The Qualities of Warwall Juggernaut
The Qualities of Warwall Juggernaut Happy Sunday to you all, how are you doing? What an exciting day and exciting splinterlands challenge. There are many conclave cards to talk about; and I will talk about Warwall Juggernaut
Warwall Juggernaut is a water summoner with fantastic ability. The first time I saw Warwall Juggernaut was a battle of lost magic rule. The rule simply means that "magic monsters are not allowed in the battle". The moment the battle was concluded, I watched the battle again and again. That was few hours when #conclavearcana was opened. Though I read the abilities of newly released cards, I forgot many of them until I saw them in battles. The moment I watched the battle that the opponent I was paired with use Warwall Juggernaut. That was then I realized how important the monster was and I was waiting for an opportunity to use it. Finally, when I had the opportunity to use it, I did not hesitate to use it. I used Warwall Juggernaut but lost the battle because I fought with a player that had higher monsters and summoners.
Specific Things About Warwall Juggernaut
The abilities: Warwall Juggernaut have 4 abilities, and the abilities are very good. They are: Reach ability: we all know the importance of this ability; monsters with reach ability can attack in the second position. Though, I used Warwall Juggernaut in the third position because of a rule given to me in this battle. Hence, the natural position of Warwall Juggernaut is second position. Armored Strike: Armor strike ability gives Warwall Juggernaut to attack twice in the battle. Endeavour to watch the battle, so that you can understand what I'm saying. Painforge: it gains +1 power each time when damaged by poison or burning or hit by an ally. Amplify: increases damage of retaliate, corrosive ward, magic reflect, return fire and thorns for all friendly units by 1. Does not stack.
Health: the health of Warwall Juggernaut makes me use it in the first position sometimes. Mostly, I used it in the second position when the mana given is more than 40. I have won many battles as a result of the presence Warwall Juggernaut in my lineup.
There were battles I engaged with, Warwall Juggernaut became difficult to eliminate as a result of high health. Hence, this monster is one of my best conclave monsters.
The armor: we all know that melee and ranged monsters damage armor before health. Therefore, Warwall Juggernaut’s armor helps to delay melee and ranged attacks to destroy it. There was a battle I fought, it was a lost magic battle. I used the combination of Warwall Juggernaut, Archer Koi and other monsters. As the armor of Warwall Juggernaut** was damaging, Archer Koi kept on repairing it. That was how I won many battles.
Click Here to watch a battle.
Monsters Arrangement
Ulundin Overseer
Splinter: Neutral ⚔️⚔️⚔️
Level: 1 ⭐
Ability: Flank
Speed: 1 ⚡
Health: 12 ❤️❤️❤️❤️❤️❤️♥️♥️♥️♥️♥️♥️
Armor 5 🪖🪖🪖🪖🪖
Attack: None
Mana: 11
With the look of things, Ulundin Overseer was the best in the first position due to the number of health and armor. I knew whatever strategy my opponent might used, Ulundin overseer would be a perfect monster in the first position.
Another reason I preferred Ulundin Overseer to other monsters in the first position was the health and armor. When I saw mana that was given to me, I knew that Ulundin Overseer would be good in this battle.
Moxian Rebel💧💧
Splinter: Neutral
Level: 1 ⭐
Ability: Weapon Training
Speed: 1 ⚡
Health: 1 ❤️
Armor 1 🪖
Attack: Magic
Mana: 4
We all know that Ulundin Overseer is a non-attacking monster. It was necessary for me to bring Moxian Rebel into this battle because of Ulundin Overseer. Moxian Rebel’s weapon training gave magic attack to Ulundin Overseer. That was the reason Ulundin Overseer was able to contribute in attacking the opponent's monsters. I believe if my opponent used **Moxian Like me, it would have been a tough battle
Warwall Juggernaut💧💧
Splinter: Water 💧💧💧
Level: 2 ⭐⭐
Ability: Reach and Armored Strike
Speed: 3 ⚡⚡⚡
Health: 10 ❤️❤️❤️❤️❤️❤️♥️♥️♥️❤️
Armor 2 🪖🪖
Attack: Melee
Mana: 9
Warwall Juggernaut was an incredible monster! In each round, Juggernaut attacked twice, and that was one of the reasons I like the monster.
Captain Fellblade💧💧
Splinter: Water 💧💧💧
Level: 1 ⭐
Ability: Sneak
Speed: 4 ⚡⚡⚡⚡
Health: 6 ❤️❤️❤️❤️❤️❤️
Attack: Magic and Melee
Mana: 8
Watching this battle, I realized that it is good to use magic monsters sometimes in superneak. Players often use melee monsters in super sneak rule. I have been paired up with players like that several times; that was the reason I used magic attack, and it worked perfectly for me.
Saltwater Mage
Splinter: Water💧💧💧
Level: 1 ⭐
Ability: Sneak
Speed: 2 ⚡⚡
Health: 5 ❤️❤️❤️❤️❤️
Attack: Magic
Mana: 8
There was one thing I did not do in this battle, I used more magic monsters. This gave me more opportunity to destroy my opponent's monsters. Saltwater Mage contributed to the elimination of Ulundin Overseer and the rest of the opponent’s monsters.
I placed it in the fifth position because I knew it would be difficult to eliminated Commander Slade
Commander Slade 💧💧💧
Splinter: Water💧💧💧
Level: 2 ⭐⭐
Ability: Enfeeble and Dodge
Speed: 5 ⚡⚡⚡⚡⚡
Health: 9 ❤️❤️❤️❤️❤️❤️♥️♥️♥️
Armor 5 🪖🪖🪖🪖🪖
Attack: Melee
Mana: 10
Placing Commander Slade in the last position was a strategic plan against melee monsters since it was a super sneak.
The supper sneak rule gives all melee monsters ability to sneak; since, it was sneak rule, and Commander Slade was important to protect my backline. At round one both Giant Alpine Skink and Great Bear Druid missed the attack at round one. If there were more melee monsters, that is how they would have missed the attack. Therefore, Commander Slade is one of the best monsters when super sneak is given.
Warwall Juggernaut can be used in first or second position; it also depends on the rules of the battle. Warwall Juggernaut can defend, attack and destroy.
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