Splinter-Land Update – Burn Baby Burn That DEC!

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(Edited)

Yep… the tool’s expanded again 😄

This time, thanks to an awesome community request from @aironeous and @aftersound , we’ve added a brand new data view: estimated DEC burn from land resource trade hub!

When the idea came in, I immediately thought: "I already store Trade Hub data… this should be doable!" And sure enough, with a bit of effort and some extra chats in the land channel, it’s live!

How does it work?

The core idea is simple: Trade Hub data includes daily trade volume. Based on that, we estimate how much DEC is burned with each transaction. It's not pixel-perfect, but it’s good enough for trends and insights.

A couple of important disclaimers:

  • These are estimates, not exact numbers.
  • The data is pulled once a day, and trade volume is based on a rolling 24-hour window, so some timing mismatches can creep in.
  • If the site isn’t used one day (which is rare)— I usually keep a close eye on things 😅

That said… the charts are in and looking 🔥🔥

📊 New Charts

Where to find the new charts:

image.png

Chart 1: Daily DEC Burned per Pool + Cumulative Line

Shows how much is burned across all pools daily, with a total so far

Chart1.png

Chart 2: 24-Hour Trade Volume per Resource Pool

See which resources are seeing the most trade activity/volume.

Chart2.png

Chart 3: Total DEC Burned (Daily Sum)

See which resources have the highest DEC burning on a daily basis

Chart3.png

That wraps up this small but sweet update.

💬 If you notice bugs, weird data, or just want to say hi, drop a message. I’ve spotted some backend hiccups myself, so a heads-up are always welcome.

Also… haven’t seen that “Oh No” screen in a while, so fingers crossed that the old resource issue is finally gone for ever 🤞

🚧 A Quick Note on the Project

This tool is a hobby project I work on in my spare time using Streamlit + Supabase (both on free tiers). So if the site crashes or looks weird—yep, that happens. Let me know, and I’ll try to fix it!

It’s open-source! If you’ve ever wondered how to build something like this in Python—or have ideas to improve the tool—check out the code here:
📂 GitHub: https://github.com/gamerbeaker007/splinter-lands
Feel free to open an issue, suggest an idea, or just shoot me a message!

I’ll be honest—progress may slow down for a bit. Real life is busy, and keeping up with everything is no joke. But I’ll keep checking in and updating when I can.

Thanks again for all the support. Hope you enjoy the new insights, and I’ll see you on the battlefield! 🧙‍♂️⚔️

Do you also want to be part of this amazing play to earn game consider using my referral link.



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9 comments
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The updates to land have been coming pretty quickly recently, so not surprised you may need to slow down!

Great addition to the already excellent information provided.

!BBH

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Where have you been all my life?

Another impressive update! Keep it up bro. It's only getting better and better!

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Thank you beaker. This is a good contribution to the community and also something content creators can refer to.

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Thanks back to you for pointing it out to me, great addition 👍

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