The Art of War in the Fog: Weekly Battle Mage Secrets
Hello dear splinterlands community and welcome to another Cantfoldaces's Hive Blog for this weekly battle challenge! This week's challenge is one of the limiter rulesets that puts a halt to the aggressive Playstyle: Fog Of War
Explosive Weaponry
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Fog Of War would oblige a certain playstyle on the battlefield and favor the use of Magic & Archery Monsters.
A couple of startegies that would benefit most of these rulesets are:
- Life Summoner General Sloan + Ranged Army
- Earth Summoner Obsidian + Magic Spam
- Water Summoner Alric + Magic Spam (Old Meta)
In addition to that, a sturdy Tank is much obliged since 99% of attacks will be redirected to it, with the exception of scattershot! Abilities like: Shield, Void, Void Armor are extremely helpful.
With this in regards, a special mention to the level 2 Chaos Dragon that has a couple of abilities that can make a break a battle in this ruleset:
Scattershot + Blast can catch the weak enemy backline by surprise and may lead to a single or multi-kills in the 1st rounds leading to turning the tides on the battle in an instant!
Into The Battle!
- BRAWL Battle
- 30 Mana
- Water, Earth, Life, Dragon ACTIVE
- Fire, Death OUT
- Taking Sides + Fog Of War + Explosive Weaponry
This is a Brawl battle that I had on my last Fray, pretty interesting Rulesets combos that opens up a lot of different compositions.
With Explosive Weaponry
, I would think that Enemy would opt in for the Magic Damage Spam since it can bypass Armor & both Water and Earth Are available, that doesn't exclude the Archery Life Team too!
Taking Sides
won"t really affect both compositions and won't take it into consideration
Cards | Ability | Commentary |
---|---|---|
![]() | Trample Reach | This summoner will allow for an additional Melee Play Thanks to Reach Trample would have a higher chance to trigger because of the Blast Damage |
![]() | Void | Since facing a Magic Focused team is highly suspected, A Tank with Enough Health & Void is a must have! high Speed can open the path to Melee/Ranged attacks Evasion |
![]() | Double Strike ![]() | Striking twice = Proc Blast Damage TWICE Reach has allowed as to put Coastal Sentry on the 2nd Postion: A Safe Position + without losing on its attack! |
![]() | Inspire ![]() | Since I'm going all-in on Coastal Sentry Damage, Inspire will give a boost to the main & blast damage! + Having it attacking on the 2nd Position in case Oshannus got eliminated! |
Pre-Round 1
Enemy team did put a Water Magic Team with an even solid Setup against Magic:
- Baakjira with Void
- Captain Ghost with affliction to Deny the Enemy Tank healing
- Water Caller with Stun again further nerfing enemy attack
- Oshannus to soak the Blast Magic Damage
Round 1
Thanks to the Void, Djinn Oshannus didn't suffer too much damage, but it was rough on Coastal Sentry as blast damage
On the other side, Coastal Sentry double strike did a number to both Djin Oshannus & Baakjira
The battle still ON!
Round 2
Witness how OP Coastal Sentry is:
The rest of the battle went with Coastal Sentry getting Eliminated and Oshannus getting stunned by Water Caller Attack!
Round 3
It was Demented Shark turn to steal the spotlight (but not as flashy as Coastal Sentry)
Afterwards the rest of the battle went smoothly and wrapped up the Victory !
Here is the Link to this Battle
Battle commentary
Let's be honest, Enemy was too well prepared to face an enemy Magic Team and I've got it by surprise with a Trump Card: Coastal Sentry on the Reach Position! that allowed:
- Using a Melee at a Safe Position with heavy Damage
- The deadly synergy of Double Strike + Blast + Trample
Demented Shark was able to attack from the 2nd Position thanks to the Reach From Possibilus and scored a couple of kills!
In addition, Speed difference matters! Thanks why Ruler of the Seas is highly contested because of the Swiftness at higher levels!
Good luck Have Fun on your Splinterlands Battles!
Make sure to take part in the Weekly battle Mage Secret here
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