Splinterlands Art Contest Week 366-Clay Golem
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Hello, fellow Splinterlands fans, I hope you're having a great day. Today I'm here to present a new drawing for the @splinterlands art contest. For this occasion, I decided to choose the Clay Golem, as it's a monster that caught my attention due to its usefulness when playing, being subtle against magical enemies, and not to mention its other ability that makes it faster and stronger with each attack it receives. Simply fascinating.
The story tells how clay golems are creatures that have lived in the caves of Crystal Peak since before the shattering. These creatures were created from primitive Khymian sorcery. They don't need to eat or sleep, as they don't require either, which leads them to be almost indestructible beings. The order better known as the Silver Shield is highly interested in these creatures due to their great resistance to magic.
Well, to start, I began by using warm, golden colors for the golem's body. Unlike the original Clay Golem design, which features a wet clay texture in shades of dark brown, light bronze, and light yellow, my reinterpretation makes it look like a luminous clay creature, almost as if it were made of clay combined with gold. I feel this change gives it a cleaner and more vibrant aesthetic, demonstrating its connection to the Splinter of Light, which it belongs to in the game.
The color palette I use gives it a glow, especially in areas where the clay seems to be melting or flowing. This not only makes it look like a living creature, but also reinforces what its story tells us: a creature that lives thanks to sorcery. The bright yellow eyes are another striking point, as they give it an intense gaze, very different from the more neutral expression of the original design.
The background I chose for the Clay Golem is very important. The ancient ruins, with dilapidated columns and broken stone arches, reflect a ruined past. The golem, standing there, seems like a guardian who must protect a forgotten temple once inhabited by those who created it. And the surrounding rubble gives it a more beautiful and nostalgic touch.
This background not only adds to the story, but also reinforces what is said in the story. Being a nearly indestructible creature, it was the only one standing. Its presence is still necessary for it, as it cares for what little remains. The vegetation sprouting among the rubble demonstrates how life, despite everything, continues.
My choice, as always, was the anime style, which gives the Clay Golem a more heroic presence. I made its body very muscular. Unlike the original design, which has a more slimy and monstrous body, my version has a more solid and tough body, as if it were a warrior hard to defeat, as its story goes.
The anime style allowed me to do a lot of things with his body: the way the clay flows through his body, his hand gestures, his one-legged stance, and his facial expression. This golem isn't just mindless brute force, but a sentient creature that knows what's happening in its environment and is capable of handling whatever comes its way.
The original Clay Golem from Splinterlands is a sturdy, slimy creature made of clay, with a clear function in the game: magic resistance and a great offensive response that boosts its speed and attack stats. The design conveys strength and durability worthy of a card as good as this one.
My version, on the other hand. It retains the muscles and imposing stance, but I added polish. The change in colors, background, and style make it more than just a battle card. It turns it into a true titan.
Step by step







Thanks for sharing! - @cieliss
