IDLE RAIDERS Update – Hero Fusion, Territory Wars & Dungeon Revamp!

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Game site here -> https://www.idleraiders.site

⚔ August Update – Hero Fusion, Season Leaderboards & Territory Wars

Raiders, sharpen your blades and rally your allies — the realms have changed, and glory awaits those bold enough to seize it! This patch brings Hero Fusion, Season Leaderboards, Territory Wars, and a major Dungeon Overhaul. Let’s dive in.

🧬 Hero Fusion – Forge Power Beyond Limits

The ancient art of Hero Fusion is here, letting you sacrifice one hero to strengthen another.
Every fusion boosts your hero’s “fusion stage,” multiplying their stats permanently.

Fusion Rules:

  • Same rarity, class, and race.
  • 1,000 RAID cost per fusion.
  • Sacrificed hero is gone forever.

Stages & Multipliers:
Unawakened → Awakened → Empowered → Ascended → Transcended

RarityMax StageMax FusionsFinal Multiplier
Common5128
Rare564
Epic516
Legendary55

💡 Tip: Pick your base hero carefully — once fused, there’s no undoing destiny.

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🏆 Seasonal Leaderboards – Three Paths to Glory

Seasons are live with three competitive ladders — each with its own prize pool:

  1. World Boss – Deal the most damage to global bosses. (1,000,000 RAID)
  2. Hero Collection – Earn points from fusing and collecting heroes. (2,000 SHARDS)
  3. Territory War – Control key strongholds and defend them. (5,000 MERITS)

Only the Top 500 in each leaderboard share the rewards.
Your payout depends on your share of the top 500’s total contribution.

1️⃣ World Boss Leaderboard1,000,000 RAID Total Pool

Criteria: Ranked by total damage dealt to world bosses during the season. Every hit counts — the more damage you contribute, the higher your rank and reward share.

2️⃣ Hero Collection Leaderboard3,600 SHARDS Total Pool

Criteria: Earn points by collecting and fusing heroes. Only Rare, Epic, and Legendary fusions contribute full points (Commons count for less).

Fusion Points by Rarity:

RarityPoints per Hero/FusionNotes
Common0.5 ptsUp to fusion cap
Rare2 ptsUp to fusion cap
Epic5 ptsUp to fusion cap
Legendary10 ptsUp to fusion cap

💡 Tip: Plan your fusions wisely — higher rarity means bigger point gains.

3️⃣ Territory War Leaderboard5,000 MERITS Total Pool

Criteria: Earn points through offensive damage and defensive stands in Territory Wars.

War Points System:

  • Attack: Earn 1 War Point for every 1 HP you remove from a territory’s HP pool.
  • Defense: Earn 0.5 War Points for every 1 HP you successfully defend against during an enemy attack.

💰 Reward Distribution

  • Only the top 500 players in each leaderboard are eligible for rewards.
  • Rewards are proportional to your contribution:
Your Reward = (Your Contribution / Total Contribution of Top 500) × Total Pool

Where:

  • Your Contribution = total damage dealt (World Boss), total fusion points (Hero Collection), or total War Points (Territory War).
  • Total Pool = Prize pool for that specific leaderboard.

⚔ Territory Wars – The Realm Divided

The war for control has begun. Five great territories stand as the beating hearts of the realms — each one a prize worth fighting for. Every territory contains two dungeons and their fearsome bosses. Seize a stronghold, and you’ll collect a 5% dungeon tax from every run in that region, plus direct hourly rewards.

💰 Hourly Territory Rewards (per territory)

  • 250 RAID
  • 0.5 SHARDS
  • 10 MERITS

Current Territories & Dungeon Pairs:

  • Evershade – Goblin Cave & Spider Den → Goblin King / Giant Spider Queen
  • Sunspire Citadel – Graveyard of Souls & Crypt of the Undying → Soul Reaver / Lich King
  • Frosthold – Ice Cavern & Dark Forest → Frost Giant / Ancient Treant
  • Ember City – Lava Pit & Hellish Keep → Infernal Demon / Hellhound Commander
  • Iron Citadel – Demon Pit & Dragon Lair → Demon Lord / Ancient Dragon

The Ogre Lair and Troll Fortress have been wiped from history — their rulers slain. Now, each territory is perfectly balanced with two lairs.

🏰 Territory Control Rules

  • 5 Territories Available: Evershade, Sunspire Citadel, Frosthold, Ember City, Iron Citadel

  • Weekly Schedule (PH TIME):

    • Mon/Wed/Fri: Open Warfare – launch attacks to occupy or reclaim territories.
    • Tue/Thu/Sat: Occupied – owners enjoy hourly rewards & 5% dungeon tax.
    • Sunday: Ceasefire – plan your next moves.
  • Season Reset: All territories return to neutral at season’s end.

