[ES/EN] 👊Winning with 🔥"flank" and 💥"opportunity" in 🔥"Counterspell" and 💥"Fire & Regret"

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Estas imágenes han sido mezcladas por mí / These images have been mixed by me.

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Saludos a toda la comunidad de "Splinterlands", hoy gane gracias a la gran salud de "Ulundin Overseer", además otorgó
"reach" a "Grimbardun Fighter" que logro atacar desde la segunda posición y mis 2 "opportunity" neutrales, me refiero a
"Vengeful Monk" y "Mad Ogre Anarchist" lograron destruir la línea de fondo enemiga.
Uso un team "Life" y me enfrente a un team "Life" también jugado por "t3chxy",
es una batalla de "mana 48" y sin los monstruos "Death" disponibles.

Greetings to the entire "Splinterlands" community. Today I won thanks to the high health of "Ulundin Overseer." It also granted "Reach" to "Grimbardun Fighter," which managed to attack from second position. My two neutral "Opportunities," "Vengeful Monk" and "Mad Ogre Anarchist," managed to destroy the enemy backline.
I used a "Life" team and faced a "Life" team also played by "t3chxy."
It was a "48 mana" battle without any "Death" monsters available.


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Ruleset: "Counterspell"

La regla de batalla "Counterspell" hace todos los monstruos tengan la habilidad "Magic Reflect",
lo que permite devolver el daño mágico lanzado. Por lo tanto no escogeré monstruos mágicos en mi alineación
para que esta regla de combate no me afecte, solo monstruos cuerpo a cuerpo o arqueros en mi equipo.
Las unidades mágicas con "Reflection Shield" no son afectadas por los ataques mágicos reflejados.
Y si usamos la habilidad "amplify" el daño de la magia reflejada aumentará.

The "Counterspell" battle rule gives all monsters the "Magic Reflect" ability,
which allows them to reflect magic damage dealt. Therefore, I won't choose any magic monsters in my lineup
so that this combat rule won't affect me; only melee monsters or archers in my team.
Magic units with "Reflection Shield" aren't affected by reflected magic attacks.
And if we use the "Amplify" ability, the reflected magic damage will increase.


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Ruleset: "Fire & Regret"

Esta regla establece que todos los monstruos tienen la habilidad "Return Fire", permitiendo que devuelvan el fuego de
los ataques "ranged". Esto significa que no nos conviene usar monstruos con ataque "ranged".
Nuestro equipo debe estar formado por monstruos mágicos o con ataque "melee".
Para la defensa debemos usar "void", "shield" y "silence".
La habilidad "amplify" incrementará el daño.

This rule states that all monsters have the "Return Fire" ability, allowing them to return fire from ranged attacks. This means that we shouldn't use monsters with ranged attacks.
Our team must be made up of magic monsters or melee monsters.
For defense, we must use "Void," "Shield," and "Silence."
The "Amplify" ability will increase damage.


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Uso un team "Life" con full ataque "melee"

Mi arconte es "Bella Ratajowlski" que otorga "Deflect" a todos mis monstruos, ahora serán inmune al "thorns", "return fire"
y "magic reflect". Además si comparten el linaje "Ulund" ganarán "shield".
Mi tanque es "Ulundin Overseer", un neutral con "flank" que otorgará "reach" a "Grimbardun Fighter" que ahora podrá
lanzar ataques desde la segunda posición, este monstruo neutral posee "shield" y será muy resistente a los ataques "melee" y
"ranged". Aquí tengo a "Nimbledook Explorer" con "protect", otorga "+2 armor" a todos sus colegas.

I'm using a "Life" team with a full melee attack.

My archon is "Bella Ratajowlski," which grants "Deflect" to all my monsters. They'll now be immune to Thorns, Return Fire, and Magic Reflect. Additionally, if they share the "Ulund" bloodline, they'll gain "Shield."
My tank is "Ulundin Overseer," a neutral monster with "Flank," which grants "Reach" to "Grimbardun Fighter," which can now launch attacks from second position. This neutral monster has "Shield" and will be highly resistant to melee and ranged attacks. Here, I have "Nimbledook Explorer" with "Protect," which grants "+2 Armor" to all its companions.


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Ubico 3 "opportunity" atrás

Mi cuarto monstruo es "Vengeful Monk", un neutral con "opportunity" que atacará al enemigo más débil.
Casi al final está "Mad Ogre Anarchist", otro "opportunity" que se lanzará contra el enemigo más endeble.
Y mi última unidad es "Ulundin Regulator", un "opportunity" con "true strike", su ataque no fallará cuando
se lance contra la unidad enemiga más débil.

I place 3 Opportunities at the back.

My fourth monster is "Vengeful Monk," a neutral monster with Opportunity that will attack the weakest enemy.
Near the end is "Mad Ogre Anarchist," another Opportunity that will charge at the weakest enemy.
And my last unit is "Ulundin Regulator," an Opportunity with True Strike. Its attack won't miss when it charges at the weakest enemy unit.


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Me enfrento a un team "Life" con ataque "melee" y mágico

Su arconte es "Incessant Sage" que otorga "+1 armor" a todos sus monstruos.
Su tanque es "Grimbardun Fighter" con "shield", será muy resistente a los ataques físicos y goza de un excelente poder de daño.
En la segunda posición tiene a "Janni Rebel" con ataque mágico e "inspire", aumentará el ataque "melee" de sus amigos.
En la tercera posición está "Vengeful Monk", un "opportunity" que atacará a mi unidad más débil.
En medio está "Olivia of the Brook", un épico con "opportunity" que posee 2 tipos de ataque, se lanzará contra
el más débil de los míos.
Casi al final tiene a "Sherringham Logger", un "sneak" que atacará a mi último monstruo.
Y su último monstruo es "Nimbledook Explorer" con "protect", otorgará "+2 armor" a sus camaradas.

