[PART 1] My -in depth- Guide to Making Prince Julian Good Luck Emote

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Prince Julian Cover.gif


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Sources and Materials

Below are the materials I used in this art.


Materials Used AE PS PEN.gif
Edited in Canva Pro.


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Introduction

A very refreshing way of making art. Making this Prince Julian emote is a breath of fresh air. Normally, I do everything from scratch, manually doing each of the line for the line art.

For this one, it's way easier than I imagined. Since the art is symmetric, most of it was done using a duplication method. In other words, same art for half the effort since I did half of it via duplicating the other parts.


Prince Julian png.PNG
From Splintercards.com


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TABLE OF CONTENTS

Use this Table of Contents as a guide for your breaks. Ctrl + F on your keyboard then type the section you wanted to see.


Table of Contents 1.gif

Table of Contents 2.gif

Table of Contents 3.gif


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PART I: Draft and Coloring Stage


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Step 1 Draft


Step 1 Draft.jpg

For the draft, I made Prince Julian cheering with his hands up. The staff he would be holding was also drawn separately so that we can color it properly with the glow and everything like in the original art. The staff would be added later on the animation stage.

Lastly, the word, "Good Luck" will be made as well to cover Prince Julian's lower part.


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Step 2 Digital Lineart

For the Digital Lineart, I should've made a 1000 x 1000 canvas first and imported the photo of the drawing. However, I made a mistake and used the paper size, which is 3264 px by 2448 px.


Step 2 Canvas Size.PNG

The canvas size would be changed before the animation stage since for an emote, we're required to have a square canvas. Hopefully, there would be no loss of quality at the end.



Step 2.1 Body Lineart


Step 2.1  Body Lineart.PNG

For the body and staff lineart, we're going to use an 8px brush. The whole art would be scaled up later so the size of the pixels may change later. For now, trace all the lines in the draft.

Make sure you use different layers for the body, crown, head, and the staff. Rename them as it should be for easier organization.

The text would be done in a whole different project separately.



Step 2.1.1 Some Tips

For the eyes, make a new layer. Make the left one. Then, duplicate it by right clicking on the layer and selecting duplicate layer. Press ctrl + T to put it in Free Transform, then flip horizontally. Adjust it to the position of the other eyes. This gives you proportioned eyes.

For the crown gems,using the Ellipse tool, make the big egg-like shape in the middle, duplicate it, then resize to smaller one by using the Free Transform or ctrl + T. Once sized down, reposition it to the small gem. Duplicate it 2 more times, and adjust the position to the other two smaller gems.




Step 2.2 Staff

The staff should look like this by the end. It's done separately because of how detailed it is compared to the body. I also wanted to mimic the glowing wand later so it wouldn't look flat.

It would be scaled down later to Prince Julian holding the staff.



Step 2.2.1 Staff Body and Gems

Create a new layer and name it, "Staff Body." Simply trace the staff body using the pen tool. Remember that it's slightly leaning to the side as well and the sides are not a perfect rectangular shape.

The gems are made using the ellipse tool.


Step 2.2.1 Staff Body and Gems.PNG



Step 2.2.2 Staff Left

Create a new layer and name it, "Staff Left." I added a guide and did one side of the upper part of the staff. The guide is in another layer and another color. Using the pen tool, click on the middle, then I pressed and hold shift and click above it.

The shift button allows you to have straight lines. It can be horizontal, diagonal or vertical. It also works on the line tool.

Trace the one half of the staff from the left to the guide.


Step 2.2.2 Staff Guide Left.PNG



Step 2.2.3 Staff Right


Right Click on Staff Left Layer and duplicate layer. Rename it as, "Staff Right." Press ctrl + T to put it in Free Transform, then right click, flip horizontally. Adjust the position to make the staff whole.


Step 2.2.3 Staff Right.PNG



Step 2.2.4 Merging the Staff Lineart

Highlight the Staff Body, Staff Left and Staff Right. Right click on it then merge layers. This combines all the layers into one. Rename it as, "Staff Lineart."

You can delete the guide layer as well as we're not going to use it anymore.


Step 2.2.4 Staff Full.PNG

You can hide the Draft at this point since we're going to color next and we're not going to use the draft anymore. You can hide the draft by clicking on the eye button at the left side of the layer.


