[ES/EN] 👊Winning with 🔥"Corrupted Healing", 💥"taunt" and 🔥"bloodlust" in ✅"Aren't You Entertained?"

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Saludos a toda la comunidad de #Splinterlands, hoy pude ganar gracias a "Ulundin Overseer" porque otorgó reach a
"Tatiana Blayde" quien logró hacer mucho daño desde la segunda posición.
Use un team "Drake" "Death" y me enfrente a un team "Life" jugado por "jokil" y solo sin los elementos
"Water" y "Earth" disponibles.

Greetings to the entire #Splinterlands community, today I was able to win thanks to "Ulundin Overseer" because he granted reach to
"Tatiana Blayde," who managed to deal a lot of damage from second position.
I used a "Drake" "Death" team and faced a "Life" team played by "jokil" and without the "Water" and "Earth" elements available.


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Ruleset: "Armored Up"

Esta regla de batalla establece que todas las unidades tendrán "+2 armor".
Debemos usar "void armor" para ralentizar los ataques mágicos y como el oponente hará lo mismo debemos usar "Shatter" o "Piercing" para destruir el "armor" del enemigo.

This battle rule states that all units will have "+2 armor."
We must use "void armor" to slow magical attacks, and since the opponent will do the same, we must use "Shatter" or "Piercing" to destroy the enemy's armor.


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Ruleset: "Equalizer"

Esta regla establece que todos los monstruos tendrán la salud del monstruo con la salud más alta.
Se recomienda no usar monstruos con HP alto.
En lo posible debemos tener un "tank heal" atrás.
Sería muy útil tener monstruos con "Thorns" o un invocador que nos de esta habilidad como lo es "Mylor Crowling".
Para la defensa podemos usar "Triage" en nuestro equipo.

This rule states that all monsters will have the health of the monster with the highest health.
It is recommended not to use monsters with high HP.
If possible, we should have a "tank heal" at the back.
It would be very useful to have monsters with "Thorns" or a summoner that gives us this ability, such as "Mylor Crowling."
For defense, we can use "Triage" on our team.


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Ruleset: "Are You Not Entertained"

Esta regla de batalla nos permite usar un monstruo "gladius" en nuestro team.
Podremos usar 2 monstruos "gladius" si usamos un invocador que nos permita usar otro "gladius".

This battle rule allows us to use a Gladius monster in our team.
We can use two Gladius monsters if we use a summoner that allows us to use another Gladius.


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Uso un team con ataque mixto

Mi arconte es "Kavor Skarn" que otorga "+1 speed" a alguna unidad con linaje "Drakoshan".
Mi tanque es "Ulundin Overseer" con gran salud y buena armadura pero sin ataque, su habilidad "flank" le permite
otorgar "reach" a "Tatiana Blayde", un monstruo "gladius" con 2 tipos de ataque, su habilidad "close range" le permite
atacar desde la primera posición y cuando aniquile a algún enemigo se volverá más fuerte.
Mi tercer monstruo es "Night Reaper", un hechicero con "flying", será capaz de esquivar los ataques físicos con más facilidad, su habilidad "wingbreak" le permite hacer más daño a enemigos con "flying".

I'm using a mixed attack team

My archon is "Kavor Skarn," who grants +1 speed to any Drakoshan bloodline unit.
My tank is "Ulundin Overseer," with high health and good armor but no attack. His "flank" ability allows him to
grant "reach" to "Tatiana Blayde," a "gladius" monster with two attack types. His "close range" ability allows him to
attack from the first position, and when he annihilates an enemy, he'll become stronger.
My third monster is "Night Reaper," a sorcerer with "flying." He'll be able to dodge physical attacks more easily. His "wingbreak" ability allows him to deal more damage to flying enemies.


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Ubico un "taunt", un "flying" y un "corrupted healing" atrás

Aquí tengo este demonio con cuernos, se trata de "Helheim Demon", su habilidad "flying" le permite ser muy escurridizo frente
a los ataques "melee" y "ranged", además su habilidad "taunt" atraerá todos los ataques y será el primero en morir.
Casi al final está "Redwyrm Dragon", un dragón con "flying", será muy ágil frente a los ataques físicos y su habilidad
"immunity" lo protege del veneno.
Y mi último monstruo es "Arachne Weaver" con "corrupted healing", se encargará de sanar a mis monstruos pero reducirá
su salud máxima en cada ronda.

I place a "taunt", a "flying", and a "corrupted healing" at the back.

