RISE OF THE PIXELS: My Game Activity and Progress + My choice of faction + My first purchase from the Market + Focus on PXL Market Value (ENG/ITA)

La versione in italiano è subito dopo la versione in inglese - The Italian version is immediately after the English version It's been 11 days since my last post on Rise Of The Pixels and today I return to share my gaming activity and progress in this interesting game. Rise Of The Pixels è un Hive based browser game in cui il giocatore ha il compito di gestire uno studio di crazione di videogiochi. In the past 11 days, my game studio has produced only two games that have had relatively positive reviews but have had different financial results. The game that had the highest production cost (733,896 PXL) and a higher rating (5.6) had a negative economic result: 611,123 PXL = -122,773 PXL = -16.7% If I do the difference between revenues and costs of the last two games produced I get a loss = -78,129 PXL. I absolutely don't lose courage, and today I started the creation of my fifth game on Rise Of The Pixels. I started the production of my first Rpg game with a music theme: From the street to the hit parade. So far all the games of the Solo game type that my epic developer Kristen Huxtable has created have always made a profit in terms of PXL tokens, and I am curious to see if Kristen Huxtable will make 3 out of 3. About 10 days ago I also signed up for a faction. Factions is one of the latest features introduced on Rise of the Pixels. I chose the faction Studio Independence Movement. Factions have different utilities and also allow you to put PXL tokens into staking for passive gains. Today I also sold one of the 12 NFTs that I had put up for sale on May 23, 2024. From the sale I received 4,956 HIVE I put some of my NFTs up for sale with the goal of buying more NFTs to increase through fusion the efficiency and rarity of at least one of my two epic developers. In the screenshot below you can see the fusion requirements to increase the rarity of NFTs. Today I purchased 1 Developer of common rarity from the Marketplace that will be useful in taking a small step toward my ultimate goal: upgrading my epic developer to a legendary developer. I am happy with my first sale-purchase transaction because from the sale of 1 common NFT I received 4,956 HIVE and spent 2,721 HIVE to buy 1 more common NFT that I can use in the fusion, however. I will continue to monitor the market in the coming days to find other possible NFTs to buy. My main short-term goal on Rise of the Pixels will be to try to be more consistent in my gaming activity. In my next post on Rise of the Pixel I will share my results and rewards but now I will conclude this post of mine with a little focus on the market value of the PXL token. I started monitoring the value of the PXL token on April 25, 2024. On April 25, 2024, the value of 1 PXL was: On May 23, 2024, the value of 1 PXL was: Today, June 3, 2024, the value of 1 PXL is: In a time interval of 39 days (April 25, 2024 - June 3, 2024): In a time interval of 11 days (May 23, 2024 - June 3, 2024): I hope I have given you useful information and thank you for taking the time to read this post :) Rise Of The Pixels Official Site: https://riseofthepixels.com?ref=libertycrypto27 Blockchain-based games that allow people to buy and sell game assets (tokens and NFTs) are not just games but are also investments and should be treated as such! In any type of investment there is always a risk factor to evaluate and consider. My advice is to always only invest what you can afford to lose with a light heart! Sono passati 11 giorni dal mio ultimo post su Rise Of The Pixels e oggi ritorno a condividere la mia attività di gioco e i miei progressi in questo interessante gioco. Rise Of The Pixels è un Hive based browser game in cui il giocatore ha il compito di gestire uno studio di crazione di videogiochi. Negli ultimi 11 giorni il mio game studio ha prodotto solo due giochi che hanno avuto recensioni relativamente positive ma hanno avuto risultati economici diversi. Il gioco che ha avuto il costo di produzione maggiore (733.896 PXL) e un rating maggiore (5.6) ha ottenuto un risultato economico negativo: 611.123 PXL = -122.773 PXL = -16.7% Se faccio la differenza tra ricavi e costi degli ultimi due giochi prodotti ottengo una perdita = -78.129 PXL. Non mi perdo assolutamente d'animo e oggi ho iniziato la creazione del mio quinto gioco su Rise Of The Pixels. Ho iniziato la produzione del mio primo gioco Rpg a tema musicale: From the street to the hit parade Fino ad ora tutti i giochi della tipologia Solo game che ha creato la mia developer epica Kristen Huxtable hanno sempre ottenuto un profitto in termini di token PXL e sono curioso di vedere se Kristen Huxtable farà 3 su 3. Circa 10 giorni fa mi sono anche iscritto ad una fazione. Factions è una delle ultime funzionalità introdotte su Rise of the Pixels. Ho scelto la fazione Studio Independence Movement. Le factions hanno utilità diverse e permettono anche di mettere i token PXL in staking per ottenere dei guadagni passivi. Oggi ho anche venduto uno dei 12 NFT che avevo messo in vendita il 23 maggio 2024. Dalla vendita ho ricevuto 4.956 HIVE Ho messo in vendita alcuni miei NFTs con l'obiettivo di acquistare altri NFTs per aumentare tramite la fusione l'efficienza e la rarità di almeno uno dei miei due developers epici. Nello screenshot seguente puoi vedere i requisiti della fusione per aumentare la rarità degli NFTs. Oggi ho acquistato dal Marketplace 1 Developer di rarità comune che mi sarà utile per fare un piccolo passo in