RE: 🧙 Conclave Arcana Conflicts: Prepare for Battle!

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Are you sure about 4% base chance for GF Cards and 8% for boosted? This leeds to a distribution of 1 maxed GF every 4 maxed RF.
Is there also a guaranteed GF of Airdrops amount when using Alchemy potions? 12.5?

I listend to the Town Hall and you said that you want to be free to adjust the Entries for Guaranteed Airdrop. I fully understand the good intention behind. But on the other side, players want to plan their conflicts and want to be prepaid. The biggest problem Dave mentioned would be, if there are way less than 3000 Airdrop Cards, because a lot players could let their BF cards work on land insteed of participate on conflicts. So it is more a problem to the downside.
Here a suggestion. Why not making a pool of 3,000 Cards? If at the end of the conflict there are less than 3000 guaranteed Airdrops, the chance to get a Card will be increased from 0.125% to a value that fits to the 3,000 cards? e.g.: only 2,000 garanteed airdrop cards: the chance increases to 1.875%.
If we are short on conflict contribution, the higher chances give players an incentive to use their land workers or buy more cards -> win-win
If there are way more than 3,000 airdrops, its a sign that there is a big participation in Conflicts. If you say someone who ownes 111,111 CP has deserved one CC of all airdrop cards, the 800 could be flat until the end. At the current prices this is at least 550$ with the cheapest off-meta cards. That gives planning security. -> win-win.
What do you think about fixed pool + adjustable chance and 800 entries flat over the whole conflict season?



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One additional thought:
In the next months you are aiming for a lot of new player. They are the customers to buy CA Packs and cards. Since they miss the first conflicts, their "cashback" will be lower with every conflict they missed. By taking the threshould higher every conflict this could disincentivize new players.
Even if it might be a bargain to older players with 800 Entries, the perspective of new players (4x-5x Dave said at the TH as his aim) should be consididert the highest when it comes to the base products, the CA packs and cards.

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I agree that aiming for the new player is definitely our major push. Not too many new players could participate in that process though, considering there are so few cards to give out. Of course there might be a few new players that want to jump in, but our ability to attract and retain new people is based on dynamics other than conflicts. Remember there are only 3000 cards and if even if every new player got one, that is still only 3000 players. My goal is many times that number.

I like how you think though Markus! Both points are great and well thought out! :)

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The fixed pool option was considered and in the end it was decided to go with the way we did last time with Rebellion. There are pros and cons to both ways, but you are right that is a very valid way to do things.

Also, the GF odds you stated are right. You did a great job on the math and the implications. We were trying to do our best to create conditions that mirrored current distribution.

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