My Towers and Spells for Level 3 in Soulkeep

Soulkeep, which quickly captured attention, continues to present us with more challenges. We compete not only to advance from one league to the next, but also to face fierce competition in each wave, as gate strive by all means to repel the Fiends' attack, which seems extremely powerful every time, not just because we're in the lower levels.

In League 1 and at level 3, I have a new challenge: I have to choose four towers and two spells. Among these towers, we have many that offer Magic Attack, as well as Physical Attack. We have a variety of options, the most prominent of which for me is the attack time, as there are Fiends who are extremely fast.

At the beginning of this level, I'll show you my choices of towers and spells, and I'll test how many waves I can withstand. Before that, I'll show you my toughest Fiend in this level:
CAULDRON DWELLER:

  • The witches' favorite cookware has come to life and is eager to spew its curse upon you.
  • Strong iron armor against physical damage.
  • 650 Hit Points

FLYING DEVOURER

  • A winged creature that eats its way through anything in its path. Beware! As a flying fiend it will evade towers that cause Splash damage.
  • A weak 150 Hit Points
  • Speed of 120

As for my tower choices, I'll choose GLoom OWL and Charnel Pit, which are my top two towers due to their high efficiency and Physical Damage. I'll also choose Card Sharp because I want Magic Damage, and Fire Interval is good. As for Slime Lord, it will slow down your attack by 40%.

As for Spells, I'll definitely choose Stew of Doom, as it only consumes 5 mana. Also, with the Fiends' high attack, I need Sticky Bomb to eliminate as many as possible.

Do you have any suggestion on these towers and spells?

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