Splinterlands Tutorial "Roadmap" Dropped in Today's Town Hall by Joey

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(Edited)

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@breakingbenjamin's super duper list dropped in Discord during the @splinterlands Town Hall;

I really enjoy how it is separated into Five Books (or 4 on his list) and then into each subsection of each Book.

It is sobering to realise how complicated a game that we are all involved in. This professional birdseye view helps to break everything down into managable pieces. It can also identify areas that have become redundant, missing, requires further development or highlights potential synergies.

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Book 1: Gameplay Basics

  1. Journey to Waur Medge
  2. Welcome to Waur Medge (no battle)
  3. Card Types
  4. Melee Attacks (+health)
  5. Ranged Attacks (+unit order)
  6. Armor
  7. Speed
  8. Magic Attacks (health/armor)
  9. Abilities
  10. Mana (battle rules + first time mana cap)
  11. Elements
  12. Modifiers
  13. Putting It All Together
    • GM Fitzbit
    • Maul Bloodgorbe
    • Gertrude Chomgbury
    • Thaydac Gelfsavae

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Book 2: Advanced Gameplay

  1. Leveling Unit Cards
  2. Leveling Archon Cards
  3. Damage Types
  4. Card Rarities
  5. Magic Buffs
  6. Magic Debuffs
  7. Offensive Abilities
  8. Defensive Abilities
  9. Debilitations
  10. Duel-Element Archons
  11. Dragons and Neutral Archons
  12. Trait-Based Archons
  13. Gold Foil Cards
  14. Collection Management
  15. Specific Ability Chapters
  16. Fair Play Policy

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Book 3: Economy

  1. Blockchain Basics
  2. Tokenomics
  3. Dark Energy Crystals
  4. Splintershards
  5. Renting Splintershards
  6. Vouchers
  7. Potions
  8. Vouchers
  9. Economics
  10. Collection Management
  11. Packs
  12. In-Game Market
  13. Third-Party Markets
  14. Buying and Selling Cards
  15. Renting Cards
  16. Set Rentals
  17. Other Items

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Book 4: Game Modes

  1. Ranked Play
  2. Energy
  3. Rewards
  4. Focus System
  5. Glint Shop
  6. Modern Format
  7. Wild Format
  8. Survival Format
  9. Archon Level Caps
  10. Tournaments
  11. Challenges
  12. Training

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Book 5: Guilds

  1. Guild Overview
  2. Guild Members
  3. Guild Power
  4. Guild Buildings
  5. Guild Brawls

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BookSectionTopics
Book 1: Gameplay Basics1-12Journey to Waur Medge, Welcome to Waur Medge (no battle), Card Types, Melee & Ranged Attacks, Armor, Speed, Magic Attacks, Abilities, Mana, Elements, Modifiers, Putting It All Together (GM Fitzbit, Maul Bloodgorbe, Gertrude Chomgbury, Thaydac Gelfsavae)
Book 2: Advanced Gameplay13-28Leveling Unit Cards, Leveling Archon Cards, Damage Types, Card Rarities, Magic Buffs & Debuffs, Offensive & Defensive Abilities, Debilitations, Duel-Element Archons, Dragons & Neutral Archons, Trait-Based Archons, Gold Foil Cards, Collection Management, Specific Ability Chapters, Fair Play Policy
Book 3: Economy29-45Blockchain Basics, Tokenomics, Dark Energy Crystals, Splintershards, Renting Splintershards, Vouchers, Potions, Collection Management, Packs, In-Game Market, Third-Party Markets, Buying & Selling Cards, Renting Cards, Set Rentals, Other Items
Book 4: Game Modes46-57Ranked Play, Energy, Rewards, Focus System, Gift Shop, Modern Format, Wild Format, Survival Format, Archon Level Caps, Tournaments, Challenges, Training
Book 5: Guilds58-62Guild Overview, Guild Members, Guild Buildings, Guild Brawls

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