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Step 3 "Good Luck" Text

Select File, New, and make the width and height 1000 x 1000 pixels. This makes a new project so we can do the Good Luck text.


Step 3 New Project.PNG

Right Click on Background layer, click on layer from background, then okay. This allows us to use the background layer.

Using the swatch below, fill color using paint bucket or alt + backspace.


Step 3 BG Swatch.PNG

The font I used in this text i called Bubbly. You can download it for free in Dafont Website. Type, "Bubbly" on the search box and enter. I used Bubbly by heyy!. It is 100% free and can be used for this.


Step 3 Bubbly by heyy.PNG

It's free of virus and really easy to install. Download it, extract then right click on the file and install. Once done, it should how in your font styles inside Photoshop.

The next step is adding the text. Change the color to this swatch:


Step 3 Blue Swatch.PNG

Using the Text Tool, click on the workspace and type, "Good Luck." Right Click on it, Warp Text and follow the guide below:


Step 3 Warp Text.PNG

For the text border, we're going to add a layer style called, "Stroke." It should be 8 px wide and white. Click on the "fx" button at the bottom of the layer panel. Click Stroke and follow this guide below:


Step 3 Layer Style.PNG

Get your Magic Wand tool, click outside the text. On the menu bar, click Select, Modify, Contract: 11px. Click on background to make active layer. Using eraser Tool, remove background. (If you cannot erase Background, press ctrl + shift + I. This makes the selection inverse allowing you to affect the background and not the text part.)


Step 3 Text BG Remove.PNG

Ctrl + D to deselect. Get your Crop Tool and crop to size.


Step 3 Text Crop.PNG

On the menu bar, Save as, Good luck.png. Add to main drawing by drag and dropping the Good Luck.png. Resize to fit the draft.


Step 3 Text Final.PNG


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Step 4 Crown and Gems


Step 4.1 Crown


If you want to skip this step, I prepared a pre-made one. You can save this and use it instead if you want or you can follow the steps below and adjust it for your own design.

Crown Final.PNG



Step 4.1.1 Crown Swatches

For the crown, we'll use a base, shadow and highlight:


Crown Base Swatch.PNG

Crown Shadow Swatch.PNG

Crown Highlight Swatch.PNG



Step 4.1.2 Crown Color Base

First, create a new layer and name it, "Crown Base Color." Fill in the crown with the base color.


Step 4.1.2 Crown Base.PNG

After that, lock the layer using the Lock Transparent Pixels tool on the top of your layer panel.


Lock Transparent Pixels.png



Step 4.1.3 Crown Shadow

Duplicate that layer, and rename it as, "Crown Shadow."

For the shadow, click on your brush tool, make the size 50 px. Use the shadow swatch, then using the pen tool, make straight lines, right click stroke brush. This makes dark lines on the crown which would serve as shadows.


Step 4.1.3 Crown Shadow 1.PNG

Put shadow on all the back part of the crown like in this part:


Step 4.1.3 Crown Shadow 2.PNG



Step 4.1.4 Crown Highlights

The highlights works exactly the same as the shadow. Every bit is exactly the same. The only difference and kind of a note to take is to keep the highlights on one side.

This allows your viewers to imagine that you only have one light source.


Step 4.1.4 Crown Highlights.PNG




Step 4.2 Crown Gems


The gems in the crown actually breaks down the heavy filled colors allowing the highlights and shadow to pop out more. I also added this in the staff for the same reason.



Step 4.2.1 Gem Swatch

There's 4 gems in the middle of the crown. They both have the same colors so we're using these three swatches for the base, shadow and highlights:


Step 3.2 Gem Base Swatch.PNG

Step 3.2 Gem Shadow Swatch.PNG

Step 3.2 Gem Highlights Swatch.PNG



Step 4.2.2 Gem Shadow


Since the bigger part is the shadow, we'll start with it for convenience.

Create a new layer and name it, "Gem Shadow." Since the area is small, just use a brush to fill in the area with the base swatch like in this:


Step 4.2.2 Gem Shadow.PNG



Step 4.2.3 Gem Base


Duplicate the Gem Shadow Layer then hide it. Rename the new layer, "Gem Base." Click the Lock Transparent Pixels option on the top of the layers panel.

