đź“… Day 37 in Splinterlands: Reward Packs, Bargain Sales, and What It Says About the Market

It’s been 37 days of playing since I returned to Splinterlands, and today my Energy Capture Rate (ECR) was full. I jumped straight into the grind, and after just a few battles, I completed my 3 reward packs.

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Opening packs always gives me that mix of excitement and curiosity—will I get something valuable, or just filler cards? But aside from my rewards, something else caught my attention today: the pack prices in the market.

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Packs are sitting at around $0.73 USD each.

I saw packs being offered as low as $0.60 USD each on some Facebook groups.

Also, some players are even selling their entire accounts with foundation cards for about $3.35 USD—a shockingly low price when you think about the time and effort it takes to build even a basic collection.

This really made me wonder: why are people willing to let go of their assets so cheaply?

Why Are Players Selling Cheap?

Here’s my perspective:

Cautious Spending – Many players are likely holding back due to market uncertainty. Instead of buying more packs, they’d rather wait and see where the economy goes.

Saturation of Packs – With so many packs in circulation, supply might currently outweigh demand. Sellers undercut each other just to liquidate quickly.

Short-Term Profit vs Long-Term Play – Some players may view Splinterlands only as an investment vehicle. When returns slow, they cash out. On the flip side, those who play for fun and gradual growth may see this as an opportunity.

Different Player Goals – Not everyone plays for the long haul. Some might need quick liquidity, others may be moving to different games, while some simply lost patience with the grind.

My Take on the Long-Term Outlook

I don’t see this as a “death sign” for the game. In fact, here’s why I believe Splinterlands still holds long-term value:

Guild Tournaments & SPS Rewards – Joining guilds provides extra earning opportunities, especially for competitive players. Even small daily SPS gains can compound over time.

Future Meta Shifts – A card that feels useless today could suddenly become powerful if new rulesets or abilities are introduced. We’ve seen this happen in past updates where “ignored cards” suddenly became must-haves.

Player Growth Cycles – Every game has ups and downs. When new features, collaborations, or reward mechanics are launched, player demand often rebounds.

Cheap Packs = Entry Opportunity – For new or returning players, cheap packs could be a blessing. This might even attract more people into the ecosystem at a low barrier of entry.

So now I want to ask you:

Do you see these bargain prices for packs and accounts as a buying opportunity, or a warning sign of weak demand?

If you had $10 today, would you buy packs at $0.60 each from players or hold on and wait for the market to adjust?

And lastly—what’s your personal strategy when the market feels oversaturated?

I’d love to hear your take because this community always has different perspectives.



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