I'm facing a "Life" team with melee and magic attacks.

Their archon is "Incessant Sage," which grants +1 armor to all their monsters.
Their tank is "Grimbardun Fighter" with "Shield," which will be highly resistant to physical attacks and has excellent damage output.
In second place, they have "Janni Rebel," with magic attacks and "Inspire," which will boost their teammates' melee attacks.
In third place is "Vengeful Monk," an "Opportunity" that will attack my weakest unit.
In the middle is "Olivia of the Brook," an epic with "Opportunity" that has two attack types and will charge at my weakest unit.
Near the end, they have "Sherringham Logger," a sneak attack that will attack my last monster.
And his last monster is "Nimbledook Explorer" with "protect", it will grant "+2 armor" to his comrades.


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Ronda 1

"Olivia of the Brook" ha recibido su propio ataque debido a "counterspell" y está a punto de caer.
Sin embargo mi "Nimbledook Explorer" también está muy débil debido a los ataques de los "opportunity" enemigos y
en la próxima ronda sucumbirá.

Round 1

"Olivia of the Brook" has taken its own attack due to "Counterspell" and is about to fall.
However, my "Nimbledook Explorer" is also very weak due to the enemy "Opportunity" attacks and will succumb in the next round.


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Ronda 2

"Olivia of the Brook" ataca a mi "Nimbledook Explorer" pero su ataque regresa a ella y es aniquilada.
Luego "Vengeful Monk" se lanza contra mi indefenso "Nimbledook Explorer" y lo somete muy fácil.

Round 2

"Olivia of the Brook" attacks my "Nimbledook Explorer," but its attack returns to her and she is destroyed.
Then "Vengeful Monk" launches itself at my defenseless "Nimbledook Explorer" and easily subdues it.


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Ronda 3

"Mad Ogre Anarchist" realiza su feroz ataque y derriba al "Nimbledook Explorer" enemigo por completo.
Pero después "Sherringham Logger" se lanza contra "Ulundin Regulator" y mi guerrero con "shield" es enviado a la tumba.

Round 3

"Mad Ogre Anarchist" launches its ferocious attack and completely knocks out the enemy "Nimbledook Explorer."
But then "Sherringham Logger" launches itself at "Ulundin Regulator," and my shield-wielding warrior is sent to his grave.


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Ronda 4

"Mad Ogre Anarchist" de nuevo se dispone a realizar su ataque y esta vez la víctima es "Janni Rebel", su muerte perjudica
a sus colegas porque ahora el ataque "melee" de ellos disminuye y por lo tanto su poder de daño.

Round 4

"Mad Ogre Anarchist" once again prepares to launch his attack, and this time the victim is "Janni Rebel." His death harms his colleagues because their melee attacks are now diminished, and therefore their damage output is reduced.


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Ronda 5

"Vengeful Monk" es el encargado de someter a "Grimbardun Fighter", un enemigo muy difícil por poseer "shield".

Round 5

"Vengeful Monk" is tasked with subduing "Grimbardun Fighter," a very difficult enemy due to its shield.


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Ronda 6

"Mad Ogre Anarchist" sigue en racha y ahora se encarga de neutralizar a "Vengeful Monk",
solo queda en pie "Sherringham Logger" que logra abatir a "Ulundin Overseer" pero no tendrá chances de ganar.

Round 6

"Mad Ogre Anarchist" continues its streak and is now tasked with neutralizing "Vengeful Monk."
Only "Sherringham Logger" remains standing, and it manages to take down "Ulundin Overseer," but it won't have a chance of winning.


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¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?.

Mi estrategia dio resultados, seleccionar solo monstruos con ataque "melee" me permitió eludir las desventajas de las
reglas de batalla y así prevenir cualquier debilidad.
Después mi tanque "Ulundin Overseer" fue una verdadera pared que solo pudo ser derribada en la última ronda,
además otorgó "reach" a mi segunda unidad que logró hacer mucho daño al tanque enemigo.
Y mis "opportunity" fueron muy eficaces al cazar al enemigo más débil, logrando aniquilar las amenazas de la línea trasera.

La próxima vez usaré un team "Fire" con full ataque "melee", usare monstruos con la habilidad "sneak" y "opportunity"
para que puedan someter a los enemigos más peligrosos de la retaguardia y luego acabar con los tanques poco a poco.

Strategy work? What will you try differently next time?

My strategy paid off. Selecting only melee-based monsters allowed me to circumvent the disadvantages of the battle rules and thus prevent any weaknesses.
Then, my Ulundin Overseer tank was a real wall that could only be taken down in the final round.
It also granted reach to my second unit, which managed to do a lot of damage to the enemy tank.
And my opportunity units were very effective in hunting down the weakest enemy, successfully annihilating the threats in the rear line.

Next time, I'll use a Fire team with a full melee attack, using monsters with the sneak and opportunity abilities so they can subdue the most dangerous enemies in the rear line and then slowly take out the tanks.


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Thanks for publishing the video and for analyzing the battle. This really helps the game to gain more attention on major web2 platforms like YouTube.

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