Using your Ellipse Tool, draw a smaller circle. Change your foreground color to the Base Swatch. Once done, Right click on your workspace, then fill path, then click ok. You can use the picture below as a guide.


Step 4.2.3 Gem Base.PNG



Step 4.2.4 Gem Highlights


Duplicate the Gem Shadow Layer then hide it. Rename the new layer, "Gem Highlights".

Using your Ellipse Tool, draw a smaller circle than before. Change your foreground color to the Gem Highlight Swatch. Once done, Right click on your workspace, then fill path, then click ok. You can use the picture below as a guide.


Step 4.2.4 Gem Highlights.PNG


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Step 5 Head Color

This part will cover the whole head including the eyes and mouth including the base color and the shadows.



Step 5.1 Skin


The skin parts is composed of the largest part of the head in this art. The shadow is very important as this gives you a realistic feel to determine where the light is coming from.



Step 5.1.1 Skin Swatches

For the skin, we'll use these swatches for the base color and the shadow:


Skin Base Swatch.PNG

Skin Shadow Swatch.PNG



Step 5.1.2 Skin Base

Create a new layer and name it, "Skin Base." The color will be the same as above. Remember to fill in behind the eyes and the mouth as well as we need those filled during the animation stage.


Skin Base.PNG



Step 5.1.3 Skin Shadow

Duplicate the layer and rename it as, "Skin Shadow." Use the image below as a guide on where to do the shadow but for a general guide, imagine the light is in front and upper left.


Skin Shadow.PNG




Step 5.2 Eyes

The eyes this time will be different. The original one has just blacks to cover most of the eyes but I decided to use another color to separate the pupils from the rest of the parts of the eyes.



Step 5.2.1 Eyes Swatches

For the main eyes, we'll use 4 swatches. They are for the blacks, the base color, shadow and the highlight:


Eyes Black Swatch.PNG

Eye Color.PNG

Eyes Highlight Swatch.PNG

Eyes Shadow Swatch.PNG

Eye White highlight swatch.PNG



Step 5.2.2 Eyes Shadow

Create new layer and name it, "Eyes Shadow." Fill in the whole eyes with Eyes Shadow Swatch color.


Eyes Shadow.png



Step 5.2.3 Eyes Color and Blacks

Duplicate the layer and name it as "Eyes Color." Using your Ellipse Tool, create a circle in the middle of the blacks and fill it with the Eyes Color Swatch:


Eyes Highlight 1.PNG

Create another smaller circle in the middle and fill it with the shadow swatch.


Eyes highlight 2.PNG

Cut off the sides of the moon-like figure using the Lasso Tool. Fill those with shadow swatch as well like in this picture:


Eyes highlight 3.PNG

Create another layer and name it as "Eyes Black." Using the Ellipse tool, make a smaller circle and fill it with black swatch.


Eyes Highlight 4.PNG



Step 5.2.4 Eyes Highlight

Create another layer and name it as Eyes Highlight. Using your Pen Tool, create a small dagger like shape like in this picture:


Eyes Highlight 5.PNG


Lastly, create a new layer and place it under the Body Lineart Layer but above the Skin Layer. Fill white color around the eyeballs as seen in this picture:


Eyes highlight 6.PNG

Do the same on the other side and it should look like this:


Eyes Highlight 7.PNG




Step 5.3 Mouth

We're going to make a few kinds of mouth which would allow our character to mimic speaking. I'll just show how to do one because the rules here can be applied to all of them.



Step 5.3.1 Mouth and Tongue Swatches

For the mouth, we'll use 1 swatch:


Step 2.1 Mouth Background Swatch.PNG


And for the Tongue, we'll use 2 for the base and shadow:


Step 2.1 Tongue Swatch.PNG

Step 2.1 Tongue Shadow Swatch.PNG



Step 5.3.2 Mouth Background


Create a new layer and name it as "Mouth Background." Fill in the area with the Mouth Background Swatch just like this:


Mouth BF.PNG



Step 5.3.3 Tongue Base

Create a new layer, and name it a "Tongue Base." Fill in the tongue with the tongue base swatch:


Tongue Base.PNG



Step 5.3.4 Tongue Shadow

Duplicate the layer and name it as "Tongue Shadow" and fill in the tongue with the tongue shadow swatch:


Tongue Shadow.PNG



Step 5.4 Earrings

Create a new layer and name it "Earrings." We'll be using these two swatches as Earrings Base Swatch and Earrings Shadow Swatch:


Earrings Base Swatch.PNG

Earrings Shadow Swatch.PNG

Color the two circles like this:


Earrings 1.PNG

Lock it with the Lock Transparent Pixels, then color a quarter of it using a small brush using the Earrings shadow swatch like this:


Earrings 2.PNG

It should look like this when combined with everything.


