[ES/EN] 👊Winning with 🔥"Razi Clanktrap", 💥"Daigendark Hunter" and 🔥"Meriput Slinger" in 🔥"Going the Distance"
Fuente / Source
Estas imágenes han sido mezcladas por mà / These images have been mixed by me.
Saludos a toda la comunidad de "Hive Gaming", hoy pude ganar gracias a "Razi Clanktrap" que otorga "close range" a
mis unidades, luego conté con arqueros con excelente poder de ataque como "Daigendark Hunter" y "Meriput Slinger" que
despedazaron al tanque enemigo y al último enemigo.
Uso un team "Death" y me enfrente a un team "Water" jugado por "gggggsjv_lite", es una batalla de "mana 46" y con
todos los monstruos disponibles.
Greetings to the entire "Hive Gaming" community! Today I was able to win thanks to "Razi Clanktrap," which grants "close range" to my units. Then, I relied on archers with excellent attack power like "Daigendark Hunter" and "Meriput Slinger," who blew apart the enemy tank and the last enemy.
I used a "Death" team and faced a "Water" team played by "gggggsjv_lite." It was a "46 mana" battle with all available monsters.
Ruleset: "Going the Distance"
Esta regla de batalla establece que solo se pueden usar monstruos con ataque "ranged".
Se recomienda usar monstruos con "Close Range" y "Return Fire".
This battle rule states that only monsters with ranged attacks may be used.
It is recommended to use monsters with Close Range and Return Fire.
Uso un team "Death" con ataque "ranged"
Mi arconte es "Razi Clanktrap" que otorga "close range" a todos mis monstruos y "Painforge" solo a los que
compartan el linaje "Gnome".
Mi tanque es "Death Ranger" con "void armor", su excelente armadura recibirá ataques mágicos.
Su segundo monstruo es "Bristleborn Brigand", un "snipe" que ataca a la lÃnea de fondo enemiga.
Su tercer monstruo es "Chaos Lackey" con "dispel", neutralizará las mejoras del tanque enemigo.
I'm using a "Death" team with a "ranged" attack.
My archon is "Razi Clanktrap," which grants "close range" to all my monsters, and "Painforge" only to those that share the "Gnome" bloodline.
My tank is "Death Ranger," with "void armor." His excellent armor will absorb magic attacks.
His second monster is "Bristleborn Brigand," a snipe that attacks the enemy backline.
His third monster is "Chaos Lackey," with "dispel." It will neutralize the enemy tank's buffs.
![]() |
![]() |
![]() |
![]() |
Ubico un "true strike", un "sneak" y un "impede"
Aquà tengo a "New Sskah Drudge" con "true strike", una serpiente cuyo ataque no fallará.
Casi al final está "Daigendark Hunter", un "sneak" que atacará al último enemigo.
Y mi último monstruo es "Meriput Slinger" con "impede", posee gran poder de ataque y cada una de sus flechas reducirá
la velocidad del enemigo.
I place a "true strike," a "sneak," and an "impede"
Here I have "New Sskah Drudge" with "true strike," a snake whose attack will not miss.
Near the end is "Daigendark Hunter," a "sneak" that will attack the last enemy.
And my last monster is "Meriput Slinger" with "impede." It has great attack power, and each of its arrows will reduce the enemy's speed.
![]() |
![]() |
![]() |
Me enfrento a un team "Water" con ataque "ranged"
Su arconte es "Prophet Rosa" que otorga "shield" o +2 ataque "ranged" a uno de sus monstruos.
En la primera posición está "Drybone Bowdog" con poca salud y sin capacidad de atacar.
En la segunda posición está "Sultry Barmaid" con "ambush", realizará un ataque sorpresa al inicio del juego.
Aquà tiene a "Sultry Barmaid", un "snipe" neutral con "double strike", atacará a mi lÃnea de fondo con mucho Ãmpetu.
En medio tiene a "Mar Toren Seeker", otro "snipe" con "dodge", también lastimará a mi retaguardia y será muy ágil frente
a los ataques "ranged".
Casi al final está "Chaos Lackey" con "dispel", neutraliza las mejoras de mi tanque.
Y su último monstruo es "Mar Toren Trader", un dorado con ataque "ranged" pero muy lento.
I'm facing a "Water" team with a ranged attack.
Their archon is "Prophet Rosa," which grants a shield or +2 ranged attack to one of their monsters.
In the first position is "Drybone Bowdog," with low health and no attack ability.
In the second position is "Sultry Barmaid," with an ambush. It will launch a surprise attack at the start of the game.
Here is "Sultry Barmaid," a neutral snipe with double strike. It will attack my backline with great force.
In the middle is "Mar Toren Seeker," another snipe with dodge. It will also damage my rearguard and will be very agile against ranged attacks.
