[Eng-Esp] Getting to know Axie Infinity Origin || Conociendo a Axie Infinity Origin

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In the midst of the turbulence that the market, in general, is going through, we must be able to not let ourselves be discouraged by these moments and rather focus, taking advantage of the opportunity, on learning more about the projects that most attract our attention.
For this reason, since this month Axie infinity has given us a first approach about what will be the Battles V3, better known as Axie Infinity Origins, I want to share here also some of my conclusions, hypothetical in many aspects since until this new version of the game is not definitely released we do not have absolute certainty of how the whole system will work as a whole.
First of all, one of the main concerns regarding the usefulness of the axies we currently have has been cleared, well, we will be able to use them in Origin, it is not yet clear how but that is what has been stated, therefore, we can continue playing with the ones we currently have or renew them if that is what we prefer.
On the subject of how the transition will be, at first, there will be an alpha launch, closed to some members of the community, in order to get feedback and improve those aspects that are considered most essential before its official launch. This will then start with season 0 in parallel with the current game mechanics but without rewards, however, when everything goes well it will be completely replaced by Origin, including the rewards in SLP.
It will dawn and we will see, the truth is that if everything goes well, we can expect a significant increase in the prices of tokens (AXS, RON, SLP) by those dates, as they would be nothing more than the sign of the acceptance of the changes by the community.
En medio de las turbulencias que está atravesando el mercado en general debemos ser capaces de no dejarnos desanimar por estos momentos y más bien abocarnos, aprovechando la oportunidad, en conocer más a fondo los proyectos que más llamen nuestra atención.
Por esta razón, ya que en este mes Axie infinity nos ha dado un primer acercamiento sobre lo que serán las Battles V3, mejor conocidas como Axie Infinity Origins, quiero aquí compartir también algunas de mis conclusiones, hipotéticas en muchos aspectos ya que hasta que no salga definitivamente esta nueva versión del juego no tenemos certeza absoluta de cómo vaya a funcionar todo el sistema en su conjunto.
En primer lugar, una de las principales preocupaciones que es respecto a la utilidad de los axies que actualmente tenemos ha sido despejada, pues, los podremos usar en Origin, todavía no está claro cómo pero es lo que se ha afirmado, por lo tanto, tranquilamente podemos seguir jugando con los que actualmente tenemos o renovarlos si es lo que preferimos.
Respecto al tema de cómo será la transición, en un primer momento habrá un lanzamiento alfa, cerrado para algunos miembros de la comunidad, con la finalidad de obtener un feedback y mejorar aquellos aspectos que se consideren más esenciales antes de su lanzamiento oficial. Éste arrancará luego con la season 0 en paralelo con la actual mecánica de juego pero sin recompensas, no obstante cuando ya todo marche bien se sustituirá completamente por Origin, incluyendo las recompensas en SLP.
Amanecerá y veremos, lo cierto es que si todo sale bien, podemos esperar una importante escalada en los precios de los tokens (AXS,RON,SLP) por esas fechas, ya que no serían más que la muestra de la aceptación de los cambios por parte de la comunidad.


