IDLE RAIDERS Update: World Boss, Packs, New Races & Hero Generation Deep‑Dive
Idle Raiders just leveled up with four major quality‑of‑life and transparency features—plus a sneak peek at the upcoming races!
- World Boss is live (hit the Goblin King for RAID tokens & Shards)
- Pack Recruitment → buy 3‑hero packs instead of one‑by‑one pulls
- Pack Opening section → dedicated UI to crack open your packs
- New Races on the way: Elf, Dwarf & Beastfolk
- Hero Generation System fully documented—rarities, stats, classes, races, bonuses, and example calculations
🔥 1. World Boss Goes Live
Take on the Goblin King in a shared raid, earn rewards proportional to your DPS and total damage.
Click Play → World Boss, then Start Boss and join the raid.
Parameter | Value |
---|---|
Boss | Goblin King |
Max HP | 10 000 000 |
Reward Pool | 100 000 RAID tokens |
Total Shards | 100 |
RAID per DPS | 0.01 RAID |
Shard per Damage | 1 Shard per 100 000 damage |
Slots Available | 0 (all filled—you’re late!) |
How it works:
- DPS reward: At boss defeat,you earn RAID tokens based on your DPS share
- Damage reward: At boss defeat, you split Shards by damage dealt
- Time limit: Watch the deployment counter—once it’s done, wait for the next raid!
🛡️ 2. Pack Recruitment & 3. Pack Opening
Recruits → Buy Packs replaces one‑hero pulls. Each pack contains 3 random heroes.
Recruits screen—pay with $RAID
- Cost: 5 000 $RAID per pack
- Pack size: 3 heroes, independent rolls
Head to Pack Opening to reveal your heroes:
Tip: You can buy up to 10 packs at once, but you can only open up to 5 packs at a time. If you see “No Packs Available” in Pack Opening, just head back to Recruits and snag more!
🧬 4. Coming Soon: New Races
Next patch introduces three fresh ancestries—each with a unique stat bonus:
Race | Base Chance | Special Bonus |
---|---|---|
Human | 60 % | — |
Elf | 6.67 % | +Max Speed |
Dwarf | 6.67 % | +Max Defense |
Beastfolk | 6.67 % | +Max Attack |
⚙️ 5. Hero Generation System
I’m committed to fairness and transparency—here’s exactly how I determine each hero’s rarity, stats, class, and race:
5.1 Rarity & Base Stat Ranges
Rarity | Probability | Attack | Defense | Speed | Critical | Max Level |
---|---|---|---|---|---|---|
Common | 60 % | 1–15 | 1–15 | 1–15 | 1–10 | 15 |
Uncommon | 25 % | 16–30 | 16–30 | 16–30 | 11–30 | 30 |
Rare | 10 % | 31–45 | 31–45 | 31–45 | 21–30 | 45 |
Epic | 4 % | 46–60 | 46–60 | 46–60 | 31–40 | 60 |
Legendary | 1 % | 46–60 | 46–60 | 46–60 | 31–40 | 60 |
5.2 Class Distribution
Class | Chance (of all pulls) |
---|---|
Warrior | 26.47 % |
Archer | 26.47 % |
Rogue | 26.47 % |
Mage | 10 % |
Paladin | 10 % |
Note: 80 % of pulls are “Common Classes” (Warrior/Archer/Rogue), 20 % are “Elite” (Mage/Paladin).
5.3 Race Selection
Race | Chance | Bonus |
---|---|---|
Human | 60 % | — |
Elf | 6.67 % | +Max Speed |
Dwarf | 6.67 % | +Max Defense |
Beastfolk | 6.67 % | +Max Attack |
5.4 Class‑Specific Bonuses
Class | Special Bonus | Description |
---|---|---|
Warrior | — | Balanced stats within rarity range |
Archer | — | Balanced stats within rarity range |
Rogue | — | Balanced stats within rarity range |
Mage | +Max Attack | Always rolls at top Attack of rarity |
Paladin | +Max Defense | Always rolls at top Defense of rarity |
5.5 Stat Calculation Examples
Hero Example | Class | Race | Rarity | Final Stats | Notes |
---|---|---|---|---|---|
Common Mage | Mage | Human | Common | ATK 15 / DEF 5 / SPD 8 / CRT 1 | Mage gets max Attack for Common |
Rare Paladin | Paladin | Elf | Rare | ATK 30 / DEF 30 / SPD 20 / CRT 7 | +SPD bonus from Elf + rare range |
Epic Mage | Mage | Dwarf | Epic | ATK 60 / DEF 45 / SPD 31 / CRT 14 | Mage max Attack; Dwarf max Def |
Legendary Paladin | Paladin | Beastfolk | Legendary | ATK 60 / DEF 60 / SPD 35 / CRT 18 | Legendary caps + Paladin & Beastfolk bonuses |
5.6 Calculation Logic Summary
Rarity Effects
- Common: 1–15 (cap 15)
- Uncommon: 16–30 (cap 30)
- Rare: 31–45 (cap 45)
- Epic/Legendary: 46–60 (cap 60)
Class Bonuses
- Warriors/Archers/Rogues → balanced roll within range
- Mages → always max Attack
- Paladins → always max Defense
Race Bonuses
- Elf → +Max Speed
- Dwarf → +Max Defense
- Beastfolk → +Max Attack
Note: All rarity, class, and race probabilities (and their associated bonuses) are subject to change based on community alignment and feedback.
🚀 Wrap‑Up & 1‑Week Beta Roadmap
Remember, Idle Raiders is still in beta, so things will keep evolving as we gather your feedback. Right now you can:
- Jump into the World Boss,
- Mint 3‑hero Packs and open them in the new Pack Opening screen,
- Peek at the upcoming Elf, Dwarf & Beastfolk races,
- And explore our fully transparent Hero Generation System.
Over the next week, I’m aiming to:
- Fully unlock Elf, Dwarf & Beastfolk so you can recruit them in your packs
- Launch the PvP system to challenge other Raiders head‑to‑head
- Introduce Skill Cards to customize your heroes’ PvP load‑outs
Give it a spin today, then post your boss DPS screenshots, tell me which Legendary you pull, and drop your PvP battle highlights and favorite card combos once it’s live. Can’t wait to see what you all pull off—happy raiding! ⚔️🏹
here are sneak peeks for the new races
Solid points! You got me thinking differently. (Ref: IDLE RAIDERS Update: World Boss, Packs, New Races & Hero Generation Deep‑Dive)
I don't see where to start playing
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forgot to add the link for the game.
here is the link: https://www.idleraiders.site/
and our discord server: https://discord.gg/axdyVZsbJT