Why "Demand/Liquidity is an Important consideration for every CEO

1000566267.png


I recently spoke with someone and we discussed the cost of rent in her college area; apparently, the cost of houses available to university students is very high.

This is obviously because a university was strategically located there, so it makes sense for local property owners to raise rents because the college is constantly attracting university students. Long story short, rent has more than tripled, and there are still insufficient housing options for students in the area. Local landlords are becoming wealthier simply by building their homes in an area where a university was later established.

Rental property in a place with endless demand equals inelastic profit.

So I told her that this was a smart business opportunity, and that if I could secure an empty land in the area, that I was going to erect a four or 5 flat that will become a rental property for me.

Now the rental income is certain because demand is high; even if I raise the rent, the building will still rent out, and even if I continue to raise the rent, as long as demand exceeds supply by default, I will be able to recoup the cost of building the property in 8 to 10 years, with the remainder profit.

We must understand that demand is a necessary component of business.

Why do you need to be able to predict your customer's pocket? Because how rich or poor they are determines whether you're going to make it except you have a situation where demands will always perfectly exceed supply.

When you are building, think about the pockets of your potential customers, not just how much money you need to make. Try to understand their psychology: will they jump in due to FOMO? Did their salary just increase? Will they buy because they have no other option? Are there goods or products that are less expensive than what I have?

All of these are questions that a potential producer should consider, because unless you live in an economy where people can either adapt or die, your product is not disposable. If you live in a FOMO economy, people will buy even if they do not have the money. Because they believe they will miss out, they will do everything possible to obtain funds to purchase.

There are some consumers who will buy regardless of whether they have or not. Their need to buy is motivated solely by the need or necessity to survive.

The Water Case-study

For example, if water were a universally limited commodity and we were all reliant on a single massive reservoir in the United States or Israel that would most likely run out within the next 100 years, water would be expensive because wealthy people would buy in bulk to secure an allocation they could drink for the rest of their lives, leaving the rest of the population with let's say only 30 years of water.

Now, the remaining 30 years will be hoarded by criminals, with some people attempting to secure some allocation to sell on the black market when water runs out. Even poor people will compete because it is not just a fight between the rich and the poor, as both need water to survive.


1000566266.jpg


Splinterlands

This is why I believe Splinterlands INC released Conclave Arcana (the most recent card edition) too early on Splinterlands. Let's be factual adoption doesn't happen at the top, it happens at the grassroot.

If you want to release a card edition, you must consider your prospective players/customers. Unless you are releasing the edition only for whales, you will need to create a comfortable financial environment in which the average player can afford a pack to play the game.

Demand is important in any business, and when considering demand, you must imagine yourself in the shoes of your potential customer.

Market conditions are currently only beginning to change, but we haven't still experienced that face-melting pump that is typically synonymous with an alt season

Because playing the game is not a do-or-die situation, many people will have no choice but to sit it out. So, even though they love the game and want to buy the cards, the market simply is not printing enough for them to participate.

I understand that this is a presale, and a regular sale is still coming up. I also understand that the idea is for people to believe in the game when some others might be FUDDing, but it's simply practical not to buy what your pocket cannot afford.

Personally, I believe Conclave was released too early from a player's perspective. Now the team can also deploy something like this: release presale when they did, and monitor the outcome before setting a date for the general sale.

Or, better yet, they can release presale and postpone general sale for 3-4 months. Why this period? Because this is when people will have sufficient liquidity. It's that time of the market where almost everyone is buying anything that's pumping because of FOMO.

This is exactly what happened with the CHOAS LEGION SET. The timing of the set and presale were ideal; the only issue with CL was the terrible tokenomics and overprinting.

I now understand that the team wants to raise funds. It is difficult to sustain a game without funding, but if this was the case, they could have simply released the presale, added a lot of juicy incentives, and then moved the general sales to four months later.

This is because it is critical to consider a regular player's psychological and financial situation; the team requires every Tom, Dick, and Harry to participate and be optimistic while maintaining a preferred position for new players to enter.

Someone mentioned that January 2026 would have been a better time, and I agree, but the team can also make it in August or September, when people are already bullish and willing to buy. This is to take advantage of FOMO which was obviously there in 2021.

Conclusion

The game's dynamics are constantly changing with each card set, which is why it is critical to please everyone from the largest investors to the smallest players. Every single person is important; you do not want to be an Oligarch DAPP, and you need players to attract more players.

You have to target people when they have money. This is why people send out reminders at the end of each month to those who owe them money. They do not do it at first because, even if the debtors want to pay, they can not until the end of the month. Business is business, and CEOs must be inclusive. Even those who are poor must be considered. If you're building an inclusive business economy, every 1$ matters as much as 100k$ does.



