RE: SPS DAO Proposal - Survival Test

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Has the amount of dev work been discussed with the team? Changing the structure of rewards, cooldowns dependent on levels, floor levels for cards, storing CP for season etc, none of this has been done before has it? A question for the town hall I suppose.

I do want to see survival mode succeed but if the amount of dev time would be better used elsewhere in the game then perhaps it should not survive. I don’t want to be short sighted though and as a mode to give value to older cards perhaps it just something we revisit when dev time on adding things to attract new players is not as important.



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