[ES/EN] 👊Winning with 🔥"Night Reaper" and his 💥"Wingbreak" ability in ✅"Explosive Weaponry"

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Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy pude ganar gracias "Night Reaper" que esquivó los ataques físicos gracias a la habilidad "flying" y
su habilidad "wingbreak" le permitió cazar a los enemigos voladores.
Uso un team "Drake" "Death" y me enfrento a un team "Death" jugado por "esbat".
Es una batalla de "mana 56" y solo con los monstruos de los elementos "Water", "Death" y "Drake" disponibles.

Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I was able to win thanks to "Night Reaper," who dodged physical attacks with his "Flying" ability, and
his "Wingbreak" ability allowed him to hunt down flying enemies.
I'm using a "Drake" and "Death" team and facing a "Death" team played by "esbat."
It's a "56 mana" battle with only monsters of the "Water," "Death," and "Drake" elements available.


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✅Ruleset: "Explosive Weaponry"

Esta regla de batalla establece que todos los monstruos tendrán la habilidad "Blast".
La mejor estrategia es construir un equipo rápido con monstruos con "snipe", "sneak" y "opportunity".
En cuestiones defensivas será muy bueno tener "shield" o "void".

This battle rule states that all monsters will have the "Blast" ability.
The best strategy is to build a fast team with monsters that have "Snipe," "Sneak," and "Opportunity."
Defensively, it will be very useful to have "Shield" or "Void."


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✅Uso un team con ataque "melee" y mágico

Mi arconte "Kavor Skarn" otorga "+1 speed" a mis monstruos con linaje "Drakoshan".
Mi tanque es "Ulundin Overseer" con excelente salud y buena armadura, no posee ataque alguno será una gran barrera para
enemigos.
Mi segundo monstruo es "Redwyrm Dragon", un dragón con excelente salud y buena armadura, su habilidad "flying" le permite
ser muy ágil para los ataques físicos y será inmune al veneno gracias a su habilidad "immunity".
Mi tercer monstruo es "Sorrow Harvester", un elfo de muerte que reducirá la salud máxima de enemigos en -1 porque goza
de "weaken".

I use a team with melee and magic attacks.

My archon, Kavor Skarn, grants +1 speed to my Drakoshan lineage monsters.
My tank is Ulundin Overseer, with excellent health and good armor. It has no attack power, making it a great barrier for enemies.
My second monster is Redwyrm Dragon, a dragon with excellent health and good armor. Its Flying ability makes it very agile for physical attacks, and it's immune to poison thanks to its Immunity ability.
My third monster is Sorrow Harvester, a death elf that reduces the maximum health of enemies by 1 because it has Weaken.


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✅Ubico un sanador, un oportunista y un hechicero atrás

Aquí tengo a "Arachne Weaver", se encargará de sanar a todos sus amigos gracias a su habilidad "corrupted healing" pero
reducirá su salud máxima en -1 en cada ronda.
Casi al final tengo a "Dragon Egg Forager", un dragón que buscará acabar con el enemigo más débil.
Y mi último monstruo es "Night Reaper", un cazador volador de enemigos voladores a quienes hará 2 puntos más de daño
porque goza de "wingbreak".

I place a healer, an opportunist, and a sorcerer in the back.

Here I have "Arachne Weaver," who will heal all her friends thanks to her "corrupted healing" ability, but
her maximum health will be reduced by 1 each round.
Near the back, I have "Dragon Egg Forager," a dragon that will try to finish off the weakest enemy.
And my last monster is "Night Reaper," a flying hunter of flying enemies, to whom it will deal 2 more damage
because it has "wingbreak."


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✅Me enfrento a un team con ataque "melee" y mágico

Su arconte es "Lorkus" de rareza legendaria, se encargará de aumentar el ataque mágico y "melee" en +1;
además otorgó "life leech" y "affliction" a 2 de sus monstruos.
Su tanque es "Grimbardun Fighter", un dorado de "nivel 3", goza de gran poder físico y buena salud, su habilidad "shield"
le permite ser muy resistente para los ataques "melee" y "ranged"; mientras que su habilidad "Corrosive Ward" le permite
reducir la máxima armadura de su atacante en -2 cuando el enemigo use su poder "melee".
En la segunda posición está "Umbral Elemental" con "taunt", un hechicero que posee excelente salud y buena armadura,
morirá recibiendo todos los ataques.
En la tercera posición está "Chaos Jailer", un oportunista emboscador que atacará a mi unidad más débil y al comienzo del
juego realizará un ataque sorpresa.
En medio tiene a "Arachne Weaver" de "nivel 2", se encargará de sanar a todos sus colegas, pero reducirá su salud máxima
en -1 en cada ronda; también ha ganado "life leech" y "affliction" gracias a su arconte.
Casi al final tiene a "Shadowfey Sheik", un volador con "life leech" que ganará un punto más de vida cuando haga daño.
Y su último monstruo es "Helheim Demon", un dorado de "nivel 2" que goza de "flying" y "taunt";
estamos ante un demonio de muerte que será muy escurridizo para mis ataques físicos y morirá recibiendo todo el daño también;
además ha ganado "life leech" y "affliction" gracias a su arconte.

