Upgrading Drybone Hobgoblin, Chaos Evoker, Sarius, Continuum Seer and Gorth

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Good evening, friends. This is Lucky Ali, and most welcome to this post. Another Splinterlands social media challenge has finally arrived, and as we are following the card upgrading series, we have done many upgrades in the past, and this particular activity is already strengthening my deck. It is good if you read my previous post before starting this one, which you can find on the blog. Anyway, today it is again the turn for the fire splinters, and there are a total of 5 cards available for upgrade.


If you are playing daily, then it is not necessary to unbound and sell those cards every time, but you can utilize those cards and increase the deck strength. This particular thing will help you to win the battles and climb in the ranking. So without any further delay, let's get started.


Drybone Hobgoblin | Common Fire Unit | Upgraded for Level 5


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This is a melee attack monster that I upgraded to level 5, and it required 60 cards, but I had 66 cards. After upgrading this monster, it has 2 attacks, 5 health, and 4 speed. When it comes to ability then it has abilities like reach and immunity. Reach ability allows a monster to attack from a second position, and it can also attack from the first position. For the cripple and magic debuff, immunity ability is helpful. Also, it has only 4 mana, which makes it ideal for small mana battles.


Chaos Evoker| Common Fire Unit | Upgraded for Level 5


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This is such a monster that can destroy the health of the opponent's monsters because it is a magic attack monster with blast ability. I have merged 60 BCX to reach this level. So after this upgrade, the stats are like this: 2 attacks, 1 armor, 5 health, and 3 speed. It is a high mana card, but the ability that this card is like a Ruler of the Seas monster. The card owns blast and ambush abilities. This is overall a great monster, but it is necessary to use it properly when you place it; otherwise, it is not gonna work for you. You can't put it in the first position otherwise you can face he consequences.


Sarius | Rare Fire Unit | Upgraded for Level 4


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This is a gladius monster, and as you know, gladius monsters have a special place in battle, so we can't ignore them. It is a 3 mana monster with 3 attacks, 4 health. 3 speed. It also has a bloodlust ability, which is common in gladius monsters, and this ability is powerful. This monster is perfect for small mana battles; however, you can also use it in high mana battles, but be careful. Do not use it front because it is a ranged attack monster. So follow these things, and you are ready to use this monster and get the benefit. In my case, I want to gather more such cards to reach at least the 6th level.


Continuum Seer | Rare Fire Unit | Upgraded for Level 4


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This is a rare card, which is why it has a special space in the team, because rare cards are powerful too. After the upgrade, one extra ability has been added. It has 4 health, which is nice for the small mana battles, also has 1 attack, 1 armor, 2 health, and 4 speed. Backfire and phase ability are received after this upgrade, though the backfire ability is default in this monster, which means even if you have a basic level 1 card, you get the backfire ability. It has 4 speeds, which means the opponent's attack can miss the attack, and this is when they lose 2 health. Phase ability is also powerful against the magic attack, which means it can miss like ranged and melee attacks. This card alone is powerful against the magic attack team. You can take this monster as a counter against the magic attack monsters because this can be a great counterattack card.


Gorth | Epic Fire Unit | Upgraded for Level 2


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For an epic monster, even level 2 is a lot because it is the second great series of powerful monsters, which is why they are called epic monsters. This epic monster already has special stats that make it more powerful. No doubt it has high mana, but when you check stats, you are satisfied with its power. So after this upgrade, only health has changed, which means now this card's stats are like this: 5 attack, 13 health, and 2 speed. Also, it has a bloodlust ability, which is permanent for gladius cards, and that's the reason gladius cards are famous. But now gladius cards are not just limited to guild brawls, but also useful for battles.


Conclusion


In this list, you can also see the gladius monster because they are now not only limited to the guild brawls, but you can play them in the battles. There are summoners and the battle rules that allow gladius cards to be used in the battle, which is why gladius are important monsters. You can use one of them, but it is a good decision not to allow all the gladius monsters in the battle; otherwise, all users will stop using other monsters and only use the gladius monster. Based on this, you can imagine the strength of these cards. So the conclusion is that one Gladius card is enough to use in the battle. Here I have upgraded Drybone Hobgoblin, chaos evoker, Sarius, continuum seer, and Gorth, and yes, they are important monsters. Please share this post on social media and also leave a comment below. New users can join Splinterlands; the referral link is given below. Wanna learn Splinterlands, then message or comment below. Now it is time to say goodbye. Good luck.


Image source 1, 2, 3


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185300304_441507187470261_6630906744872723300_n-removebg-pre000view.pngHi I am lucky ali from gujarat, india. I am a crypto enthusiast, blogger, and SEO developer. I am always interested in learning new things and having new experiences. You can find me on hive, twitter and discord (Lucky Ali#6343). Sharing is caring. Thank you, hive family ♥

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Nice work on updating those core and gladiator cards - Drybone Hobgoblin, Chaos Evoker, Sarius, Continuum Seer and Gorth. Keep upgrading your collection and you will continue to cross those leagues with enough practice.

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You are right, mango bro, that's the reason I am upgrading cards every week. Thanks for the valuable feedback, bro.

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