Battle mage secret: Maneuvers
Introduction
This week we have a rules the is somewhat newer. This rule set can give some melee units reach that can boost some nice units like:
Also the summoner does the same trick.
Now I can use this combo with me beloved lux:
Ruleset
Units with melee attacks gain Reach.
Notes:
- Armored Strike is a melee attack.
- Sneak and opportunity override reach.
Official ruleset information from splinterlands: List-of-In-Game-Rulesets
Abilities Synergies / Strategies
Basically all melee units benefits from this rule set.
Note that when a melee unit (without any special abilities) still cannot attack from the third position.
Inspire - Give your extra melee unit +1 melee damage.
Demoralize - When this ruleset is in the mix you can expect some extra melee units. You might want to consider taking alone one or two demoralize units to do a -1 melee damage of your opponent.
Thorns - If you expect more melee unit thons will help to do some return damage.
Shield / Protect - Again same if you expect some extra melee units try to protect yourself with shield or extra armor
Avoid
For now i cannot think of any units or abilities that i would avoid only be aware of low health units in the front.
Example battle
Strategy
Medium mana battle, nothin special amplify and maneuvers. With these splinters i will often chose water especially with maneuvers.
Rulesets
Up to Eleven:
All units will have amplify. This means all return damage ability like return fire thorns and magic reflect will do +1 extra return damage.
Maneuvers:
Rule set of this week. Units with melee attacks gain Reach. Meaning that melee unit can attack from the second position.
The Lineup
Summoner
Card | Reason |
---|---|
![]() | There we go again ,here is lux all abilities are welcome +1 speed, +1 armor and +1 health |
Monsters Lineup
#1 | #2 | #3 | #4 | #5 | #6 |
---|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Diemonshark (lvl 8)
Very strong unit that is often used by myself and my opponents. The retaliate/trample and enrage. One of the risk it has when it enraged that is has 5 damage that will be reduced when your opponent uses forcefield.
Coastal Sentry (lvl 10)
Now with reach this is unit is perfect in the second position. When it in the first position its often to weak / low health.
Deeplurker (lvl 10)
Another great unit that i use very often because of the poison / opportunity and demoralize.
Merdaali Guardian (lvl 8)
Small cheap unit that is strong to heal and give some extra armor back with its repair.
Angelic Mandarin (lvl 8)
My second healer that heals the backline.
Merdhampir (lvl 10)
This unit is pretty cheap and it gain health with the life leech. Futhermore if its attacked by a sneak unit it can be healed by the Angelic Mandarin.
The Battle
Reference
Link to the battle:
Link to battle
Rounds
Start :
Lets analyze the battlefield. Another lux always a good choice but my opponent has chosen for a life splinter. The Uriel the Purifier can be nice in the second position it only does not attack every round.
Not many melee unit so the retaliate will not help much. and the magic units will go by my armor.
I think my double strike unit Coastal Sentry is a good choice because of the high speed i expect that it will land its strikes.
Round 1:
A lot has happened in this round my Diemonshark has been enrages but also dispelled by the Venari Crystalsmith. I killed the Pelacor Conjurer once and its resurrected so that is done.
I hope i have my shield up when Uriel the Purifier strikes my Diemonshark next round.
Round 2:
That was not nice my Diemonshark instantly killed by my opponents Uriel the Purifier
Now its important to kill that unit fast else the battle is lost imo.
Round 3:
This was a good round and now I'm pretty sure the battle is mine. Time Mage and Uriel the Purifier are killed.
Round 4:
Match is over now that a ranged attack units in the front.
Round 5:
That double strike is a strong ability and the Coastal Sentry takes out the last unit.
Conclusion
The Maneuvers rule set is a nice addition. Not that special and can easily be achieved with Possibilus the Wise. Still when you can give any melee unit a reach ability is some sweet deal.
That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.
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