Damour's weekly breakdown of the Battle mage secrets

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Damour's weekly breakdown of the Battle mage secrets

CHALLENGE RULES

RULESET: Melee Mayhem

Description:

Melee Mayhem.png

Melee units can attack from any position.

  • Prime use case for melee units with Bloodlust.
  • Abilities take precedence where targeting is concerned.
  • Make sure to bring a dispel in case your opponent uses Bloodlust/Martyr
  • If you have melee monsters in the back-line with Sneak or Opportunity, those abilities take precedence.
  • Select a summoner that increases melee attack or a summoner that reduces melee attack of enemies
  • Abilities that will help during this ruleset are Shield, Thorns, Inspire, Blast, Retaliate
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Ruleset Nerfs

Rulesets that don't supportReasons
Unprotected.pngUnprotectedTakes away the void armor counter. You could go with speed as the winning option here.

Ruleset Buffs

Rulesets that supportReasons
Armored up.pngArmored upHaving high armor will help you absorb some extra damage.
Holy Protection.pngHoly ProtectionDivine shield will protect you from one source of damage.
Up to eleven.pngUp to elevenThis ability works so well with this ruleset Thorns hurts a lot unless your opponent brings reflection shield

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Monsters breakdown
Buffs

reflection shield.pngReflection Shield
This ability directly counters the effect of the Thorns ability.

Blast.pngBlast
Getting free extra damage to adjacent monsters with every hit who doesn't like free damage

inspire.pngInspire
+1 extra damage for each of your melee monsters per hit. If you bring 6 melee that is 6 extra damage per turn.

shield.pngShield
Shield reduces the damage from melee or ranged attacks.

repair.pngRepair
Having the repair ability allows you to repair the armor of your monsters.

protect.pngProtect
Having high armor will help you absorb some damage. Protect ability can give you two additional armor while the Repair ability will help you regain your damaged armor.

Nerfs

thorns.pngThorns
Every time you opponents hit you they take 2 damage ( +1 extra if you bring an Amplify)

retaliate.pngRetaliate
Chance of striking back at your attacker during their turn.

dispel.pngDispel
If your opponent happened to bring along a bloodlust or Martyr buff champ this is the ideal counter for taking care of those extra beefed up monsters

headwinds.pngdemoralize.pngsilence.pngHeadwinds/Demoralize/Silence
You can still survive longer if you can reduce the damage from the opponent's attack. Abilities like Demoralize, Headwinds, or Silence reduces the melee, ranged, and magic damage respectively will help you achieve this strategy this will be an ideal way to hurt their damage output.

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Summoners breakdown

Summoners buffsReasons
TarsaDealing damage first can often be the difference between winning or losing.
KelyaHaving speed as mentioned above is great but the added armor here has many benefits.
LuxSame reasons as Kelya with the added bonus of some more health as well.
Mylor CrowlingIf you have Mylor it will be a one of the best suited rulesets for this summoner.
Grandmaster RatheGiving everyone void armor can be particularly difficult to get through regardless of the damage type.
ImmortalisGiving everyone shatter can be painful for opponents who have gone with armor plays.
Summoners nerfsReasons
NoneCan't really think of summoner with a disadvantage.

If you can think of any please let me know.

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Without further delay lets dig into a battle to see some of our recommendations in action.

Battle

Top player has gone with a Lux play for extra speed and armor. The bottom player has gone with the always effective Mylor approach against melee sadly they did not bring an amplify.
Extra damage from inspire and the armor from Lux shines through as the MVP for this battle.

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Together we thrive Kapamilya

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