Splinterlands - Negate poison burst with Thornmaw Berserker's Final Rest ability

Hello everyone, have a nice day and good battles. This time I will show you how useful the new conclave arcana reward card, Thornmaw Berserker, is. I currently only have it at level 2, and it's pretty good because it has the Final Rest ability, which negates all units abilities that trigger when defeat.

There are three modifiers active this time. The first is Odd Ones Out, which only allows the use of units with odd mana cost. The second is Briar Patch, which grants all units the thorns ability, allowing them to deal 2 physical damage to their attacker, if it is a melee attack. And the last modifier is Rise of the Commons, so only common and rare units are allowed.

In this battle, I used the legendary archon, Lorkus, who will grant +1 melee attack power to my melee units and +1 magic attack power to my magic units. And thanks to his left-tactics, I granted the Life Leech and Affliction abilities to my fourth and fifth units, so they will gain max health based on the damage they deal by 50%.



In the first position is Ulundin Overseer, it may not have attack, but has a large amount of health points and armor, so the enemy units will need more than a couple of attacks to defeat it.
In the second position is Thornmaw Berserker, which will negate the poison burst ability of the enemy Silverleaf Mage, so my units won't be poisoned after defeating her.


In the third position is Ujurak Elder, who will grant +1 health and speed to all my units. And thanks to its divine shield ability, the first damage it receives will be ignored.
In the fourth position is Chaos Adjutant, who attacks randomly. She can also remove the flying ability of the enemy she attacks, and has a 50% chance to apply poison after attacking.


In the fifth position will be Fenmoor Gorgon, who will reduce the melee attack power of all enemy units by 1.
And in the sixth and last position is Meriput Slinger, who when attacking will reduce the speed of the target by 1. Additionally, it will passively reduce the speed of all enemies by 1 thanks to its slow ability.
Battle
In the first round, the enemy Virid Venomancer defeats my Chaos Adjutant, but not before she applies the poison ability to Blackmoor Wild Elf.

In the second round, no unit is defeated. In the beginning of the third round, Blackmoor Wild Elf is defeated by the poison effect. Then, Thornmaw Berserker defeats the enemy Silverleaf Mage, and her poison burst ability doesn't activate thanks to the final rest effect. After that, Fenmoor Gorgon defeats the enemy Virid Venomancer. And the enemy Buttercup Mauler defeats my Meriput Slinger.

In the fourth round, Fenmoor Gorgon defeats the enemy Thunderhoof Nomad.

In the fifth round, Thornmaw Berserker is defeated by the thorns effect after attacking. Then, Fenmoor Gorgon defeats Buterrcup Mauler. And finally, in the seventh round, my Ujurak Elder ends the battle by defeating the enemy Ujurak.

Full Battle
If it weren't for the final rest ability that Thornmaw Berserker has, one of my units, or at worst, up to 3 of my units would have been poisoned after defeating Silverleaf Mage due to her poison burst ability.
Final rest not only applies to the enemy units but also to allies, so when my Meriput Slinger was defeated, the Redemption ability, which deals 1 physical damage to enemies, did not activate. So make sure that when using any unit with the final rest ability, your units abilities upong being defeated will not activate.
Are you not playing Splinterlands yet? You can join with my referral link and I will give you 500 DEC when you buy the spellbook.
That's all for now guys, see you on the battlefield!
Other hive games:
Terracore: https://terracoregame.com?ref=aubryd
Moonkarts: https://moonkarts.arcadecolony.com

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