MoonKarts Tightens Gameplay Strategy with New Fuel Rate Update

To prevent future excessive games by players, MoonKarts development team updates a very important technicality regarding fuel consumption - it is giving 10% increase every after 10 days played. This is to ensure players will have some Cap in daily playing.
One of the key features about this is to prevent excessive games. This revamp addresses a long-standing imbalance: players could previously grind unlimited matches for maximum rewards without consequence. The new system introduces a natural throttle—excessive matches quickly carry heavier fuel tax. In turn, players will need to balance run frequency with cost efficiency, choosing their races with greater consideration .
While nominal on paper, this escalation could notably inflate fuel expenses for high‑volume racers. The first spike, at +10%, may feel moderate. But as costs accumulate—20, 30, 40 games in—you’re staring at exponential rises. This discourages mindless grinding and, at the same time, could stabilize in‑game fuel value.

Overall, I think this gives an impact to a lot of players, especially to those having low fuel generation. This means that they can't play any more games while the accounts that holds a lot of fuels, they can readjust their setup in a such a way that it benefits them.
Do you think this is a good idea? For me, grinding unlimited matches is totally fine, they just need a refined technical upgrade with how the rank system, lobby, and other systems work. Overall, MoonKarts is definitely re defining the racing game on Hive blockchain.
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