I'm facing a team with melee and magic attacks

Their archon is "Lorkus" of legendary rarity, who will increase magic and melee attack by +1;
he also grants "life leech" and "affliction" to 2 of their monsters.
Their tank is "Grimbardun Fighter," a level 3 gold monster with great physical power and good health. His "shield" ability
makes him very resistant to melee and ranged attacks; while his "Corrosive Ward" ability allows him to
reduce the maximum armor of his attacker by -2 when the enemy uses their melee power.
In the second position is "Elemental Threshold" with "taunt," a sorcerer with excellent health and good armor, who
will die from all attacks.
In third place is "Chaos Jailer," an opportunistic ambush monster that will attack my weakest unit and launch a surprise attack at the start of the game.
In the middle is "Arachne Weaver," a level 2 monster that will heal all its allies, but will reduce its maximum health by 1 each round. It has also gained "life leech" and "affliction" thanks to its archon.
Near the end is "Shadowfey Sheik," a flying monster with "life leech" that will gain one more hit point when it deals damage.
And its last monster is "Helheim Demon," a level 2 golden monster with "flying" and "taunt."
This is a death demon that will be very elusive to my physical attacks and will die taking all the damage.
It has also gained "life leech" and "affliction" thanks to its archon.


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✅Ronda 1

"Chaos Jailer" es el primero en atacar por ser un emboscador, "Sorrow Harvester" queda muy débil luego de su ataque sorpresa.
Ahora es el turno de "Night Reaper" que logra aniquilar a "Shadowfey Sheik" gracias a su habilidad "wingbreak" que le permite
hacer 2 puntos más de daño a unidades voladoras.
Luego "Chaos Jailer" se lanza contra mi "Sorrow Harvester" y logra acabar con sus puntos de vida al instante.

Round 1

"Chaos Jailer" attacks first, being an ambush attacker. "Sorrow Harvester" is left very weak after its surprise attack.
Now it's "Night Reaper's" turn, and he manages to annihilate "Shadowfey Sheik" thanks to his "Wingbreak" ability, which allows him to deal 2 more damage to flying units.
Then "Chaos Jailer" attacks my "Sorrow Harvester" and instantly wipes out its hit points.


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✅Ronda 2

"Dragon Egg Forager" ataca a "Umbral Elemental" pero no logra acabar con él, sin embargo, el "blast" logra fulminar a
"Chaos Jailer" quien se encontraba muy débil.
Luego "Umbral Elemental" dispara y deja muy débil a "Ulundin Overseer" pero el "blast" logra abatir a "Redwyrm Dragon"
quien es enviado al cementerio de monstruos.
Ahora "Grimbardun Fighter" se lanza contra mi hipopótamo que resiste pero el "blast" no tiene piedad con "Arachne Weaver"
quien es sacado de la arena.

Round 2

"Dragon Egg Forager" attacks "Elemental Threshold" but fails to finish it off. However, the blast manages to obliterate "Chaos Jailer," who was already very weak.
Then "Elemental Threshold" fires and leaves "Ulundin Overseer" very weak, but the blast manages to take down "Redwyrm Dragon," who is sent to the monster graveyard.
Now "Grimbardun Fighter" attacks my hippopotamus, who resists, but the blast shows no mercy to "Arachne Weaver," who is knocked out of the arena.


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✅Ronda 3

Nuevamente "Dragon Egg Forager" despliega su poder y el "blast" logra matar a "Arachne Weaver", el enemigo ya no podrá sanarse
más.
"Grimbardun Fighter" logra a abatir a "Ulundin Overseer" gracias a un potente ataque y el "blast" se lleva de encuentro a
"Dragon Egg Forager" quien fue muy útil en esta batalla.
Solo queda en pie "Night Reaper" y parece que está todo perdido porque el enemigo me supera en número.

Round 3

Once again, "Dragon Egg Forager" unleashes its power, and the blast manages to kill "Arachne Weaver." The enemy will no longer be able to heal.
"Grimbardun Fighter" manages to take down "Ulundin Overseer" with a powerful attack, and the blast also takes out "Dragon Egg Forager," who was very useful in this battle.
Only "Night Reaper" remains standing, and it seems all is lost because the enemy outnumbers me.


