so to me like the plan for the
696
01:00:29,960 --> 01:00:36,000
high blockchain should be how can we get the best apps built on here and how can we get the word out
697
01:00:36,000 --> 01:00:41,180
to everybody about the awesome apps that are on here so you know as many people as possible come
698
01:00:41,180 --> 01:00:46,680
and check it out um and I think currently Splinterlands would probably be my best bet
699
01:00:46,680 --> 01:00:49,960
uh because we've shown we can do we've done it in the past
700
01:00:50,300 --> 01:00:57,320
um for for how we can get a top level top tier app you know back on the Hive Blockchain that
701
01:00:57,320 --> 01:01:02,280
could actually get hundreds of thousands of new people here and and so there's that and then I
702
01:01:02,280 --> 01:01:06,760
would also look not just say okay just Splinterlands uh you don't want all your eggs in
703
01:01:06,760 --> 01:01:11,520
one basket but how can the Hive Blockchain encourage other apps and not just games and
704
01:01:11,520 --> 01:01:17,740
all different kinds of categories uh to come and build here and and have the same success
705
01:01:20,300 --> 01:01:34,800
well you heard it here uh make your decision um you know every vote counts um you know you've
706
01:01:34,800 --> 01:01:39,040
been invited to vote for the proposal also been invited to vote for the return proposal but
707
01:01:39,040 --> 01:01:45,340
like Matt said think about the the future of Hive and think about what that means for you uh before
708
01:01:45,340 --> 01:01:50,280
you make your decision. Task, did you want to give us any final thoughts?
709
01:01:50,300 --> 01:01:59,240
Yeah sure, hey Matt, how you doing? Good to see you, or hear you. Um, I'm not going to
710
01:01:59,240 --> 01:02:05,520
try to influence anybody voting one way or another. I am one of those non-gamers, even at the
711
01:02:05,520 --> 01:02:14,100
peak of the bull market my Splinterlands account looked rather dismal so. I won't speak on that but
712
01:02:14,100 --> 01:02:20,260
what I can say, after being around this blockchain for about seven years, I have
713
01:02:20,300 --> 01:02:26,100
found Yabapmatt to be a stand-up guy. I've had a few interactions with him in the past, I was not aware
714
01:02:26,100 --> 01:02:31,720
of the exact particulars since I don't pay a lot of attention to what happened with Splinterlands
715
01:02:31,720 --> 01:02:36,980
and what was going on. But you heard it here a little less than a year ago there was a change,
716
01:02:36,980 --> 01:02:45,700
maybe that should impact a bit of your decision, at least factor that into your thinking.
717
01:02:45,700 --> 01:02:50,280
Matt has been dedicated to Hive, he's been a top 20 witness since the day I got here.
718
01:02:50,300 --> 01:02:58,960
He's always been one that's been approachable and him coming on to a space like this to take
719
01:02:58,960 --> 01:03:06,080
some of the "heat" if you will, it's not surprising, so let that also penetrate your
720
01:03:06,080 --> 01:03:11,160
thinking when you're looking at this proposal, because a lot of times the people behind it
721
01:03:11,160 --> 01:03:18,540
are more important actually than, you know, what's in the proposal itself. And I'd also like
722
01:03:18,540 --> 01:03:19,960
to echo what he said that
723
01:03:20,300 --> 01:03:28,860
it is important to support applications. My own view on the DHF is we fund a lot of dopey stuff
724
01:03:28,860 --> 01:03:36,200
that really doesn't enhance the ecosystem. At least with an application you have a chance that if they
725
01:03:36,200 --> 01:03:43,020
are implementing some sound business principles, that things will grow. And when you look at some
726
01:03:43,020 --> 01:03:48,220
of the other stuff we fund, uh, well the results speak for themselves, so thanks.
727
01:03:50,300 --> 01:04:00,100
Yeah thank you, I appreciate that. One hundred percent. All right well, um yeah we'll go ahead and close it
728
01:04:00,100 --> 01:04:07,160
up here. It's been a great Town Hall. Matt, thank you again for joining us and uh speaking to the
729
01:04:07,160 --> 01:04:13,920
community and clearing up some stuff for us. Eric and Task thank you guys for your time
730
01:04:13,920 --> 01:04:20,120
here and..
I do want to uh go ahead quick announcement that I almost forgot about, um
731
01:04:20,300 --> 01:04:25,900
one of the things we want to do uh you know whether or not we get funding through the DHF
732
01:04:25,900 --> 01:04:32,980
is give more benefits to you know Hive stakeholders within Splinterlands so the first thing that we're
733
01:04:32,980 --> 01:04:39,820
going to do that I'm going to announce now um is that we are going to give out an in a special
734
01:04:39,820 --> 01:04:45,920
in-game title in Splinterlands for everyone who attends Hive Fest next month in Croatia so
735
01:04:45,920 --> 01:04:50,180
more details about that will come out in an announcement post soon but um you know
736
01:04:50,300 --> 01:04:55,140
announcing it here first so everyone who attends Hive fest in Croatia will get a special in-game
737
01:04:55,140 --> 01:04:59,100
title in Splinterlands that they can use in the game it gives benefits on Splinterlands land
738
01:04:59,100 --> 01:05:03,980
they can resell it to other Splinterlands players uh or do whatever they want with it so that's you
739
01:05:03,980 --> 01:05:10,440
know the first of hopefully many benefits for uh Hive community members uh in Splinterlands
740
01:05:10,440 --> 01:05:18,680
that's pretty awesome you heard it here first folks uh if you're going to Hive fest you can
741
01:05:18,680 --> 01:05:20,280
get a cool badge in Splinterlands
742
01:05:20,300 --> 01:05:25,220
that's going to give you some perks so that's pretty awesome uh so thanks for the announcement
743
01:05:25,220 --> 01:05:33,800
and uh I do want to offer everybody to go over to chain chatter um they do have detlev uh that has
744
01:05:33,800 --> 01:05:40,120
the world mapping uh app coming on Hive so I want to invite you to go over that space it is starting
745
01:05:40,120 --> 01:05:46,560
now um again thank you for joining us if you like what we did here we'll catch you next month just
746
01:05:46,560 --> 01:05:49,800
Make sure if you support us, to vote for Town Hall.
747
01:05:50,300 --> 01:05:56,360
as a Hive witness and, uh yeah, we'll catch you next next month, I started to say next week.
748
01:05:56,360 --> 01:05:58,500
on the Lion's Den, whichever show it is.
749
01:05:59,260 --> 01:06:04,920
Thanks guys, thank you Matt, thank you Nifty. See you guys
750
01:06:04,920 --> 01:06:08,080
Thanks guys.