Splinterlands Resource Tracker Snapshot 3/31/25 - 50% of Reward go to SPS.DAO!

Good morning SplinterFarmers!!! Let's go check the Resource Logs!!

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I changed the payout to 50% @SPS.DAO because this is taking longer and longer to create/edit/analyze. At first it took literally 5 minutes. Now however, it has evolved and I have come back to the top to enter this part but it is almost an hour of work to create this.

In addition to Bee Balanced - Check out the Resource Graph Data on @beaker007's site:

https://demo.spl-stats.com/land-resources

This is a very useful graph & tracker as these markets continue to emerge!

I can't code stuff like that because I'm not that cool... so I am off to do my stone-age post for the other Geriatrics like myself


1,000 Grain -> DEC

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1,000 DEC -> Grain

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1,000 Wood -> DEC

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1,000 DEC -> Wood

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1,000 Stone -> DEC

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1,000 DEC -> Stone

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1,000 Iron -> DEC

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1,000 DEC -> Iron

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Daily Snapshot "7 Day Tracker"

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Market Summary & Analysis:

Resource prices continue their downward trend this morning as Praetoria shifts their PP around to try and optimize their output post Land 1.75!

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It may be hard to believe but we are almost two weeks into the launch of the major Land Update so lets take a look at how that is playing out:

Grain:

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Grain appears to have settled around the 10.5 DEC per Kilo mark? Some of the gains it made yesterday were given up as Grain fell about half a percent today. The Whales are burning through their DEC stores as harvesting SPS/Research and everything else is quite expensive at the moment and not too many people are "Self Sufficient".

The PP Based Pricing Metric is set by Grain due to it being the base Resource needed for EVERYTHING else... it has a PP Requirement of .02 and currently it is trading at 10.454 DEC per Kilo

Wood:

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Wood prices fell nearly another 10% as markets continue to market! This brings the price of 1 Kilo of Wood to just 22.706 DEC! Are we close to a bottom? Who knows!

PP Based Pricing Metrics are 4:1 Grain:Wood so if we measured prices with our PP's then Wood should be trading at roughly 4 x 10.454 DEC or 41.816 DEC per Kilo, so Wood seems to be more than a little undervalued at the moment... but until there is utility for these assets... I guess we just keep stacking?

Stone:

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The Price of Stone tumbled another 16% today and hopefully soon... we will find Rock Bottom... or else... you will start having to pay people to take your Stone!!

PP Based Metrics are 10:1 Grain:Stone so a PP based price would have Stone priced at 104.54... Stone has finally reached a near equivalent to its PP Based Metric... will it stay there... NO IDEA LOL!

This is certainly not financial advice as we are talking about the Resource Economies of a video game but hey, here's the data, I hope it helps 🤷‍♂

Iron:

Iron prices sunk lower, dropping over 7% today to find an all time low price of 289.234 DEC per Kilo... As Grain stabilizes, could we have finally found a bottom to these resources??

Iron is the hardest Resource to acquire, requiring a LOT of effort to extract it. Grain has a .02PP Requirement whereas Iron is .0005 or 40X harder to Mine! Will this transfer a premium to Iron? Who knows! We're almost two weeks in and this is still EXCITING but extremely hard to predict!!

PP Based Price Metrics put Iron at 40:1 Grain:Iron so that would mean if Grain:DEC is trading at 10.454 DEC Kilo if Grain, then Iron should be 418.16 DEC per Kilo or so... and with Iron at 289... this seems a good bit undervalued???

PP Based Pricing Metrics:

Hey look! They got their own section!! This is a simple breakout highlighting whether or not a Resource is trading Over/Under their PP Based Price. Perhaps it will act as a Market Indicator to let us know if a resource is Under/Overvalued at present????

Here's another handy dandy chart - I think @aggroed and others are posting something super similar to this as well so I love having more than one person looking at this data!

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At the end of the day, the Market will Market... but at least we have some people who are actively tracking an analyzing the data!

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I hope this helps people visualize what the prices of these resources are doing post Land 1.75 Release!!

That's all I have for you today folks!! Thank you for reading and I would LOVE for you to join me in game!!

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Naturally, after everything leading up to this moment, I believe Splinterlands is one of the BEST web3 games out there!

It brings the #play2earn feature to the forefront of development as well as many opportunities for people to earn rewards - whether Player or Investor!!

If you're interested in the future of gaming, it's worth checking out!

You can sign up here: Splinterlands

Cheers 🍻,

  • CaptainDingus

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#Splinterlands #Hive #LAND #play2earn #web3 #NFTGaming #Rebellion #Conflicts #SurvivalMode



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12 comments

Currently, producing only wood is a break-even business :( My daily rate is 1650, grain cost is 3000. And the 1650 wood is only 3170 grain :S

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There is a chance that a few lumberjacks will go on strike soon 🙂

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Thanks for the daily update! I mentioned your articles in the post I just published! I think Shard Mines might be profitable again. :)

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suggestion: now probably you don't have to publish the sheet everyday, a graph is enough.

Iron is the hardest Resource to acquire, requiring a LOT of effort to extract it

This is not the only factor. People are producing a lot of iron currently compared to they are consuming. Lot of supply and very little demand.

Remember in the 2007, detroit was producing a lot of big trucks, but we had a oil shock and followed by the financial crisis. Nobody bought them and many 'brands' had to be shut down.

There is always two sides to the price: Supply and Demand. Sell side and Buy side in financial market, you are only talking about Supply :)

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The graph is great and beaker did a great job with it

I might scale this back to a weekly snapshot, when I do my Land Update & Market Report :)

I see some people like the data this way but I can scale it back now that the graph has some data points and is filling out nicely 😊

Supply/Demand definitely factors in but shouldn't we see some correlation to the PP Pricing 🤔

I dunno, it's been fun to watch though 😁😅

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its good, but it is impossible to manually maintain; and there is no need to.

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