RE: Splinterlands | The Ridiculous Costs That Kill New Player Adoption!
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I have read this once, and will re-read again tomorrow, but there is so many clear and valid points here on the state of splinterlands. I do a weekly SPS technical analysis post and its depressing seeing SPS highs from 2021 to where its at and there is a small hope in me, that the marketing push may attract players to the game, but as you said new players won't join the game in its current state due to the costs.
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Thanks, the thing is that all of this isn't complicated or anything.
The only way new players will ever come in will be if there is a crazy altseason and if Splinterlands is part of that. The result however will be exactly the same as the previous time because the game ifself is just not good enough if you take away any of the reward incentives and belief of players that they will be able to sell their assets for more later down the line.