Ability strategy analysis: Life Leech
Introduction
This week we have look at life leech. This ability will give you some extra health. When placed well it can gain some nice extra health. Since i got this summoner I use it more often.
Love this summoner 99 of the 100 times i pick the life leech with affliction as tactic.
Ability
Unit's health increases each time it damages an enemy Unit's health by half the damage dealt.
The Life Leech ability will increase the attacker's health by 50% of the damage dealt, rounded up.
Official ability information from splinterlands: List abilities
Synergies / strategy
Abilities benefits
Triage - When a life leech unit is not in the first position, which is often the case because you want it to gain as much health as possible, triage can heal the life leech unit when it is targeted by sneak/snip or opportunity.
Be aware of abilities
Blind/Flying/Slow/Swiftness - Any abilities that reduces the chance to hit. When you miss life leech is not triggered.
Ruleset benefits
Equalizer - All unit have the same health and you life leech unit can start gain even more health. in the end it often the case who has the most health or highest attack damage.
Fog of War - With this rules set you place your unit with life leech in the back so it can gain more health.
Select / favorite
My doubts where between Vernari Bonesmith and Merdhampir. it a bit between de cripple and poison. then I choose 9 out the 10 times for poison.
My stats that I got on this unit:
Most battles are in the lower mana cap battles which is expect when this unit only cost 4 mana. Furthermore its very good with little league rule set.
My most played life leech units
My best life leech unit (minimal 20 battles):
Strategy
This time a very low mana cap battle the lowest it can get. In combination with the equalizer rule set its important to select as many unit as you can on the board.
Rulesets
Up to Eleven:
All units will gain the amplify ability. Meaning that all magic refelect/return fire and thorn damage will be increased
Equalizer:
All unit will gain equal health. the health is determined by the highest health unit on the battlefield.
Keep Your Distance:
No melee unit can be selected.
The Lineup
Summoner
Card | Reason |
---|---|
![]() | There only will be range and magic attack unit so the -1 ranged attack is best ques. Also the possibilty to use some extra cheap dragon unit is possible with quix. |
Monsters Lineup
#1 | #2 | #3 | #4 |
---|---|---|---|
![]() | ![]() | ![]() | ![]() |
Chaos Agent (lvl 10)
The first two units are none attacking units but very cheap so my back units can do the damage while they are protected.
Kra'ar Xoc (lvl 4)
Second none attacking unit that is only here for slow the opponent and protect my attacking units.
Naga Assassin (lvl 8)
This unit is place before my life leech unit. in the hope when it gets in the front it might also give some misses because of the high speed. when missed it still does 2 damage in return.
Venari Bonesmith (lvl 8)
Important unit in this strategy that is mainly focus to gain as much health as possible for this unit.
The Battle
Reference
Link to the battle:
Link to battle
Rounds
Start :
Also my opponent went for a survivability plat only his last two units will do damage. I like the soul strangler unit that does still 3 damage even with the -1 for only 3 mana. My opponent has one extra unit that is important but i gain health with the life leech. in the end we will look at the chances i think he would have much higher win chance with maxed soul stranger when it gets poison.
Round 1:
Here you start to see what the life leech in combination with poison does. I gain a health and my opponent gets an extra 2 damage in the next round. no misses yet in this round.
Round 2:
One important miss on my chaos agent which does backfire damage, this is luck. Next up Kra'ar Xoc, my opponent has one level higher this gives a extra health. Every health is important in this match.
Round 3:
Another poison landed and my Venari Bonesmith already has 9 health.
Round 4:
One miss on my Kra'ar Xoc which give me small advantage at this point it getting close, because when my Naga Assassin is in the front it cannot attack. I placed this unit on purpose before the Venari Bonesmith so that unit can continue gaining health and it has high speed with backfire so some misses might still do some damage.
Round 5:
I missed my poison but also a miss on my Kra'ar Xoc slowly gaining more advantage over my opponent
Round 6:
The Soul Strangler as a low speed and misses again when he keep on doing that when Naga Assassin it will kill itself.
Round 7:
There we go both Naga Assassin are in the front and are not doing any damage. My Venari Bonesmith will keep doing damage and won't miss because it has magic. My opponent Soul Strangler has a 40% chance to miss and do itself 2 damage.
Round 8:
That hurts -3 damage on my Naga Assassin. Still when his Soul Strangler is in the front it cannot attack anymore that also the battle is over.
Round 9:
This is a great example where my opponent took a risk to end up with a range unit in the front so als important to think about the magic units with the low mana matches. My Venari Bonesmith now got 15 health that is nice buffed unit 😍.
Round 10:
One more round it now a sitting duck.
Round 11:
Nice victory.
Conclusion
Love the Venrai Bonesmith its often in my death/dragon team with low mana matches especially for the life leech and poison combo.
What if my opponent had maxed the units:
Important to see how higher level can change the match..
Previous ability strategy posts
Below you will find references to the other ability strategies / analysis posts.
Ability | post |
---|---|
![]() | Ability post: Affliction |
![]() | Ability post: Amplify |
![]() | Ability post: Backfire |
![]() | Ability post: Blast |
![]() | Ability post: Blind |
![]() | Ability post: Bloodlust |
![]() | Ability post: Camouflage |
![]() | Ability post: Conscript |
![]() | Ability post: Close Range |
![]() | Ability post: Cleanse |
![]() | Ability post: Cripple |
![]() | Ability post: Deathblow |
![]() | Ability post: Demoralize |
![]() | Ability post: Dispel |
![]() | Ability post: Divine Shield |
![]() | Ability post: Dodge |
![]() | Ability post: Double Strike |
![]() | Ability post: Enrage |
![]() | Ability post: Flying |
![]() | Ability post: Forcefield |
![]() | Ability post: Fury |
![]() | Ability post: Giant Killer |
![]() | Ability post: Halving |
![]() | Ability post: Headwinds |
![]() | Ability post: Heal |
![]() | Ability post: Tank Heal |
![]() | Ability post: Immunity |
![]() | Ability post: Ispire |
![]() | Ability post: Knock Out |
![]() | Ability post: Last Stand |
![]() |
That's all for this week hope you enjoyed reading this ability strategy/analysis. See you all on the battlefield.
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