RE: Splinterlands | The Ridiculous Costs That Kill New Player Adoption!

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So clearly Splinterlands leadership understands the importance of attracting new players.

They understand it's needed but have no clue what needs to be done to make it happen and why everything they do is not working. All hopes pretty much is with a possible altcoin season, but it's the wrong approach as it only lasts that long before everything collapses in on itself again. It would however provide a great opportunity to get out.

More fundamental changes are needed to attarct and retain players but there has been no indication whatsoever of this. Simplt put, the game should be fun and addictive with a small barrier of entry. I'll likely make another post next week with all the steps lined out of how I believe it can be done properly.



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