RE: Are We Gamers?

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An uncomfortable but necessary truth: too many Web3 projects are looking for the magic token formula instead of creating a game that people really want to play.
In my opinion, Splinterlands still has potential because it has a small but solid community of passionate players and has structured and fun gameplay at its core, but the main goal should be to improve the fun... in this context, there should be no private bots....



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Well this bot controversy we had for a long time. I want them gone too. However, people on the other side of the argument will always raise the following issues:

  1. Cards owned by bot owners are cards off the market
  2. Bots provide liquidity
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(Edited)

I remember, and I know you don't think positively about private bots either, and I'm glad we agree.

Regarding the reasons why private bots would be useful:

  1. Cards owned by bot owners are cards off the market

When real players constantly find themselves playing against private automated accounts, the sense of competition and satisfaction is completely lost.

The use of private bots, especially if they are as efficient as on Splinterlands, turns a good game (Splinterlands is a good game) into an idle game... how long do idle games generally last and how much are their tokens worth after a short time?

For a long time, when I talked about Splinterlands to promote it, I always got the same response: “But only bots play on Splinterlands!”
How useful were bots in promoting the game?

  • 80% of my guild members left because they no longer enjoyed playing, knowing they were only facing private bots with theri wild cards.
  • In Ranked Play, human players can only use wild cards in the Wild format, where they are forced to play against private bots... and they even have to pay for a pass to do so.
    Only the new Survival Mode will partially solve this problem. Personally, I'm glad there will be brackets reserved for human players only.

2. Bots provide liquidity

Liquidity bots are already a better solution: they solve the problem without compromising the gaming experience and sense of competition for human players, who are the pillars of any game, whether web2 or web3.

Perhaps the right equilibrium would be to separate human leagues and bot leagues, but in my humble opinion:
if there is a game mode, it should necessarily be for humans only, and optionally there could be an additional mode for bots as well.

The current situation, where the Wild format is effectively “bot-friendly,” is counterproductive for Splinterlands in my view.

I love Splinterlands and enjoy playing manually, and I have never taken anything I have earned on Splinterlands outside of Splinterlands because I have always reinvested it in the game.
I am happy that in 2025 many steps have been taken in the right direction (Frontier Mode and new brackets in Survival mode), but the human player should always be at the center, and at the moment on Splinterlands this is not yet the case, but I hope it will be soon.

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