I have talked with several friends, and we have agreed that the interesting thing in this update of the game is the new mechanics that it introduces, among them:
Cards per turn. Cards will no longer be chosen simultaneously at the beginning of around, but there will be sequential turns, that is to say, Axies will put into action their attack, defense, or ability immediately after playing a card.
Availability of cards and energy every turn, therefore, in principle, it will no longer make sense to accumulate them, since in each turn their use will be restarted.
Changes in the cards. We have tried to maintain as much as possible the characteristics of the cards, however, there will be different ways to use them since they will have either a defensive or offensive value but not both. In addition, new abilities have been added to some of them.
Cards of the eye and ear parts. Until now each Axie has 4 cards corresponding to each of the parts of his body, except the ears and eyes, Origin these will be enabled so that each Axie will have 6 cards, which if we multiply it with the complete team (3 Axies) are 18 cards, which expands the range of possibilities of strategies to implement.
Power-ups. Runes and Charms will be introduced in Origin, which will either give a new passive ability to the Axie or will improve an ability he already has, an excellent opportunity to improve our team.
Critical attacks will be disabled, however, there will be a new mechanic to significantly increase the impact of an attack, it has to do with the accumulation of "rage" and its use in specific moments of the game. I find it interesting because it makes a critical hit depend more on personal strategy than on luck.
Irrelevance of speed, then, will be a game focused more on the speed of each player and on the sequences of turns. Therefore, everything is now more simplified to Axie's life points and our ability to finish him before he finishes us, hahaha.
He conversado con varios amigos, y hemos concordado que lo interesante en esta actualización del juego son las nuevas mecánica que introduce, entre las cuáles están:
Cartas por turno. Ya no se elegirán las cartas de forma simultánea al comienzo de una ronda sino que habrá turnos secuenciales, es decir, los Axies pondrán en acción su ataque, defensa o habilidad inmediatamente después jueguen una carta.
Disponibilidad de cartas y energía cada turno, por lo tanto, en principio ya no tendrá tanto sentido acumularlas, ya que en cada turno se reiniciará su uso.
Cambios en las cartas. Se ha intentado mantener en la medida de las posibilidades las características de las cartas, no obstante, sí habrá diferentes maneras de usarlas ya que o tendrá un valor defensivo u ofensivo pero no ambos. Además, a algunas se le han incorporado nuevas habilidades.
Cartas de la partes del ojo y las orejas. Hasta este momento cada Axie tiene 4 cartas correspondientes a cada una de las partes de su cuerpo, menos las orejas y los ojos, a partir de Origin éstas serán habilitadas por lo cual cada Axie pasará a tener 6 cartas, lo cual si lo multiplicamos con el equipo completo (3 Axies) son 18 cartas, lo cual amplia el abanico de posibilidades de estrategias a implementar.
Potenciadores. En Origin se introducirán los potenciadores (Runes and Charms), los cuáles o darán una nueva habilidad pasiva al Axie o mejorará una habilidad que éste ya tenga, excelente oportunidad para mejorar a nuestro equipo.
Se deshabilitarán los ataques críticos, sin embargo, habrá una nueva mecánica para aumentar significativamente el impacto de un ataque, la misma tiene que ver con la acumulación de la "rabia" y su uso en momentos específicos de la partida. Me parece interesante porque hace depender un golpe crítico más de la estrategia personal que de la suerte.
Irrelevancia de la velocidad, pues, será un juego enfocado más en la rapidez de cada jugador y en las secuencias de los turnos. Por lo tanto, ahora todo está más simplificado a los puntos de vida del Axie y nuestra capacidad de acabar con él antes que él con nosotros, jajaja.


Obviously, all these changes are going to change the mechanics of the game, however, we feel that it will give a better and more enjoyable experience to its users. I have heard from some that the game already bores them because of how repetitive it can become, with these changes what is going to be attacked is precisely this monotony in the game as the variety of style options to think and apply is expanded.
In addition, we cannot forget that Origin also comes with the promise and desire to incorporate more players into this experience. And the strategy it will implement is that Axie Infinity can be played for free, with the possession of a starter kit that will not be NFTs but will allow the general public to test the game and eventually enter it to earn rewards.
This is intended to provide the most rewarding gaming experience for users, in fact, they have also made reference to the fact that there will be several tutorials to be consulted at any time and that in adventure mode levels will be unlocked to corroborate the progress of the players.
Evidentemente, todos estos cambios van a cambiar la mecánica del juego, no obstante, sentimos que va a dar una mejor y más placentera experiencia a sus usuarios. He escuchado a algunos que ya el juego les aburre por lo repetitivo que se puede convertir, con estos cambios lo que se va a atacar es precisamente esta monotonía en el juego ya que se amplía la variedad de opciones de estilos para pensar y aplicar.
Además, no podemos olvidar que Origin viene también con la promesa y el deseo de incorporar a más jugadores a esta experiencia. Y la estrategia que va a implementar es que se podrá jugar Axie Infinity de manera gratuita, con la posesión de un equipo de inicio que no serán NFTs pero que permitirán al público en general probar el juego y eventualmente entrar en el él para ganar recompensas.
Se quiere con esto brindar la más gratificante experiencia de juego para los usuarios, de hecho también han hecho referencia que habrá diversos tutoriales para ser consultados en cualquier momento y que en el modo aventura se desbloquearán niveles que corroboren el progreso de los jugadores.


Thank you very much for having accompanied me in the reading of this post, wishing you always the best and that we can meet again in the next publication, I say goodbye, see you later.
Muchas gracias por haberme acompañado en la lectura de este post, espero tus comentarios y que nos podamos volver a encontrar en una próxima publicación, hasta luego.


- Traducido con www.DeepL.com/Translator || Translated with www.DeepL.com/Translator

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It is great when you can discuss this topic with your friends and have some conclusions about what this update could bring. It is important for a game not to become boring as your say, as when it is, the users go away because of the monotony. Although I don't play this game (actually I don't play any game) it was good to read your post and see this analytical approach you have :)
Yes, these are very useful discussions to have a better perspective about things, because sometimes one can think something very different from what is happening. It was a pleasure to read from you. Have a good day!
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