Earrings Full.PNG


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Step 6 Body Color

For the body, we'll separate it to clothes, lining and the hands. Each of them have different swatches to be used so it would be confusing if I include all of them in just one segment.



Step 6.1 Clothes

Prince Julian wears blue robe with golden lining. The middle lining though is a bit pale compared to the arm lining.



Step 6.1.1 Clothes Swatches

For the Clothes, we'll use 2 swatches for the base and shadow:


Clothes Base Swatch.PNG

Clothes Shadow Swatch.PNG



Step 6.1.2 Clothes Base

Create a new layer and name it "Clothes Base." For the blue part of the clothes, I copied the base color from the original art and filled in the appropriate parts:


Clothes Base.PNG



Step 6.1.3 Clothes Shadow

Duplicate the layer and rename it as "Clothes Shadow." Lock the transparent layer and fill in the shadow using your Pen Tool.


Clothes Shadow.PNG




Step 6.2 Lining



Step 6.2.1 Lining Swatches

For the lining, we'll use 4 swatches. The middle part has a slight difference based on the original so we'll use 2 for the middle and 2 for the sleeves:


Middle Lining Base Swatch.PNG

Middle Lining Shadow Swatch.PNG

Arms Lining Base swatch.PNG

Arms Lining Shadow Swatch.PNG



Step 6.2.2 Lining Base

Create new layer and name it as, "Lining Base." Fill in the zigzag shape on the sleeves and the middle part. Remember that they have different colors. Use the swatches above as guide.


Lining base.PNG



Step 6.2.3 Lining Shadow

Duplicate the layer and name it as, "Lining Shadow." Add in the shadows same as the picture.


Lining Shadow.PNG



Step 6.3 Hands

The hand is the same as the skin on the head layer. We'll be using the same swatches and same style of shadowing with the light going from top and front.



Step 6.3.1 Hands Swatches

For the hand, I just copied the same as the head layer because they're exactly the same thing.


Skin Base Swatch.PNG

Skin Shadow Swatch.PNG



Step 6.3.2 Hands Base

Create a new layer. Name it, "Hands Base Color." Place it below the Body Lineart. Fill in the color with the base swatch.


Hands Base Colored.PNG



Step 6.3.3 Hands Shadow

Duplicate the layer, and name it "Hands Shadow. Lock the Transparent Pixels. Using the Pen Tool, fill in the sides of the skin, and right above the sleeves.


Hands Shadow Colored.PNG


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Step 7 Staff Color

The staff is divided in 3 parts, the body and the gem which is divided into the base color, the inner glow and the outer glow.



Step 7.1 Staff Body


Step 7.1.1 Staff Swatches

For the Staff body, we'll use 3 swatches for the base, shadow and highlights:


Staff Base Swatch.PNG

Staff Base Shadow Swatch.PNG

Staff Highlight Swatch.PNG



Step 7.1.2 Staff Color Base

This step is easy. Create a new layer and name it as "Staff Color Base." Simply fill all the parts of the staff with the staff base swatch.


Step 7.1.2 Staff Color Base.PNG



Step 7.1.3 Staff Color Shadow

Duplicate the layer and name it as, "Staff Color Shadow." Use The brush of 45 px, then using the Pen Tool, create vertical strokes, right click, then stroke as brush.


Step 7.1.3 Staff Shadow.PNG



Step 7.1.4 Staff Color Highlights

Duplicate the layer and name it as, "Staff Color Highlights." Use The brush of 25 px, then using the Pen Tool, create vertical strokes, right click, then stroke as brush.


Step 7.1.4 Staff highlights.PNG



Step 7.2 Staff Gem

This part is the big red one up top. It has a dark red color with an inner glow.



