Goof Troop π½ Through the Lens
I was bound to talk about this one sooner or later. If any of you read my Super Mario RPG piece, you will know that when I bought my SNES (when my parents bought it, but who's counting π ) it came with two games: Mario and Goof mother bleeping Troop.
This was my first SNES game, and as such it holds a near and dear place in my heart. It's probably the first game I ever finished front to back.
It has a certain charm that only well-made SNES games have, and while I haven't played it in decades, the experience is still fresh enough in my mind that I can still write an entire article about it. If that's not an endorsement for a game I don't know what is. π
Anyways, in this edition of Through the Lens π, we will take a look at a SNES classic at the height of the IP's popularity. Capcom's 1993 release: Goof Troop, Roll it! π½

π© UP TOP π©

Goof Troop was one of my first gaming experiences. I, of course, had others, but they were always on other people's consoles. This one was mine, and mine alone. π As such it stuck with me over 20 years later.
Phew, that's a long time. I don't think it is comparable to any other experience I've had. I'm still a young buck you see (kinda) and having this old of an experience is weird. I welcome these feelings with open arms, mind you. I'm just making a distinction that this $#!% holds a special place in my heart. β£οΈ
It's also a fun, well-made game. π Don't get it twisted, I've played a lot SNES game back in my day and they weren't all good or suit my taste. Like, Eye of the Beholder how did you even start that game? (just jokes people!)
So yeah, I'm not just throwing any old game I've played in this series. Just the good ones people! Just the good ones.......
π€ PRESENTATION π€

This game's style is your standard SNES affair. I'd say its artistic fidelity is slightly higher than titles released around the same time. But it's nothing mind-blowing. it ain't Chrono Trigger, ok? (I am so scared of making a Through the Lens of that game, you have no idea π ).
Same for the music and sound effects. Everything is serviceable to say the least. The game was obviously made by people who knew what they were doing. It wasn't some mindless cash-grab π€. Which, considering the property and that this is a licensed game, is a pleasant surprise. (just a form of expression people, the game's been out for 30 years I know it ain't no surprise give me a br-)
As for the story (wait, what?) there really isn't one per se. π There is... Goofy and Max get stranded on an island, they gotta beat the big bad pirate boss to escape. More or less. It doesn't follow the plot of any previous Goofy property, which it doesn't really need.
Goof Troop movie still kicks ass. Watch it! Or don't. What do I care?
As a last point of note, everything is clear and concise. The colors are well laid out so there is never confusion as to what's happening. Might seem like a little thing now, but back then this sort of thing was an issue in SNES games.
All in all, this game's presentation accomplished what it set out to do.
π€ GAMEPLAY π€

You can do two things in this game: throw things and kick things.

You can also fall to your death... there's that...
You can play as either Goofy or Max. Goofy is stronger, meaning you need 1 hit to kill someone - but Max is faster, allowing you to escape certain situations. Since the game is segmented between rooms, it allows for this measured gameplay where if you find yourself in a sticky situation you can just run away. Even though only a coward runs from a fight. π― In addition, the rooms reset their puzzle elements when you re-enter them.
How do you throw things? Simple, you pick up a throwable, aim by positioning your character, then use the same button to throw. You can also pick up items that have limited uses or kick-specific puzzle stones. Kicking things into enemies will damage them just as well as throwing something.

And that's just one input, the other is using your item. The beauty of only needing two inputs...
You can also play with both characters. In this mode, you are able to toss items between each other, and also harm each other (which, as a boy I thought was super dumb, but now I think it's genius π). The co-op mode is great fun, and I actually want to play it real bad right now. π
The game feels really streamlined and precise. You also have boss fights to transition between areas, of which there are a few. It has this certain flow that when you get it, you get it.
π LEGACY π

Only true SNES OGs remember this game. π
I actually have no idea of this game's actual reach, it seems to have left people with fond memories, but I'm not sure. There are certainly other SNES classics that have stuck with people more over the years. This one is definitely a diamond in the rough. π
While time will probably swallow this game whole, it will always be a piece of me. A vital part of my childhood that I will keep with me for... forever I guess.
Not every game needs to be this flashy spectacle that defines generations. Some games are just well-made games, ya know? Do you understand how hard it is to make a game? Trust your boy, it's hard. We should championship every successfully made game, cuz it's a triumph.
Especially when the game rocks as hard as this one. π
If anyone is high/drunk and bored with a buddy/significant other. And you wanna pass the time memorably: play this gameβοΈ And if you don't have a SNES lying around (π±) emulate it! You won't regret it. π
Shout-out to the πPIZZAπ gang, π€ gang. π€
π Follow me on my HIVE blog π
Peace and happy rock kicking! π
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