Final Astral Wars Tutorial

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(Edited)

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Welcome to the final tutorial of Astral Wars. Here, we are introduced to Structures and Attachments.
Structures are cards that stay on the field while providing a passive effect to mechs that meet their condition while on the field. They can buff, debuff, and do some other abstract things.

Attachments are cards that are equipped to mechs on the field to provide specific effects.
Some examples:

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This structure buffs up only your tank-type mechs on the field.

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This one debuffs all your opponent mechs. A truly sinister card, worthy of its name.

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Here, we have a different type of structure with its condition and effect

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This is one of my favorite attachment. It's like a buff. Fury allows you to attack twice per turn. I guess you understand why now hehehe😋

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I know what you must be thinking. Why would you want to summon a measly fish?? Perish that evil thought! A fish with protect helps a lot, especially when you get it every turn. You can sacrifice the fish using some other mech's effect for some truly wonderful combos!

This brings us to the end of the tutorial. I hope it helps anyone having difficulties!


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