Battle Mage Secrets: Patching things up with Fire

BATTLE MAGE SECRETS Briar Patch

This week, I'm sharing my game in Briar Patch ruleset using Conqueror Jacek.

Briar Patch weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Briar Patch
Stampede

Mana Cap: 37
Elements: Fire,Water,Death,Dragon

Game Modifications


This is a Briar Patch ruleset game so All units receive the Thorns ability at the start of the battle. Enemy units that use melee attacks receive damage back.
Damage returned is equal to damage of the attacker divided by 2, rounded up.

Briar Patch


This is a Stampede ruleset game so The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
Higher HP and speed are the key in this ruleset. Dispel helps to remove Trample.

Stampede




Let the battle begin!

You may also watch battle here.


Summoner: Conqueror Jacek

Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Scattershot ability
All friendly monsters gain Piercing ability

Conqueror Jacek


Pos 1 Monster: Chaos Agent

Abilities:
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage

Chaos Agent


Pos 2 Monster: Scavo Chemist

Abilities:
Cleanse - Removes all negative effects on the Monster in the first position on the friendly team
Summoner Scarred Llama Mage protects friendly monster with this ability
Slow - Reduces the Speed of all enemy Monsters
Headwinds - Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1

Scavo Chemist


Pos 3 Monster: Molten Ash Golem

Abilities:
Close Range - Can perform ranged attacks from the first position
Weaken - Reduces the Health of all enemy Monsters
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1

Molten Ash Golem


Pos 4 Monster: Ferox Defender

Abilities:
Protect - All friendly Monsters gain +2 Armor
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage

Ferox Defender


Pos 5 Monster: Supply Runner

Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health

Supply Runner


Pos 6 Monster: Countess Sinash

Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Swiftness - It gives all friendly Monsters +1 increased Speed.
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up

Countess Sinash


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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