Here I have this horned demon, the "Helheim Demon." Its "flying" ability allows it to be very elusive against melee and ranged attacks. Its "taunt" ability will attract all attacks, making it the first to die.
Almost at the end is the "Redwyrm Dragon," a dragon with "flying" ability. It will be very agile against physical attacks, and its "immunity" ability protects it from poison.
And my last monster is the "Arachne Weaver" with "corrupted healing." It will heal my monsters but will reduce its maximum health each round.


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Me enfrento a un team "Life" con ataque mixto

Su arconte es "Avina of the Wolf", otorgará "+2 speed" a 2 de sus monstruos o "heal" a uno de ellos.
Su tanque es "Bera Dallin", una unidad legendaria con "taunt", morirá recibiendo todo el daño y su habilidad "armored strike"
le permite realizar un ataque físico mientras tenga armadura.
En la segunda posición está "Marisol Contuma", una unidad "gladius" con increíble poder de ataque, su habilidad "reach" le
permite hacer mucho daño desde la segunda posición.
En la tercera ubicación está "Janni Rebel", su habilidad "inspire" le permite aumentar el ataque "melee" de sus monstruos.
En medio está "Captain Katie", una unidad "gladius" con "bloodlust", cuando aniquile a un enemigo ganará más poder.
Casi al final tiene a "Calabash Sage", un gran arquero cuya habilidad "shield" le permite ser muy resistente a los ataques
físicos. Y su último monstruo es "Meriput Magician" que se encargará de sanar a su tanque.

I'm facing a "Life" team with a mixed attack.

Their archon is "Avina of the Wolf." She'll grant +2 speed to two of their monsters or heal one of them.
Their tank is "Bera Dallin," a legendary unit with "taunt." She'll die taking full damage, and her "armored strike" ability allows her to perform a physical attack while armored.
In second place is "Marisol Contuma," a gladius unit with incredible attack power. Her "reach" ability allows her to deal massive damage from second place.
In third place is "Janni Rebel." Her "inspire" ability allows her to boost her monsters' melee attacks.
In the middle is "Captain Katie," a gladius unit with "bloodlust." When she kills an enemy, she'll gain more power.
Near the end, he has "Calabash Sage," a great archer whose "Shield" ability makes him highly resistant to physical attacks. And his last monster is "Meriput Magician," which will heal his tank.


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Ronda 1

"Ulundin Overseer" ha perdido su armadura, mientras que "Bera Dallin" sigue muy sólido.
Atrás mi "Helheim Demon" todavía tiene mucha salud para resistir otra ronda de fuego enemigo.

Round 1

"Ulundin Overseer" has lost his armor, while "Bera Dallin" is still very solid.
Behind him, my "Helheim Demon" still has plenty of health to withstand another round of enemy fire.


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Ronda 2

"Calabash Sage" lanza su potente flecha y deja con un solo punto de vida a mi "Helheim Demon" que está a punto de caer.

Round 2

"Calabash Sage" fires his powerful arrow, leaving my "Helheim Demon" with only one life point, as he's about to fall.


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Ronda 3

"Night Reaper" se encarga de abatir a "Bera Dallin" que sucumbe ante mi bola mágica llena de fuego.
Pero mi "Meriput Magician" lanza su bolita de fuego y logra matar a mi "Helheim Demon" quien es enviado de vuelta al infierno.

Round 3

"Night Reaper" takes charge of taking down "Bera Dallin," who succumbs to my fire-filled magic ball.
But my "Meriput Magician" throws his fireball and manages to kill my "Helheim Demon," who is sent back to hell.


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Ronda 4

"Marisol Contuma" llega a la primera ubicación y se encarga de someter a mi "Ulundin Overseer" quien fue una gran barrera
para enemigos. Ahora "Tatiana Blayde" llega a la primera posición.

Round 4

"Marisol Contuma" reaches the first position and subdues my "Ulundin Overseer," who was a great barrier
for enemies. Now "Tatiana Blayde" reaches the first position.


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Ronda 5

"Night Reaper" sigue indomable y ahora se encarga de mandar al cementerio de monstruos a "Marisol Contuma", una unidad
"gladius" muy peligrosa que ahora ha dejado de ser una amenaza.
"Calabash Sage" tiene la oportunidad de lastimar a mi "Tatiana Blayde" pero el ataque falla el blanco.

Round 5

"Night Reaper" remains untamed and is now tasked with sending "Marisol Contuma," a very dangerous "gladius" unit that is no longer a threat, to the monster graveyard.
"Calabash Sage" has a chance to damage my "Tatiana Blayde," but the attack misses the target.


