Splinterlands Tutorial "Roadmap" Dropped in Today's Town Hall by Joey
(Edited)

@breakingbenjamin's super duper list dropped in Discord during the @splinterlands Town Hall;
I really enjoy how it is separated into Five Books (or 4 on his list) and then into each subsection of each Book.
It is sobering to realise how complicated a game that we are all involved in. This professional birdseye view helps to break everything down into managable pieces. It can also identify areas that have become redundant, missing, requires further development or highlights potential synergies.

Book 1: Gameplay Basics
- Journey to Waur Medge
- Welcome to Waur Medge (no battle)
- Card Types
- Melee Attacks (+health)
- Ranged Attacks (+unit order)
- Armor
- Speed
- Magic Attacks (health/armor)
- Abilities
- Mana (battle rules + first time mana cap)
- Elements
- Modifiers
- Putting It All Together
- GM Fitzbit
- Maul Bloodgorbe
- Gertrude Chomgbury
- Thaydac Gelfsavae

Book 2: Advanced Gameplay
- Leveling Unit Cards
- Leveling Archon Cards
- Damage Types
- Card Rarities
- Magic Buffs
- Magic Debuffs
- Offensive Abilities
- Defensive Abilities
- Debilitations
- Duel-Element Archons
- Dragons and Neutral Archons
- Trait-Based Archons
- Gold Foil Cards
- Collection Management
- Specific Ability Chapters
- Fair Play Policy

Book 3: Economy
- Blockchain Basics
- Tokenomics
- Dark Energy Crystals
- Splintershards
- Renting Splintershards
- Vouchers
- Potions
- Vouchers
- Economics
- Collection Management
- Packs
- In-Game Market
- Third-Party Markets
- Buying and Selling Cards
- Renting Cards
- Set Rentals
- Other Items

Book 4: Game Modes
- Ranked Play
- Energy
- Rewards
- Focus System
- Glint Shop
- Modern Format
- Wild Format
- Survival Format
- Archon Level Caps
- Tournaments
- Challenges
- Training

Book 5: Guilds
- Guild Overview
- Guild Members
- Guild Power
- Guild Buildings
- Guild Brawls

| Book | Section | Topics |
|---|---|---|
| Book 1: Gameplay Basics | 1-12 | Journey to Waur Medge, Welcome to Waur Medge (no battle), Card Types, Melee & Ranged Attacks, Armor, Speed, Magic Attacks, Abilities, Mana, Elements, Modifiers, Putting It All Together (GM Fitzbit, Maul Bloodgorbe, Gertrude Chomgbury, Thaydac Gelfsavae) |
| Book 2: Advanced Gameplay | 13-28 | Leveling Unit Cards, Leveling Archon Cards, Damage Types, Card Rarities, Magic Buffs & Debuffs, Offensive & Defensive Abilities, Debilitations, Duel-Element Archons, Dragons & Neutral Archons, Trait-Based Archons, Gold Foil Cards, Collection Management, Specific Ability Chapters, Fair Play Policy |
| Book 3: Economy | 29-45 | Blockchain Basics, Tokenomics, Dark Energy Crystals, Splintershards, Renting Splintershards, Vouchers, Potions, Collection Management, Packs, In-Game Market, Third-Party Markets, Buying & Selling Cards, Renting Cards, Set Rentals, Other Items |
| Book 4: Game Modes | 46-57 | Ranked Play, Energy, Rewards, Focus System, Gift Shop, Modern Format, Wild Format, Survival Format, Archon Level Caps, Tournaments, Challenges, Training |
| Book 5: Guilds | 58-62 | Guild Overview, Guild Members, Guild Buildings, Guild Brawls |

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