Staff 7.2.1 Gem Swatches

For the gem on the staff, we'll use a gradient for the base, inner glow and a gradient for the outer glow:

For the base color:


Gem Base Swatch.PNG

For the inner and outher glow gradients, these are the combination:


Inner Glow Front Swatch.PNG

Inner Glow back Swatch.PNG

For the outer glow gradients, there's a slight difference and extra step which would make the color different even though they used the same swatches.



Staff 7.2.2 Gem Inner Glow

Create a new layer and name it, "Gem Inner Glow." Fill in the gem area like this with this swatch:


Step 7.2.2 Gem Inner Base.PNG

Then using the Gradient Tool, use the color combination listed above. Make sure to select the Radial Gradient option as well with the Normal mode.


Step 7.2.2 Gem Inner Glow.png



Staff 7.2.3 Gem Outer Glow

Create a new layer, and place it above the Gem Inner Glow Layer. Name it as, "Gem Outer Glow."

With the combination above, using the Gradient Tool, you also use the Radial Gradient option but this time, with the Hard Light mode.


Step 7.2.3 Gem Outer Glow.png



Step 7.3 Smaller Gem

On the original one, there's no gems on the staff which I feel really out of place. I added it using the same one on the crown just scaled down and rotated and it fills like a glove.


Step 7.3 Staff Gem Small.PNG


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PART II: Pre-Animation Stage


Step 8 Separating the Body Parts

We're going to need this extra step because we're going with a different style of animation for this week. We'll use last time's Body Swapping Method but this time, we'll also do what they call, "Rigging" or "Bone Animation," which I would tell you how to do step by step in the next part.

To do the rigging, we will need to properly separate the body parts that we're going to be using for the animation. I'm planning to have Prince Julian wave to the player while saying, "Good Luck," as his cheering method for your victory. So, we're going to need to separate the left and right arms.

For transparency, initially, I decided to rig also the elbows but the clothes kept getting in the way and for me to do that, I need to separate the body to the clothes or animate the clothes per frame. It would take unsurmountable amount of time so I scrapped it. I might do it in the future if I can prepare earlier.


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Step 9 Merging the Colors and Lineart

It would be twice the work if we're going to animate the arms lineart, then the colors. Instead, we'll merge them first, then separate it from the body.

First, move the staff and its color counterpart and put it under Prince Julian's left hand.


Staff Repositioned.PNG

I also added some shadow behind the staff that is touched by the hand so it would look like Prince Julian is grasping it.

Double check on the background if it is transparent. Transparent Background has a checkered pattern like this:


Transparent Background.PNG

On your menu bar, click on Save As, then name it as, "Prince Julian Merged." Make sure you select PNG on the file type so it stays transparent after saving.


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Step 10 Importing File

Open Photoshop again. Create a 1000 x 1000 canvas. Import Prince Julian Merged file by drag and dropping it on the canvas. Resize to fit the canvas.


Importing File.PNG


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Step 11 Separating the Body Parts

Using your Pen Tool or Magnetic Lasso Tool, surround the right arm part, then Layer Via Cut. This would create a new layer with the right arm and the body layer without one.


Right Arm.png

Do the same steps also on the left arm.


Left Arm.png


There's another thing we needed to separate, and that is the mouths. Following the same instructions previously, I created these mouths which we'll need for mouthing off the word "Good Luck."


Name by sounds.png

I also made a mouthless head by cutting the mouth using "Layer Via Cut."


Head No Mouth.PNG


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Step 12 Clean Up

First, we need to repair the same part of the body where the arm was cut. It's a bit hard to explain by words so simply follow the picture below:


Clean up 1.PNG

It may not make sense that we did all those step to separate them only to be rebuilt in the animation stage, but we'll need to do this.


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Step 13 Creating the Joints and Saving

These would be the last part before the animation stage. Using your Ellipse Tool, create a circle with the same size as the shoulder. Color it with the same swatch as the clothes since it's where it would attach to.


Joints.png

Save EACH of the assets and name it by parts. Save each as PNG so the transparency would remain the same.

Make sure each are saved individually and not as one file:


Assets by parts.png
Edited in Canva Pro.


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5 comments
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Woah. I haven't seen a detailed drawing process in a long time.
You made him more cute and friendly. 😊

Great job.
Keep it up.

!1UP


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I wasn't planning to make a detailed guide. I'm just really talkative, lol.

Thanks for the tip. I appreciate it.

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