⚔ Two Ways to Dominate

1. Occupy a Territory

  • Target unclaimed land or challenge current owners.
  • Send up to 5 heroes to fight for control.
  • Territory HP = Party Defense × 10
  • Damage Dealt = Party Damage × 5
  • 5 minutes travel time to occupy a territory

2. Reinforce a Territory

  • Strengthen territories you already control.
  • Deploy up to 5 defenders to increase defense against attacks.
  • Defenders stay on duty until defeated.
  • Territory HP Increase = Party Defense × 10
  • 1 minute travel time to reinforce a territory

🏆 Seasonal Leaderboards – Earn Your Glory

The season brings three major leaderboards, each with its own prize pool and unique way to score points. Fight, collect, or conquer — your path to the top is yours to choose.


1️⃣ World Boss Leaderboard1,000,000 RAID Total Pool

Criteria: Ranked by total damage dealt to world bosses during the season. Every hit counts — the more damage you contribute, the higher your rank and reward share.


2️⃣ Hero Collection Leaderboard2,000 SHARDS Total Pool

Criteria: Earn points by collecting and fusing heroes. Only Rare, Epic, and Legendary fusions contribute full points (Commons count for less).

Fusion Points by Rarity:

RarityPoints per Hero/FusionNotes
Common0.5 ptsUp to fusion cap
Rare2 ptsUp to fusion cap
Epic5 ptsUp to fusion cap
Legendary10 ptsUp to fusion cap

💡 Tip: Plan your fusions wisely — higher rarity means bigger point gains.


3️⃣ Territory War Leaderboard5,000 MERITS Total Pool

Criteria: Earn points through offensive damage and defensive stands in Territory Wars.

War Points System:

  • Attack: Earn 1 War Point for every 1 HP you remove from a territory’s HP pool.
  • Defense: Earn 0.5 War Points for every 1 HP you successfully defend against during an enemy attack.

💰 Reward Distribution

  • Only the top 500 players in each leaderboard are eligible for rewards.
  • Rewards are proportional to your contribution:
Your Reward = (Your Contribution / Total Contribution of Top 500) × Total Pool

Where:

  • Your Contribution = total damage dealt (World Boss), total fusion points (Hero Collection), or total War Points (Territory War).
  • Total Pool = Prize pool for that specific leaderboard.

📈 Hero Leveling & Training Overhaul

Leveling and training heroes is now more strategic — you control their growth instead of relying on automatic stat boosts.


🔼 Leveling Up Heroes

  • Old: Each level up automatically granted +5 ATK, +5 DEF, +5 SPD, +1 Crit.
  • New: Automatic ATK/DEF/SPD boosts are removed — only +1 Crit remains per level.
  • Leveling now only increases the stat caps, allowing you to push your hero’s limits via training.

Level-Up Raid Requirements:

RAID Runs = Current Level × 5

Plus a RAID token cost that scales per level:

Level → NextRaids NeededRAID Cost
1 → 251,000
2 → 3102,000
3 → 4153,000
.........

💪 Training System

Stat Caps Formula:

Cap = Rarity Base × Hero Level
RarityBase per Level
Common20
Rare40
Epic60
Legendary80

Training Details:

  • Cost: 100 RAID per stat point
  • Time: 5 minutes per point
  • Stats: ATK, DEF, SPD only (random selection per session)
  • Cannot exceed cap set by rarity × level

💡 Tip: Leveling without training won’t make your hero stronger — make sure to train after leveling up.


🔧 Quality-of-Life & Balance Changes

  • Hero cooldown set to 30 minutes for all rarities.

  • New fusion star indicators:

    • Hollow Star = first fusion
    • Filled Star = multiple fusions
  • New races: Elf, Dwarf, Beastfolk.

  • New class: Blacksmith (weapon & armor craft).

  • Building upgrade cost: Level × 100 (was flat 1,000).

  • Heroes Keep removed — focus shifted to Training Hall, Heroes Hall, and Vault.

  • Hero packs: 2,500 RTT or 0.01 SWAP.HBD.

  • Wallet uses RTT for RAID and IDLP for SHARDS.


🗺 The Five Realms – Lore of War

  • Evershade – Forest home of Elves, Beastfolk Rogues, and Human Archers resisting goblins and spiders.
  • Sunspire Citadel – Sunlit plains where Humans and Elves face death’s champions.
  • Frosthold – Frozen bastion of Dwarves and Beastfolk Paladins guarding against frost and rot.
  • Ember City – City of fire where Blacksmiths and mages battle flame-born horrors.
  • Iron Citadel – The heart of the realm, where all races unite against darkness itself.

Evershade

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Sunspire Citadel

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Frosthold

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Ember City

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Iron Citadel

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Dwarf Blacksmith

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🔮 What’s Next

  • Beta Reward Balancing.
  • Additional QoL improvements.

Thanks for Playing!

As a solo dev, your feedback and support really mean a lot. If you have suggestions, bug reports, or just want to say hi, drop a comment or hop into Discord.

If you don’t have an account yet, join the game! The registration fee is only 0.01 SWAP.HBD during the test phase.

Note: All images here are made by AI using the peakd Image Ai. Thanks @peakd @peakd-ai team!



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