RE: Unreal Map Design Peak & LVL Airdrop Update

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Those dominoes looked like a placeholder for boundary or maybe a mask to hide your development, but as an actual cover, that's probably the last thing I would have guessed.

Have you looked into procedurally generated content? Also known as wave function collapse?



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Haha.
Just trying to build a functional FPS that doesn't piss off players.

I have! It's quite a load on PCs on Unreal Engine in it's current state. Cool stuff.
I really enjoy level design though :)

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Its bigger than U5, its a base for creating levels, creating assets and doing it based on rules rather than "design", rules which would make the level not repetitive and organic and would be built from the assets which you'd write the rules for. I wouldn't even tweak it, just let the function generate the level. This could even be extended to clutter.

Take everything you did, and move it to the recycle bin, and empty it. Only then may you fill your cup again.

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I think I'm gonna keep spamming this, at the very least it'll get more visibility and traction in hot.

(7 years old)

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Just trying to build a functional FPS that doesn't piss off players.

Study:

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