Interested in some more of my posts



Why Is the grind getting harder?
Monopoly Is the Death of Civilization
Survival: Choas and Scarcity
Crypto: Gut & meaningful Connections
What is the primary barrier to entry in Web3?
What Are Some Things You Should not Do During A Bull Market Year?

png_20230102_074302_0000.png



0
0
0.000
12 comments
avatar

The only reason you ‘fear missing out’ on buying a home is because investors and landlords have rigged the system to make shelter scarce and expensive—turning a human right into a speculative game. FOMO isn’t wisdom; it’s panic induced by a predatory market that profits from your desperation. If housing prices always rise faster than wages, the system isn’t broken—it’s working exactly as designed: to extract wealth from the many and hoard it with the few. Instead of scrambling for crumbs in their casino, let’s demand a world where housing isn’t a gamble at all.

0
0
0.000
avatar

Well FOMO is part of the game. Most businesses/product have utilized it at some point. FOMO is an important component of the crypto market. The human sentiments comes into play when it comes to investing and making returns, so I doubt it'll ever go away.

0
0
0.000
avatar

Crypto’s current FOMO is just capitalism’s dying gasp—soon, code will punish greed and reward those who add value. The parasites will starve; the builders will feast.

0
0
0.000
avatar

We cannot take it away though, it's part of the human behavior, and it's part of the system, humans will always FOMO and I think some of us gets lucky to be rewarded for it.

0
0
0.000
avatar

You are operating for a profit on a blockchain that has managed to monetize online social engagements, and you doubt that we can eliminate the need for control and fear-based rule? FOMO is manufactured. Where are the discussions of actual progress in our systems instead of pandering to capitalists every single day? Luck has nothing to do with control and fear. In a random post about Splinterlands you were able to justify FOMO in the housing markets which has millions of people homeless right now.

0
0
0.000
avatar

Couldn't agree more on Splinterlands, cards came way too soon and to be honest they are a little expensive unless you're a whale. I don't plan on investing more in the game at this point, it kind of feels like greed by pumping out new cards as fast as possible to make more money. I may buy a good card or two if they aren't too expensive, but I've lost a lot of value on what I already have purchased.

Supply and demand run the world of business. Hopefully water doesn't run that short, but desalination technology will begin to become less expensive if that were that case and the oceans would supply the masses I suppose.

How have you been feeling?

0
0
0.000
avatar

In reality, I think targeting favourable market conditions would be good to get everyone to participate, without that it's always going to be difficult, unless you're a whale like we've both agreed. Personally I don't think I have the funds. My cards are helping to earn apstin guild, so I think that part of investment is to an extent, making up for the devaluation of the cards, even if not completely.

I hear the numbers of the sales aren't too huge, for the sucess of the game, I hope we get more presale participants.

How have you been feeling?

It's been raining a lot lately, and I'm just hanging in there. When I'm not here I'm out there seeking to make it better for the family. How have you been too?

0
0
0.000
avatar

I agree. I think it was a bit too early. Last time, the Chaos Legion was released when people had funds, but the economy has been kind of bad, and there are plenty of cards for people to use. It just doesn't seem like there was a need for a new supply of cards that would restrict new players from entering.

0
0
0.000
avatar

The timing has not been good. I believe it could have been shifted to a period where people had the funds to play around, and I believe this timing will affect the regular player who was thinking of buying.
As for new cards, I believe the game needs funds to keep functioning, I just don't agree with the timing

0
0
0.000
avatar

You seem to have been right on this after all. My initial thinking was that there will still be packs on the market at the hype point of crypto in general sale, but it may have been more important to launch at that time than to have slow sales up to that point, when, it would be very difficult to convince especially new players to come in if there are not good enough sales until then. We'll see what happens...

0
0
0.000
avatar

.....was that there will still be packs on the market at the hype point of crypto in general sale

Perhaps there should be, however pack-selling is an iconic period and since it happens once in 2 to 3 years, there has to be a very careful planning especially towards those who are are the intended customers, new players included. If you're not selling packs when the crypto economy is friendly it will surely have consequences on the amount of packs that can be sold.
Unless the general sales are pushed further, we won't have that scenario where everyone is simply buying because they have enough liquidity to go round.

0
0
0.000
avatar

Congratulations @josediccus! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)

You made more than 51000 comments.
Your next target is to reach 52000 comments.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

Check out our last posts:

Hive Power Up Day - May 1st 2025
0
0
0.000