RE: Is Splinterlands slowly failing? The Hard Talks That Need To Happen
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Can you demonstrate that older cards don't have value?
Because I am looking to buy older cards and I can't find them. I am not even talking about alpha or beta cards, I am simply talking about max GFL if CL set. They have 10K PP, right? The cheapest one is $103 and there are 2 max available. I can’t even fill one land plot with that and I have 400 plus plots to fill.
Please tell me how :
$100 for a max GFL CL is no value?
Also please explain can I buy 2000 max GFL for $100 each?
Only 32% of the land is currently in use. I argue it is underused because there are no cards to put in at a reasonable price.
Please explain and point the flaw in my argument.
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No value is not true they have value but it's dropped considerable. Bull run assets where valued at over $150,000. Fell to $70,000 around 2023-2024 and now are worth around $11,000 which I would say is about break even. So any further fall would mean cards are now an expense instead of holding or increasing in any kind of value. This is also on top of the accumulation of new cards.
Land most likely is under utilized I know for me because of trying to get enough DEC to get the lands operational. It's not cheap to bring a single plot online and is 3x the cost to bring online compared to the cost of buying it in the first place. Value extracted from land also feels extremely low and after fees etc it's really hard to determine if you're even profitable or could be profitable swapping for all the other resources you need to claim research and SPS now.
I wish there was more transparency in terms of how much in fees are being collected from swaps like this and where those fees go etc.
So who decides if $150K or $15K, I don’t exactly know which exact asset you are talking about, but which one is fair value?
I am going to argue that current price is closer to fair value compared to any inflated prices people bought in 2021. I am not going to make my financial decision based on others irrational exuberance, am I?
ADBE, adobe is still a good company. If people bought ADBE stock at $700 do I cry for them? Does the market care if I cry for them? Today ABBE trading for $350. It is still overpriced in my opinion but certainly closer to fair value today compared to $700.
I own a a lot of Splinterlands assets and 18M SPS. There are people who owns way more than I do. I am comfortable owning these assets and I am looking to buy a lot more. I am confident with the management transparency as well. Rarely any publicity traded company is this transparent.
All good points. The assets I bought are most likely break even at this point as I started back in Beta days but have been buying ever since. I'd just like to start seeing indicatives to start building value back into these assets. I understand the company needs money to run but why does it feel like it always comes from inflating more assets instead of building systems. Fees generated can help either offset company expenses or kick back into values of SPS for example. To me it feels like all we are seeing is a exit of funds and it's gotten to the point where that exit of funds has now destroyed everything that once had some value, cards, SPS, DEC, Land. All feel like they continue to depreciate instead of hold or increase in any kind of value. My point here is we need to start building smarter systems that can build DAO, Company and player values. There's really no reason why the DAO can't make good investments and continue to build value through APRs, fees and rather safe methods of yields which can then be put towards company expenses or SPS/DEC to at least stabilize DEC or just put value into SPS.
There were and are exit of funds. But why would that be only the fault of the company?
In a decentralized system, players are co-owners. I blame the players equally if not more than the company for value destruction. Most people involved with hive economy are value extractors. If you want to blame someone, blame the eternally poor hive user base! Pardon my French!
Been saying that for a long time lol everyone is out for a payday around here which I can't blame them because that's mainly the marketing push around here. Play games make money, blog make money, make videos make money. The issue with that is there's no systems injecting money like ads which I know everyone hates but right now you're just sucking up other investments from other people which will collapse because who wants to invest in something where only value is extracted, donated to random projects etc all while the price continues to nose dive. Hive in general needs to wake up and change but I don't see that ever happening with those few at the top. Doomed to fail? maybe but I honestly would hope not.
Now we are getting somewhere!
Here is the situation. We are hive.
If there is influx of money that we need, it is us who must provide. That is the consensus. Like it or not.
I don't see cost/scarcity to fill X Plots for resources as an issue but a welcomed design. I would argue one person/ average player shouldn't be able to do what you are attempting. Managing/ resourcing 400 plots should be too time consuming and costly for most individuals to accomplish. Similar as to attaining and/or developing 400 plots of land in brick and mortar world would be too much for most individuals. Most who have as much got in early. Such is the benefit of getting in early.
Large plot owners might welcome cheaper workers. However Cheaper workers devalue the workers already available. Cheaper workers devalue the mined contents. We want scarcity. We want too many plots and not enough workers. Supply and demand then increases values of the workers (card packs) which then increases the value of the mined contents which in turn increases the value of land. I welcome land owners fighting over workers. Less is more has been a proven model in SPL.
The game starts with the cards. Card inflation/ devaluation isn't enticing anyone to invest in and hold sets. This trickles to card packs as well. Not that SPL can completely control such as funds are needed to run the business side and markets will market. Of course an influx of players will remedy all of this. I figured this a good as a spot as any to type this out on since you are a land baron and given the context of the post. All the best with your assets.
Why is land 32% full after years of launching?
How can we change that?
There could be multiple reasons that come to mind when pondering such a question but the reasons are only that, just a thought. One thought being: we are seeing the result of how many players we had when land was being designed and expected to have in the future (which is now) vs. how many we actually have today. I don't view it as a big issue though. With the assumption we gain more players comes more prospectors.
I'll take a crack at answering.
() More players joining the SPL universe that want to participate in land.
() Green Candles, people seem to participate more when things are green.