Almost at the end is "Chaos Lackey," with dispel. It neutralizes my tank's buffs.
And their last monster is "Mar Toren Trader," a golden monster with a ranged attack but very slow.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Ronda 1
"Death Ranger" somete a "Drybone Bowdog" que era un peso muerto.
"Nimbledook Ranger" logra abatir a "Bristleborn Brigand" gracias a su "double strike".
"Mar Toren Seeker" logra superar, muy fácilmente, a "Chaos Lackey" una de mis unidades más débiles.
Pero mis unidades no se quedan atrás y "Daigendark Hunter" aniquila a "Mar Toren Trader".
Luego "New Sskah Drudge" tumba a "Sultry Barmaid".
Ya tengo una unidad más y parece que tengo la ventaja.
Round 1
"Death Ranger" subdues "Drybone Bowdog," which was a dead weight.
"Nimbledook Ranger" manages to take down "Bristleborn Brigand" with its "double strike."
"Mar Toren Seeker" easily manages to overcome "Chaos Lackey," one of my weakest units.
But my units aren't far behind, and "Daigendark Hunter" annihilates "Mar Toren Trader."
Then "New Sskah Drudge" takes down "Sultry Barmaid."
I'm one more unit now, and it seems I have the advantage.
Ronda 2
"Meriput Slinger" realiza un certero ataque y derriba a "Sultry Barmaid".
Después "Daigendark Hunter" hace su jugada y somete a "Chaos Lackey".
Solo queda en pie "Mar Toren Seeker" pero sin chances de ganar.
Round 2
"Meriput Slinger" delivers a precise attack and knocks down "Sultry Barmaid."
Then "Daigendark Hunter" makes its move and subdues "Chaos Lackey."
Only "Mar Toren Seeker" remains standing, but with no chance of winning.
¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.
Mi estrategia dio resultados, el arconte "Razi Clanktrap" fue muy útil al conceder "close range" a mis monstruos
para que puedan atacar cuando lleguen a la primera posición.
Mi tanque "Death Ranger" estuvo genial al contener las flechas enemigas con su armadura, mientras que ubique unidades
con buen poder de daño atrás.
La próxima vez usaré un team "Life" con monstruos con ataque "ranged" y la habilidad "headwinds" que me permitirá
reducir el ataque "ranged" de enemigos.
Otra opción será usar criaturas con la habilidad "return fire" para poder devolver las flechas enemigas.
Espero encontrar alguna de lo contrario tendré que ir al mercado de tarjetas y comprar alguna.
Poseer monstruos con "armor" es genial y además tener un "repair" en nuestras filas aumentará la resistencia de estas
y por consiguiente ganaremos la batalla.
La habilidades "heal" y "tank heal" son bienvenidas, ubicar un tanque que se pueda sanar es excelente y tener detrás un
sanador para dar mayor aguante a nuestro tanque es fenomenal.
Pero si el enemigo posee "snipe", "sneak" o "opportunity", colocar un "taunt" acompañado de un "triage" frenará los dardos
enemigos por un tiempo.
Strategy work? What will you try differently next time?
My strategy paid off. Archon Razi Clanktrap was very helpful in granting close range to my monsters so they could attack when they reached the front position.
My tank, Death Ranger, was great at blocking enemy arrows with his armor, while I placed units with good damage output in the back.
Next time, I'll use a Life team with monsters with ranged attacks and the ability Headwinds, which will allow me to reduce enemy ranged attacks.
Another option would be to use creatures with the ability Return Fire to return enemy arrows.
I hope I can find one, otherwise I'll have to go to the card market and buy some.
Having monsters with armor is great, and having a Repair in our ranks will increase their durability, and consequently, we'll win the battle.
The "heal" and "tank heal" abilities are welcome. Placing a tank that can heal is excellent, and having a healer behind you to give your tank more staying power is phenomenal.
But if the enemy has "snipe," "sneak," or "opportunity," placing a "taunt" followed by a "triage" will temporarily stop the enemy's darts.vv
Si aún no juegas "Splinterlands", puedes registrarte con mi enlace. If you don't play "Splinterlands" yet, you can sign up with my link.
La traducción se hizo con / The translation was done with: Posted Using INLEO
https://translate.google.com/?hl=es
https://x.com/elcholitosanto/status/1930000819749040349
https://www.reddit.com/r/Splinterlands/comments/1l2mrd2/winning_with_razi_clanktrap_daigendark_hunter_and/
This post has been shared on Reddit by @elcholitosanto through the HivePosh initiative.
One of these days I'm going to try playing this game. I really like the design of the cards and all the effects, plus you can tell it's full of strategy.
Hi, strategy games are great.