avanti verso il mio obiettivo finale: l'upgrade del mio developer epico in un developer leggendario. Sono contento della mia prima operazione di vendita-acquisto perchè dalla vendita di 1 NFT comune ho ricevuto 4.956 HIVE e ho speso 2.721 HIVE per acquistare 1 altro NFT comune che però posso utilizzare nella fusione. Nei prossimi giorni continuerò a monitorare il mercato per trovare altri possibili NFTs da acquistare. Il mio obiettivo principale di breve termine su Rise of the Pixels sarà di cercare di essere più constante nella mia attività di gioco. Nel mio prossimo post su Rise of the Pixel condividerò i miei risultati e le mie ricompense ma adesso concludo questo mio post con un piccolo focus sul valore di mercato del token PXL. Ho iniziato a monitorare il valore del token PXL il 25 aprile 2024. Il 25 aprile 2024 il valore di 1 PXL era: Il 23 maggio 2024 il valore di 1 PXL era: Oggi 3 giugno 2024 il valore di 1 PXL è: In un intevallo di tempo di 39 giorni (25 aprile 2024 - 3 giugno 2024): In un intevallo di tempo di 11 giorni (23 maggio 2024 - 3 giugno 2024): Spero di averti dato informazioni utili e ti ringrazio per aver dedicato il tuo tempo alla lettura di questo post :) Rise Of The Pixels Official Site: https://riseofthepixels.com?ref=libertycrypto27 In ogni tipologia di investimento c'è sempre un fattore di rischio da valutare e considerare. Posted Using InLeo Alpha
Logo and image of characters owned by @riseofthepixels - Cover Edit by @libertycrypto27 - Fonts used are Open Source
Rise Of The Pixels: My Game Activity and Progress + My choice of faction + My first purchase from the Market + Focus on PXL Market Value
The game that had the lowest production cost (142,908 PXL) and the lowest rating (5.7) had a positive economic result: 187,552 PXL = +44,644 PXL = +31.2%
10 days ago I staked 100 PXL and earned 0.425 PXL but to make the claim I have to wait until I reach an amount of at least 1 PXL.
So far, I have not had a very high frequency of play due to the little free time I have had since this game was released.
Hive Account: @riseofthepixels
Pixels Community: https://peakd.com/c/hive-131053/created
Rulebook: https://rulebook.riseofthepixels.com/
Twitter/X: https://x.com/riseofthepixels
Discord: https://discord.gg/q3Gy24HpkF
Important Note
I am not a financial advisor and the information contained in this post is not financial advice.
Before investing in a blockchain-based game you should always do your own research and personal evaluations.
Rise Of The Pixels: La mia attività di gioco! + Focus sul valore di mercato del token PXL
Il gioco che ha avuto il costo di produzione minore (142.908 PXL) e un rating minore (5.7) ha ottenuto un risultato economico positivo: 187.552 PXL = +44.644 PXL = +31.2%
10 giorni fa ho messo in staking 100 PXL e ho guadagnato 0.425 PXL ma per fare il claim devo aspettare di raggiungere un quantitativo di almeno 1 PXL.
Fino ad oggi non ho avuto una frequenza di gioco molto alta a causa del poco tempo libero che ho avuto a disposizione da quando questo gioco è stato rilasciato.
Hive Account: @riseofthepixels
Pixels Community: https://peakd.com/c/hive-131053/created
Rulebook: https://rulebook.riseofthepixels.com/
Twitter/X: https://x.com/riseofthepixels
Discord: https://discord.gg/q3Gy24HpkF
Nota Importante
Io non sono un consulente finanziario e le informazioni contenute in questo post non sono consigli finanziari
Prima di investire in un gioco basato su blockchain devi sempre fare le tue ricerche e le tue personali valutazioni.
Congratz on your first sale and good luck with your goal.
It looks interesting and I will definitely check this out 😁
thanks this is an interesting game although it is not easy to make a profit and I need to better understand the game dynamics
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Honestly, this game seem like a very interesting one but I’m scared of losses especially for a beginner like me who has no prior idea
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It sucks to hear that you are at a loss in games still. I agree with the idea for selling cards and getting ones that you need more. Hopefully that helps you become profitable.
there are several factors that determine the results of a game and ending in profit is not for sure...I still have to accrue a lot of experience in this game ;)
Wow man you're really committed to making progress in this game. I admire your persistence, especially with the economic ups and downs. Good luck with your RPG and upgrading your developer bro🥰🥰
Thanks :)
You're most welcome dear friend
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thanks a lot my friend and thanks also for the tipu curation
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La competizione è già estremamente serrata, perchè molti giocatori hanno capito come sfornare buoni titoli, per cui servono voti abbastanza alta adesso per avere la certezza di portare a casa un guadagno... ho sentito però che a breve potrebbero essere introdotti dei rulesets (stile Splinterlands) per introdurre delle variabili quando si sviluppa un gioco, in modo da impedire alla gente (me compreso 😅) di fare copia-incolla dei propri giochi precedenti.
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Sadly I quickly stopped playing this game because I lost pretty much all of my tokens producing games that just did bad and I don't understand how to make profitable ones lol
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I love this because of the building involve however does it take a much investment to start building games on the pixel?