Land Strategy Guide – Using the Planner Tool

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(Edited)

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Hi Splinterlands fam,

In my last land update post I mentioned the release of the new land planning tool (link post).

This part of the tool is useful if you’re already engaged in land, but I think it’s even more valuable if you’re new to the land side of Splinterlands. In this post, I want to focus on how you can use it to guide your decisions.

Quick disclaimer: these are my takes on how to approach land. There are many other ways to play it, so definitely explore and see what fits your style.

Note: all a values you see in this post about the planner tool are per hour.
Do you want to try out the planning tool yourself:
https://land.spl-stats.com/planning

What’s the Goal of Land?

At the end of the day, the big goal of land is crafting items and spells that can be used in battles. That will probably have a huge impact on how fights unfold.

But that’s still a long way off. Splinterlands is currently moving from land phase 1.5 toward phase 2.0. Here’s what the whitepaper (source) says:

  • v0.1.0 (Phase 1) – Claiming & Surveying – Released Q1 2023
  • v0.1.5 (Phase 1.5) – Initial Card/DEC Staking & Resource Production – Released Q4 2023
  • v0.2.0 (Phase 2) – Full Buildings & Resource Production – Expected in 2024 !!In progress not delivered!!
  • v0.3.0 (Phase 3) – Item & Spell Crafting – TBD
  • v1.0.0 (Final Phase) – Items & Spells in Battles – TBD

Why Join Land Now?

Everyone has their own reasons:

  • Some enjoy the builder/producer/trader gameplay loop.
  • Some look at it as an ROI opportunity with liquidity pools and future crafting.
  • Some just want to get ready early for when items and spells go live.

Whatever your reason, land has a lot of moving parts and math involved. That’s exactly where the planner tool helps—you can simulate setups before buying, so you know what to expect.

Land Strategies for New Players

To keep things simple, I’ll cover three main play styles:

  • The Conservative / Monkey-Proof
  • The Self-Sustainable
  • The Specialist

Also—if you’re new, I’d strongly suggest keeping your plots in the same region. This avoids the 10% transfer fees.

For further reading, azircon wrote a great article breaking things down based on how many plots you own: 👉 Land Strategy Pyramid

Quick summary:

  • 0–5 plots: Resource producer
  • 5–20 plots: +SPS/Aura production
  • 20–100 plots: +Resource production
  • 100–1000 plots: Diversified production
  • 1000+ plots: Land Whale (you know what to do 😆)

The Conservative / Monkey-Proof

This is the simplest way to play: buy grain plots and just farm grain.
Why grain? Because everything needs it. If you only have grain plots, you’ll never fall into a deficit.
That’s also why grain plots are usually priced higher than the others.

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The Self-Sustainable

Here you try to be independent by producing all resources yourself. Let’s say you have one of each plot type:

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If you load them with only maxed Chaos Legion commons (the cheapest option), you’ll see you’re not self-sufficient. You’ll need stronger cards or to heavily boost your grain plot or buy more of them. you have positive Net DEC but still you grain production runs at a deficit.

Even with legendary cards and totems, it can still be tough. Gold foils help, but you really need to mix and match.

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Eventually, with the right setup, you can reach self-sufficiency:

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Boosts Matter

Boosts are huge. Players like mori-no-giant often say “boost is everything”—and I agree.
Boosting increases production without increasing consumption, which is a big deal.
Here’s an example of boosted production (though, fair warning, this setup would be super expensive for a new player):

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Notice how grain consumption stays the same, but production climbs.

The Specialist

This is when you go all-in on one resource (or have much of one resource) and trade for the others.

That’s my current situation—I’m heavy on wood:

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Fully loaded, I produce more wood than I need. I can then sell or swap it for grain (though the first harvest can be tricky, since you’ll need grain up front).

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This setup has risks: if you trade away too much, production can stall. To counter that, I put my best units on grain plots to stabilize.
As you can see in splinterlands when it convert the 110 prodcution back into grain you have enough to pay the next harvest:

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Other Considerations

I’ve only covered natural resources here. If you start producing SPS/Aura, things get more complex—you can actually run into negative net DEC production depending on your setup.
Here’s a quick example of an aura-producing plot:

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If people are interested, I might make a separate post diving into this side of land.

Final Thoughts

That’s it for this week! I hope this helps new players see different approaches to land and how the planner tool can guide decisions.
What’s your land strategy? Do you go conservative, self-sufficient, or specialist or ...? Drop your thoughts below 👇
Also any information that needs to be corrected please let me know if i made mistakes/misinterpretations🤣

Signing off,
beaker

Do you also want to be part of this amazing play to earn game consider using my refferal link.



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9 comments
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So awesome! Thank you!

Do you think there is a way to implement the calculations that I have in my spreadsheet? Meaning, that the tool collects the current prices (either max or per CC) of the card types (also boosts and maybe plots?), so one can calculate the cost of setting up land?

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Hey @beelzael,

I have thoughted about implementing also calculation (DEC/$) what the price would be to buy the current setup. But its not easy because you have to retrieve large amount values.

  • For every geography every rarity
  • For every set (edition) the bcx values of all rarities for each element
  • For cards the amount bcx could differ the price hugely, so buy level 1 or level 5 could have a totally different per bcx value.
  • How to handle when there items are not for sale what is the price then
  • Runi is hard to calculate because totally different plave
  • totems price per rarity
  • Title (title are hard because they do not have indication rare common legendary, on the market

This are the things that come to mind when i want to implement a feature like this. Its doable but not easy and might slow the application even further down to determine.

So for the first implementation i left it out i want to explore it at some time, will place it in my whish list todo bucket 🤣

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I thought so, but I thought I might try... But maybe just the cards? Those could be simplified:

  1. Not all items, just the cheapest of each edition/rarity (e.g. Epic GF Beta) - it's going to be staked on Land, anyway, so it doesn't really matter.
  2. Only the cheapest maxed card, and the cheapest by $/CC

Totems are not that hard. Runi, yeah, I left those out for a reason :-D What you could do is only get the card prices, and have people insert the current prices for the rest they want manually. I mean, I know, humans are getting lazy, but a little bit of work they can do. 🤣

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Will definitely see how easy it will be to be implemented, i assume many would like to know the cost upfront or at least a estimate.

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This is great! I used to do my calcs on my own spreadsheet and now there's a tool with graphics that makes planning more interesting!

Thank you so much for being such a great member of this community!

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