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Ronda 6

"Tatiana Blayde" se encuentra muy débil pero "Janni Rebel" tiene solo 2 puntos de vida y parece que no aguantara más tiempo
en la primera ubicación.

Round 6

"Tatiana Blayde" is very weak, but "Janni Rebel" has only 2 HP and doesn't seem like she can hold out any longer in the first location.


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Ronda 7

"Tatiana Blayde" es la unidad más veloz de la arena y logra abatir a "Janni Rebel", esto le permite a mi unidad "gladius"
ganar más poder, justo a tiempo porque estaba muy débil.
"Calabash Sage" nuevamente intenta lastimar a mi tanque con su gran flecha pero falla el blanco por ser muy lenta.

Round 7

"Tatiana Blayde" is the fastest unit in the arena and manages to take down "Janni Rebel," allowing my "Gladius" unit
to gain more power, just in time because it was very weak.
"Calabash Sage" again tries to hurt my tank with its large arrow but misses the target because it's too slow.


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Ronda 8

"Night Reaper" no tiene piedad y saca del juego a "Captain Katie", otra unidad "gladius" muy peligrosa.
Ahora "Calabash Sage" llega a la primera posición pero no será capaz de atacar por no contar con la habilidad "close range".
La batalla está ganada aunque faltan algunas rondas, el enemigo no tiene poder de ataque suficiente para luchar
por la victoria, además mi superioridad de unidades es evidente.

Round 8

"Night Reaper" shows no mercy and takes out "Captain Katie," another very dangerous "gladius" unit.
Now "Calabash Sage" reaches the first position but won't be able to attack because it doesn't have the "close range" ability.
The battle is won, although there are still a few rounds left. The enemy doesn't have enough attack power to fight for victory, and my unit superiority is evident.


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¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?

Mi estrategia dio resultados, "Arachne Weaver" fue de gran utilidad al sanar a mis unidades en cada ronda,
esto permitió que mi "Ulundin Overseer" durará más tiempo en la primera posición.
También "Helheim Demon" resistió más tiempo y contuvo el ataque enemigo gracias a su habilidad "taunt" y "flying".
Mientras que "Night Reaper" estuvo increíble haciendo mucho daño al tanque enemigo con su excelente poder mágico.
"Tatiana Blayde" estuvo a punto de morir pero su habilidad "bloodlust" le permitió resistir.

La próxima vez usaré un team "Earth", mi arconte será "Kaylia Silverleaf" que reducirá el ataque mágico de enemigos y otorgará
"execute" a todos mis elfos para que puedan rematar a los enemigos más débiles.
Mi tanque será "Ulundin Overseer" que otorgará "reach" a "Quora Towershead" que ahora podrá atacar desde la segunda posición
y si elimina a algún enemigo se volverá más fuerte.
Luego ubicare a "Thanalorian Blade", un oportunista que atacará al enemigo más débil y como es un elfo ganará "execute".
Además colocaré a "Blackmoor Wild Elf", un elfo que se mantendrá oculto hasta que llegue a la primera posición y también
ganará "execute".

Strategy work? What will you try differently next time?

My strategy paid off. "Arachne Weaver" was very useful by healing my units each round,
this allowed my "Ulundin Overseer" to last longer in the first position.
"Helheim Demon" also held out longer and held off the enemy attack thanks to its "taunt" and "flying" abilities.
Meanwhile, "Night Reaper" was incredible, dealing massive damage to the enemy tank with its excellent magic power.
"Tatiana Blayde" was nearly killed, but her "Bloodlust" ability allowed her to resist.

Next time, I'll use an "Earth" team. My archon will be "Kaylia Silverleaf," who will reduce the enemies' magic attack and grant "execute" to all my elves so they can finish off the weaker enemies.
My tank will be "Ulundin Overseer," who will grant "reach" to "Quora Towershead," who can now attack from the second position,
and if she eliminates any enemies, she will become stronger.
Next, I'll place "Thanalorian Blade," an opportunist who will attack the weakest enemy. Since he's an elf, he'll gain "execute."
I'll also place "Blackmoor Wild Elf," an elf who will remain hidden until he reaches first position and will also gain "execute."


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Helheim Demon and Arachne Weaver is also one of my favorite strategies! Especially paired with Lorkus, really strong.

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Hello, I hope to be able to use "Lorkus" in my team very soon.

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His price is high, but it is really worth it.

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Without a doubt, the card that made the difference here was Arachne Weaver, which healed the entire team as many times as necessary. It's interesting how that card makes a huge difference starting at level 1. Great battle, cheers.
!BBH

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Hi, "Arachne Weaver" is very useful at healing her teammates, even though it reduces maximum health each round.

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