Splinterlands Art Contest Week 356-Creeping Ooze

Welcome to my blog.

Hello Splinterlands friends, I hope you're all well. Sorry for being inactive, I'm back to share with you a new anime-style drawing of one of the fascinating creatures of Splinterlands. The next digital illustration will be my entry for the art contest sponsored by @splinterlands. This time, it's Creeping Ooze.

According to history, the fiery mountain of Bren-Ha has been spewing lava and smoke for a long time, but lately, a small Creeping Ooze has emerged from its cracks. It's said to be unstoppable and absorb everything in its path, and it escaped from Mortis in a boat.

Now, I'll tell you a little about what I made. I illustrated a huge, slimy, green monster with red eyes and an open mouth that reveals it has no teeth and is a dark creature inside. As you can see, this creature previously absorbed four people who, although submerged in the slimy mass, still retained their weapons: three wield swords and one holds a shield. They attempted to fight this monster and, of course, failed to defeat it. The background is gloomy and cloudy, which intensifies the feeling that we find ourselves in a hopeless world, ruled by corruption and dark power.

The original Creeping Ooze is a more amorphous being, with a somewhat defiant face; it's a grotesque fusion of organic matter, bone, and sword. In contrast, my anime-style illustration is more centralized, more imposing in volume and structure. While the original Creeping Ooze looks more agile and stealthy, like... "A hunter hiding in the shadows," mine emanates the opposite: dominance, absorption, absolute control. It's as if they were two phases of the same entity: a more viscous, slippery, and stealthy form (the original Creeping Ooze), which has evolved into a colossal mass that devours everything in its path (my illustration).

The meaning also changes. In the original Creeping Ooze, its somewhat defiant facial expression conveys a creature that, apart from being agile, is somewhat intelligent, leading us to believe it possesses hidden knowledge. In my illustration, the trapped skeletons represent the souls of warriors—defeated warriors, perhaps even victims who will now sadly never live in peace, finding themselves anchored by the monster for eternity. This approach gives rise to a thoughtful message. Could this be the punishment for those warriors who kill innocents?

The anime style highlights the exaggerated expression of the eyes, the intensity of the red, and what the setting seeks to convey. This is not a simple monster, but a character with a story. The use of green on its body and red in its eyes creates a fearsome creature, as if venom and fury were contained within a single form. The way the skeletons are positioned as if emerging, still holding their weapons, suggests they were absorbed in the midst of battle. This could be the beginning of a story about how cruel warriors cross paths with a creature, waging a legendary battle, only to be absorbed and punished for all eternity.

My handling of the slime's shading and volume makes it monstrous. The lighting I implemented appears from within the creature, giving it an almost supernatural quality. I tried to focus on the mouth and eyes, to make the creature look more fearsome and terrifying. The skeletons were something I liked adding, both for how they appear in the slime and for what they can convey.

Finally, I would like to emphasize that, although my illustration has more additions than the original, it was a good challenge to have created a creature that, despite looking harmless, I managed to recreate it as a more imposing, formidable, unstoppable creature and, above all, something to be feared.

Step by step🎨

Creeping Ooze in its original version from the game card and the one I used as a reference to create my fan art.

Illustration created using Medibang Paint Pro software

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