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✅Ronda 4

"Night Reaper" dispara a "Helheim Demon" quien resiste pero el "blast" alcanza a "Umbral Elemental" quien no puede
mantenerse en pie y cae abatido.
Ahora "Grimbardun Fighter" intenta golpear a "Night Reaper" pero su ataque falla.

Round 4

"Night Reaper" fires at "Helheim Demon," who withstands the blast, but it hits "Elemental Threshold," who is unable to stay on his feet and falls.
Now "Grimbardun Fighter" tries to strike "Night Reaper," but his attack misses.


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✅Ronda 5

"Night Reaper" es mi única esperanza y su ataque fulmina a "Helheim Demon".
"Grimbardun Fighter" intenta responder pero su ataque vuelve a fallar.

Round 5

"Night Reaper" is my only hope, and his attack obliterates "Helheim Demon."
"Grimbardun Fighter" tries to retaliate, but his attack fails again.


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✅Ronda 6

"Night Reaper" lanza su bola de poder y doblega a "Grimbardun Fighter".
Para sorpresa mía ganó la batalla gracias a la buena velocidad de mi único monstruo y su habilidad "wingbreak".

Round 6

"Night Reaper" unleashes its power ball and overwhelms "Grimbardun Fighter".
To my surprise, it won the battle thanks to the good speed of my only monster and its "wingbreak" ability.


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✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?

Mi estrategia dio resultados, mi tanque "Ulundin Overseer" fue una gran pared que frenó el ataque de enemigos por un tiempo.
Mientras que "Arachne Weaver" estuvo genial sanando a mis monstruos gracias a su habilidad "Corrupted Healing".
Después "Dragon Egg Forager" fue muy útil al atacar a los enemigos más débiles y logró que el "blast" hiciera mucho daño
a la línea de fondo rival.
Y "Night Reaper" fue la estrella porque logró hacer mucho daño a los enemigos voladores y al final esquivo
los embates de "Grimbardun Fighter" para alzarse con la victoria final.

La próxima vez usaré un team "Earth", mi arconte será "Kaylia Silverleaf" porque reducirá el ataque mágico de enemigos en -1
y otorgará "execute" a todos mis elfos.
Mi tanque será "Endless Ape" porque goza de excelente salud y su habilidad "scavenger" le permite ganar 1 punto más de vida
cuando algún monstruo muera.
Mi segundo monstruo será "Quilliun Legionary", un arquero con buena flecha que goza de excelente salud, será capaz de seguir
atacando cuando alcance la primera posición porque posee "close range".
Mi tercer monstruo será "Anachron Bolter" porque tiene 2 tipos de ataque y se encargará de reducir el ataque "ranged" de
enemigos en -1 gracias a su habilidad "headwinds".
Aquí colocaré a "Thanalorian Blade", un oportunista que se lanzará contra el enemigo más débil y como es un elfo ganará
"execute".
Casi al final invocaré a "Thanalorian Archer" para que proteja la línea de fondo con su habilidad "lookout" que le permite
reducir el daño en -1 de sus amigos más cercanos de ataques de ninjas, francotiradores, oportunistas o emboscadores.
Y mi última unidad será "Blackmoor Wild Elf", un elfo que se mantendrá oculto hasta alcanzar la primera posición.

Strategy work? What will you try differently next time?

My strategy worked. My tank, "Ulundin Overseer," was a great wall that stopped the enemy attack for a while.
Meanwhile, "Arachne Weaver" was great at healing my monsters thanks to her "Corrupted Healing" ability.
Then, "Dragon Egg Forager" was very useful in attacking the weaker enemies and ensured that the "blast" dealt a lot of damage to the opposing backline.
And "Night Reaper" was the star because he managed to deal a lot of damage to flying enemies and in the end, he dodged the attacks of "Grimbardun Fighter" to secure the final victory.

Next time I'll use an "Earth" team. My archon will be "Kaylia Silverleaf" because she will reduce the magic attack of enemies by -1 and grant "execute" to all my elves. My tank will be "Endless Ape" because it has excellent health and its "scavenger" ability allows it to gain 1 more hit point when a monster dies.
My second monster will be "Quilliun Legionary," an archer with a good arrow who also has excellent health. It will be able to continue attacking when it reaches the first position because it has "close range."
My third monster will be "Anachron Bolter" because it has two types of attack and will reduce the ranged attack of enemies by 1 thanks to its "headwinds" ability.
Here I will place "Thanalorian Blade," an opportunist who will charge at the weakest enemy, and since it is an elf, it will gain "execute."
Near the end, I will summon "Thanalorian Archer" to protect the backline with its "lookout" ability, which allows it to reduce the damage of its closest allies by 1 from attacks by ninjas, snipers, opportunists, or ambush attackers. And my last unit will be "Blackmoor Wild Elf", an elf who will remain hidden until reaching first position.


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