IDLE RAIDERS: The Start of the Journey

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here is the game site -> www.idleraiders.site

Hey everyone! I’m excited to share that I’ve created a game called Idle Raiders! It’s an idle dungeon crawler, and it’s open for testing right now. I’d love for you all to check it out!

The game is some what functional, so you can dive right in and experience the mechanics. Whether you're into dungeon crawlers or idle games, there’s something here for everyone.

Here’s the proposed tokenomics for Idle Raiders when it officially launches:

Tokenomics: $RAID & $SHRD

Overview:

  • $RAID: The primary currency in the game. Use it to recruit heroes, build and upgrade your base, train troops, and engage in raids.

  • $SHRD: The premium gem currency. Use it for hero upgrades, skill upgrades, and forging.

How to Earn Them:

CurrencyWays to Earn
$RAIDDungeon raids, Arena battles, World Boss events
$SHRDBurning heroes, World Boss events

How to play it:

Recruiting Heroes

Recruit heroes by spending $RAID to generate a random hero.

Note: these are all AI generated assets

The available hero rarities are as follows:

CommonRare
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EpicLegendary
warrior-epic.pngwarrior-legendary.png

The available hero classes available for now are as follows: (soon will add more classes and races)

WarriorArcherMage
warrior-legendary.pngarcher-legendary.pngmage-legendary.png

Gacha Mechanic for recruiting heroes

  • Spend 1000 $RAID in the recruitment pool to generate heroes.

  • Heroes are randomly assigned different rarities and classes.

  • Hero stats such as Attack, Defense, Speed, and Crit Chance are randomly assigned during recruitment.

Dungeon Raids

Normal Raids

  • Engage in balanced battles with predefined waves of enemies.

  • Earn $RAID for each kill.

  • 3 hours per raid and a 30 minutes cooldown after for the heroes

Invade Raids

  • Defend your base against real-time player invasions.

  • Success relies on your defense lineup and hero stats.

  • 10 minutes per raid and 1 hour cooldown after for the heroes

Boss Raids

  • Fight epic bosses with unique mechanics, like area‑of‑effect attacks

  • Only the top damage dealers get the best loot

  • Strategy tip: Coordinate hero cooldowns & buffs for max impact

Building & Training

Heroes Hall

  • Upgrade this to unlock more hero slots—more room for your dream team!

Training Hall

  • Spends $RAID to boost hero stats—Attack, Speed, Defense, Crit
  • Training time is 5 minutes per stats

🎮 Ready to Dive In?

Now that you know what Idle Raiders is all about, I’d love for you to give it a try! As a solo developer, your feedback is invaluable. Play through the game, test out the mechanics, and let me know what you think.

Any suggestions for improvements, new features, or bugs you encounter—feel free to share them! I’m always working to make the game better and your input helps shape its future.

Thanks for reading, and I can’t wait to hear what you think. Happy raiding!

👾 From your solo dev, @rhiaji

Join Discord Here

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idle-raiders-logo.png



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10 comments
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Good luck with the game. I assume you are designing it to work on mobile devices. That is the big market these days.

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Although i don't have any background in making mobile apps but will do my best to make it more user friendly for mobile even if it is a web game.

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It can work on the web, but I know there are challenges with small screens.

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Congratulations @idleraiders! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)

You received more than 10 upvotes.
Your next target is to reach 50 upvotes.

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(Edited)

Woot, congrats on launch! 😎 Excited to be part of the journey!
!PIZZA

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In my opinion, it is a mistake to not use Hive as the primary currency for Hive based game. And the Hives gained playing the game should not be easily returned to the player Hive account. This would prevent people that do not care about the game, but want only make money from the game. If the primary currency is not Hive and can be sold on the Hive Engine, its value will go down rapidly.
It is OK for the premium currencies to be Hive Engine based.

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That’s the problem I’m working on solving for the game. The first solution I have in mind is to restrict withdrawals until players meet specific requirements, such as owning certain heroes or reaching a certain level. If they don’t meet these criteria, they won’t be able to withdraw currency, make in-game transfers, or even receive currency from other players. This ensures that players are genuinely engaged in the game and encourages them to play actively.

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