Time Bandit withstand at Chapter 11
This time with Chapter 11 and I will be with modifiers as I have a kimit in cards to add or remove abilities so I have to choose well some cards to be able to pass this chapter and what encourages me so much is that I have few chapters away from completing this campaign and I would got some cards.
This battle has a rule which is Noxious Fumes where all units start the battle Poisoned and this is so challenging as I have to choose cards with good health that could withstand to the end of the battle and with battle modifiers things would be hard.
At first, your battles will all have the Standard modifier, which doesn’t change any rules or mechanics. But as you advance, you’ll not only see different modifiers, but more of them up to three per battle.
I have chosen 2 melee and one magic in between those cards and last cards was a range card with 3 range attack so it is brilliant to have such a team but as I have said the challenge would be with poison that would attack me every round and as you can see a got a victory and Time Bandit still the last one.