Meet Zyrx The Emberglace in Splinterlands

In this post, I'll talk about Zyrx the Emberglace. It's my favorite card from the Conclave Arcana edition of Splinterlands, and you'll find out why in this post.
Before I start talking about Zyrx the Emberglace, I'll talk a little about Arcade Colony, an incredible gaming platform and where I found the games Moon Karts and StakeHouse Den.
Arcade Colony

Arcade Colony is a web-based platform where mainstream games can deploy Web3 features. Newly created games, as well as previously released games, can now add tokens, digital collectibles, trading, renting, earning, and governance to their games. Thus, Arcade Colony hosts a series of published games similar to the Epic Games Store, Apple App Store, Google Playstore, or Steam, but unlike Web2 publishers, Arcade Colony augments new and existing games with Web3 games.
For more information about the platform, read the Whitepapper.
If you're curious about Arcade Colony, I recommend the post linked below.
In the post above, I explain a little about what Arcade Colony is and how to create an account on the platform.
Let's get back to talking about Splinterlands.
Zyrx the Emberglace

Zyrx the Emberglace is a Legendary card from the Dragon deck, and just like its image, it's an incredible card to have in your battles.
What makes Zyrx the Emberglace unique is that it has two attack types: melee and magic, a large amount of health and armor, and great abilities.
Zyrx the Emberglace's abilities are: Flying, Incendiary, Charge, Execute and Bloodlust. Let's learn how each of these abilities works in battle.
Flying

With the Flying ability, Zyrx the Emberglace increases the chance to dodge melee and ranged attacks from monsters that don't have the Flying ability by +25%.
Zyrx the Emberglace also becomes immune to the Earthquake rule with the Flying ability.
Incendiary

At the beginning of round 2 and each following round, it applies Burning. Burning has a 33% chance to spread to any adjacent unit at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed.
This ability is a major disadvantage in battle, but it's a price worth paying for having an incredible card like Zyrx the Emberglace.
Charge

With the Charge ability, Zyrx the Emberglace can attack in any position.
I consider this ability perfect for Zyrx the Emberglace because it can deal a lot of damage without being the main target of enemy monsters' attacks.
Execute

If the target has 2 or less health after a successful attack, perform another attack against the same unit.
This ability makes Zyrx the Emberglace a monster-defeating machine because it's very likely to be activated frequently in battle, as Zyrx the Emberglace deals a lot of damage.
Bloodlust

With the Bloodlust ability, Zyrx the Emberglace gains +1 to all stats after defeating a monster.
You didn't read that wrong, Zyrx the Emberglace can become even more powerful during battle, so are you still wondering how incredible it is?
I already thought Zyrx the Emberglace was incredible just with its melee and magic attack power, but with these abilities, it's simply indispensable in my battles. Unfortunately, its mana cost is high, so I only use it in battles with a lot of mana available.
For Zyrx the Emberglace to become even more incredible, the only thing missing is the Heal ability.
In two days, the new reward cards will arrive in Splinterlands, and I'm looking forward to them so I can test more combinations in battle.
To access Splinterlands, you can use the link below or search for Splinterlands in your browser.