HALFLING REFUGEE IN LITTLE LEAGUE WITH SPOOKY SKIN

Hello Splintermates and Fellow Hiveans,

Hope you are doing great with most crypto gaining double digit also hive now up with 12% after those red days. This weeks Splinterlands Social Media Challenge! i am going to share "HALFLING REFUGEE IN LITTLE LEAGUE WITH SPOOKY SKIN" where i am going to share a battle using halfing refugee in little league with a battle link replay.
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MY TEAM MEMBERS

ARCHONUNIT 1UNIT 2UNIT 3UNIT 4UNIT 5UNIT 6
Chuul JujinchiGreat PorcupineHalfling RefugeeFerrous BrewerThunderhoof NomadBlackmoor NymphHalaran Huntress
1. CHUUL JUJINCHI - Chuul Jujinchi is a rare dual earth and life rebellion card archon. It is a 3 mana card and belongs to the tortisian. Its advantage is can be used in little league where only 4 mana monster are allowed unlike legendary archon with added tactic ability. The good thing with this archon is the it fits in all battle rulset and can summon life and earth monster asides from the neutral.

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2. GREAT PORCUPINE - great porcupine is a 3 mana neutral epic rebellion card. At level 5 it has 2 ranged attack, 0 armor, 5 health and 3 speed. It also has close range ability (can use ranged attacks from the first position) and thorns ability (Returns 2 physical damage to attacker when hit by a melee attack) . In this battle i used it in first position to delays attack on halfing refugee while my opponent suffer from posion.

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3. FERROUS BREWER - ferrous Brewer is a 4 mana neutral rebellion epic card. At level 2 it has 2 melee attack, 1 armor, 4 health and 1 speed. It also has charge ability (can use melee attacks from any position).

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4. THUNDERHOOF NOMAD - - Thunderhoof Nomad is a rare earth rebellion reward card. At maxed level it has 2 magic attack, 4 health and 3 speed . It also has deflect ability (0 damage from Corrosive Ward, Magic Reflect, Thorns, Return Fire, and Blast splash damage),strengthen ability ( +1 max health to all allied units) and triage ability (Each round, restores 1/3 of max health (rounded down) to the allied backline unit that has taken the most damage ).

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5. BLACKMOOR NYMPH - Blackmoor Nymph is a 3 mana earth rare rebellion card. At maxed level it has 2 magic attack, 7 health and 3 speed. It also has immunity ability (Provides immunity to magic debuffs and Cripple) and snare ability ( 100% chance to hit and apply Snared to targets with Flying. Snared units lose all bonuses from Flying)

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6. HALARAN HUNTRESS - is a 4 mana earth common rebellion soulbound reward card. At level 8 it has 3 melee attack, 6 health and 4 speed. It also has flying ability (+25% chance to evade physical attacks. No effect if the attacker also has Flying. Immune to Earthquake), charge ability ( can use melee attacks from any position) and snare ability (100% chance to to hit and apply snared to targets with flying. Snared units lose all bonuses from flying). One of my most used 4 mana card due to its charge ability that can attack at any position.

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KNOWING HALFLING REFUGEE

  • Halfling refugee is part of the rebellion soulbound reward card. It is part of the epic of the neutral element. In here he is wearing its spooky skin as the hallow fall spooky skin just ended.

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* HALFLING REFUGEE - is a 1 mana epic neutral rebellion soulbound reward card. At maxed level it has 5 melee attack. At level 6 it has also 8 health and 3 speed. It has also two abilities; weary ability and heal ablity. Halfling refugee is my favorite tank in little league due to its high 5 melee attack and even high 9 health. Aside from that its ability to heal makes him a good choice although its weary ability gives some disadvantage in a normal battle ruleset.

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ABILITIES :

ABILITIESDESCRIPTION
image.pngweary ability - At the beginning of round 1, Weary units have a 10% chance to become Exhausted. This chance increases by 10% every round, up to a maximum of 80%. Exhausted units skip their turn and cannot Retaliate
image.pngheal abillity - Each round, restores 1/3 of max health (rounded down)

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THE BATTLE

This battle is a 28 mana battle with little league, noxious fumes and now you see me battle ruleset. My opponent uses chuul jujinchi as his archon as i also uses the same archon although i got the advantage as i uses a maxed level archon while my opponenet uses a level 1 archon . My chuul jujinchi archon summons great procupine, halfling refugee, ferrous brewer, thunderhoof nomad, balckmoor nymph and halaran huntress where the battle ended in just 2 rounds due to a lower level monsters has lesser health compare to maxed level monsters also maxed level monster has got more abilities such as heal and immunity which is very improtant in this battle ruleset.

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My strategy here is to used halfing refugee as the remaining survivor the reason i position it at second position before great procurpine to hold longer the game but didn't expect my opponent uses a level 1 archon or team. That makes my advantage even bigger as i have a maxed archon with higher level monster - the higher the level my monster the more health they have overall. Also the higher the level it has more ability like blackmoor nymph which has immunity ability that i position at 5th position next from halaran huntress with also thunderhoof nomad with triage ability at 4th position next to ferrous brewer . The second strategy is to used the immunity by blackmoor nymph with the triage from thunderhoof nomad that heals the backline.

Battle link replay;
https://splinterlands.com/battle/sl_0154ae0dcc8c90dc295beb3318953fd0?ref=axemaster88
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BATTLE RULESET :

RULESETDESCRIPTION
image.pngLittle league - you can only summon units and Archons that cost 4 or less mana
image.pngNoxious Fumes - all units start the battle poisoned and lose 2 health at the beginning of each round, starting in round 2
image.pngNow You See Me - all units have the Camouflage ability.

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.... Have a Wonderful day Summoners! .....

..... VONAK .....

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Splinterlands Referral link

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