RE: It's a Trap! (Ideas for New Splinterlands Abilities)
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Poison stacks
Oppress stacks
Magic cards take double magic damage
So many cool options.
Great ideas. I like Assail and Plague best. Confusion would likely be crazy hard to code, having units attack allies.
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I like those ideas too! Imagine "magic cards take double magic damage" in a battle with a magic-only rule set. 😆
Not sure about the coding on confusion. I'm not much of a coder but it does sound challenging. Remember when they had the rental bug? If you happened to play a brawl or tournament with a card in your lineup that had been rented by the opponent previously, your units would attack your own card. It reminds me of that.