Deeper Dive on Dar Gottem Gearnut


Edited in Canva Pro.



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What would you do when a unit is getting 12 health and 2 armor each round? Can your team overcome this insane heals? That is the question we would be answering today.

When a monster keeps healing faster than it takes damage, the whole battle changes. You can throw all your strongest attacks, but it just won’t fall. Each round feels longer as you watch its health go down then quickly come back up. You start realizing that damage alone isn’t enough and you need to outsmart it. That’s what makes Dar Gottem Gearnut so interesting. With the right team behind him, he becomes almost like an invincible tank. He becomes a great wall for your team that not only repairs itself every turn but keeps the opponents away. The longer the fight goes on, the opponent team weakens more and more while your team is kept strong. This forces your opponents out of options.

On my other post, I mentioned how good Avina of the Wolf will be with Dar Gottem Gearnut. So, let's check that out.


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More Battles with Gearnut



Edited in Canva Pro.

https://splinterlands.com/battle/sl_a0925b6b90a85b8ac29f4a0341a19fbd

In this battle, I have Dar Gottem Gearnut with Avina of the Wolf's Heal, supported by Meriput Magician's Tank Heal and Conclave Tracker's Repair. Dar Gottem Gearnut just cannot die. He doesn't have any Void or Armor but his high health is very problematic to the opposing team.

While the opponents are busy trying to get through Dar Gottem Gearnut, my team is dishing out damage. Harbinger of Chaos is very important as this build lacks damage without Dar Gottem Gearnut's Inspire and since he is low leveled, he doesn't have them yet. Still, this enormous wall of 20 health with 2 heals and repair is pretty hard to break resulting in me dominating this fight. I was expecting him to be good but not this much. This really over exceed my expectations.


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Dar 'Gottem' Gearnut's Weakness

Even the toughest tanks have cracks in their armor. While Dar Gottem Gearnut shines as a strong tank with insane sustain, he’s not flawless. Knowing his weaknesses helps you decide when to use him and when to look for other options or how to counter him when your opponents decide to use him against you.

Low Damage at Low Levels
Dar Gottem Gearnut may look intimidating with his massive health pool but his early levels show a glaring weakness. At level 1, he only has 2 attack and Trample ability, which doesn’t do much unless he can actually finish off an opponent. The real power comes later when he gains the Inspire ability at level 3 and Void ability at level 4. Without those, he feels like a wall that can’t fight back. Against healers or tanks with proper support, his low attack just bounces off with little to no impact. This makes him more of a staller than a true tank that can carry the game. You can still make him work at low levels, but it requires support monsters to cover his lack of damage.

Reliant on Supports
Dar Gottem Gearnut’s biggest strength, his ability to survive long fights, is completely dependent on how well you build around him. On his own, his large health pool can delay defeat, but it won’t win you games without healing or repairs. He performs best when paired with Archons like Avina of the Wolf for Heal, or monsters like Meriput Magician for Tank Heal, or Conclave Tracker for Repair. Without them, his huge health falls apart quickly. Once focused by multiple attackers or magic damage dealers, his health melts faster than it can recover. The worst part is that he lacks self-heal or any similar abilities so if your support monsters get taken out early, Dar Gottem Gearnut becomes an expensive piece of dead weight. When planning your lineup, always treat him as the centerpiece that needs protection and maintenance rather than a solo carry.

Bad at Low Mana Cap Battles
Dar Gottem Gearnut’s 14 mana cost is also one of his biggest weaknesses. He simply doesn’t fit well in low mana cap battles. Since Archons are mandatory to be used in battles, that’s another 3 to 7 mana gone instantly. In a 17 mana fight, you’ll only be able to field Dar Gottem Gearnut and one Archon with no abilities. That’s already a losing situation because he won’t have any healing, support, or damage output to turn the tide. He becomes easy to out-damage, especially by teams with high damage or just plain sustain. To put it in perspective, a level 3 Halfling Refugee that you can field with 1 mana cost can destroy Dar Gottem Gearnut in battle. Why? This monster with 3 attack and 6 health has Heal that restores 2 damage per round. Which means, Dar Gottem Gearnut's 2 damage will just get healed out until he dies.

In these matches where mana is limited, it’s often smarter to save him for later battles and use cheaper tanks or a different strategy that can accommodate. Dar Gottem Gearnut is meant for drawn-out battles where sustain matters. For small fights, he’s simply too slow and too costly to be effective.



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Dar Gottem Gearnut is one of those monsters that can either dominate or disappoint depending on the battle's rules. In the right conditions, with enough mana, healing and protection, he becomes nearly unkillable. But take those supports away, or force him into small fights, and his weaknesses become impossible to ignore. His low early-level damage, dependence on sustain monsters, and poor performance in low mana caps make him tricky to use for newer players. Still, once you reach higher levels and unlock his Inspire and Void abilities, Dar Gottem Gearnut transforms into a true powerhouse capable of carrying battles alone. He’s not a monster for every situation but when he fits, he wins.


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  • This post is an entry for Splinterlands Social Media Contest.
  • Animated Banners and Dividers are edited in Canva Pro.
  • Other sources that I do not own are cited under their respective photos.
  • Some of the fonts used are from instafonts.io

If I seem to forget to cite other sources, this would be unintentional. Please leave it on the comments below to be added in the post. Thanks.

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