
Hello everyone, welcome 👋, this is my post for the Splinterlands Social Media Challenge!
In this challenge, I will show you one of my battles using light element cards, with Zyriel being the protagonist of the battle, who can not only be played with a light summoner but also with a death summoner. And her adjacent units without attack gain Zyriel's attack, up to a maximum of 3, thanks to her Weapons Training ability.
| Rarity: | Legendary |
| Edition: | Chaos (Promo) |
| Element: | Life / Death |
| Abilities: | Weapons Training, Life Leech, Divine Shield and Rust |

I really like this card since at the moment it is the only dual element card that has the Weapons Training ability, being able to be used in different elements.
It's good to use when the Keep Your Distance ruleset is active, to buff your non-attacking monsters.

In this battle, all monsters start with the same health, based on the highest health on either team due to the Equalizer ruleset. Additionally, all melee monsters will have the Sneak ability, meaning they will attack the last unit on the enemy team. And finally, monsters that are stunned will take double damage from attacks due to the Heavy Hitters ruleset.


This time, I decided to choose
General Sloan (light elemental), because I wanted to use ranged monsters and buff them with this summoner's +1 ranged attack ability.

In the frontline position, I put
Arkemis the Bear, to take advantage of the Equalizer ruleset, as I specifically wanted to give my last monster more health since it lacks hit points. This can also benefit the enemy units, but that's okay. And Arkemis will give all its friendly units +2 armor while it's alive.
In the second position, I choose
Warrior of Peace to demoralize the enemy melee units, reducing their attack by -1. It will be my unit with the highest speed, meaning it will be the first on my team to attack each round when it gains an attack.
In the third position, I choose
Zyriel, as you already know, she will give +3 ranged attack to her adjacent units that have no attack. And this unit's health will increase each time it damages an enemy unit's health by half the damage dealt.
In the fourth position, I choose
Evelyn Auvera, who will benefit from the Weapons Training ability of Zyriel, and will have +3 ranged attack. Evelyn is immune to negative status effects, such as poison.
In the fifth position,
Prismologist, my last ranged unit of my team, is a little slow to attack, but will deal 4 damage (thanks to the summoner, if there are no reductions) to its main target enemy. And its attacks will deal half damage (rounded up) to units adjacent to the enemy it attacks.
I want to protect my units from enemy melee attacks, since all melee monsters will attack the unit in the last position due to the Super Sneak ruleset. That's why my last monster will be
Dumacke Orc, since it takes reduced damage from melee attacks by 50%, thanks to its Shield.


Round 1:
Evelyn Auvera destroys Enemy☠️Drybone Barbarian.
Round 2:
Evelyn Auvera destroys Enemy☠️Imperial Knight.
Round 3:
☠️Dumacke Orc is defeated by Enemy Djinn Chwala.
Zyriel destroys Enemy☠️Venari Crystalsmith.
Round 4:
Arkemis the Bear destroys Enemy☠️Marisol Contuma.
Round 5:
Warrior of Peace destroys Enemy☠️Jared Scar.
☠️Arkemis the Bear is defeated by Enemy Djinn Chwala.
Evelyn Auvera ends the battle by destroying Enemy☠️Djinn Chwala.

Watch on Splinterlands

As I though in this battle, my opponent used melee monsters to defeat my last position monsters, but my Dumacke Orc with its Shield was enough to resist their attacks.
That gave my ranged units, each of which had exactly 4 attack damage, enough time to defeat the enemy units bit by bit. Thanks to Zyriel, my non-attack units did a lot of damage.

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Enjoy great battles and a great experience with it.
That's all for now, see you on the battlefield!
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