Going the Distance slowly but surely
This week, I'm sharing my game in Splinterlands Social Media Challenge ruleset using Possibilus the Wise.
You can check out this SOCIAL MEDIA Weekly Challenge link if you also want to participate.
Ruleset:
Going the Distance
Reverse Speed
Mana Cap: 42
Elements: Fire, Water, Life, Dragon
"This is a Going The Distance ruleset game so Only units with ranged attacks may be used.
Consider including units with the Close Range and Return Fire abilities in your lineup."
"This is a Reverse Speed ruleset game so Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
Try to pick monsters with 1 speed because they have the best chance of evading Melee and Ranged attacks. Beware of monsters with Enrage and Last Stand, these abilities increase speed when activated"
You may also watch battle here.
Summoner: Possibilus the Wise
Abilities:
All friendly monsters gain +2 health
All friendly monsters gain Trample ability
All friendly monsters gain Reach ability
Pos 1 Monster: Gargoya Devil
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team
Pos 2 Monster: Drybone Raider
Abilities:
Double Strike - It attacks twice each round.
Shatter - Target's armor is destroyed when hit by an attack from Monsters with Shatter
Pos 3 Monster: Wave Brood
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Close Range - Can perform ranged attacks from the first position
"Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage"
Return Fire - When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.Damage returned is equal to damage of attacker divided by 2, rounded up.
Pos 4 Monster: Angelic Mandarin
Abilities:
"Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2."
Silence - Reduces the Magic Attack of all enemy Monsters
Pos 5 Monster: Igor Darkspear
Abilities:
"Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation"
Pos 6 Monster: Mar Toren Trader
Abilities:
"Headwinds - Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1"
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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