Splinterlands Challenge — Shock Trooper VS melee units

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(Edited)

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Hello everyone, this time I will be participating in this Splinterlands Challenge, where I will be showing you a battle in the modern ranked league using only low mana cost units.

First, let's talk a little but about Shock Trooper, a water soulbound rebellion unit, currently the only magic unit that costs 4 mana and has a magic attack power of 5 at max level.

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Currently my Shock Trooper is at LVL 5, just needs 11 more cards to reach max level.

Of course, Shock Trooper can't be that strong without a weaknesses, it has the Electrified debilitation, which deals 1 damage to all allied units at the beggining of round 2, onwards. Electrified's damage is neither physical nor magic, I like to call it pure damage, as no defensive ability or armor protect units from this.

At level 3, he gains the Swiftness ability, which increases the speed of all ally units by 1.

And at level 6, he gains the Magic Reflect ability, which reflects 50% of the magic damage dealt to him by magic units.

Despite reducing the health of your units each round, his magic attack power of 5 is really worth it. Very good in the Little League ruleset, where only a few units have protection from magic attacks.

Shock Trooper performs well in the Back To Basics and the Explosive Weaponry rulesets.


Due to the Back To Basics, all units lose their abilities, so the Electrified debilitation won't be a problem.


Since Trooper has high attack power, he can take advantage of the Blast ability to deal considerable damage to units adjacent to his target.

In the Little League ruleset, there are three units that are very good against Shock Trooper:


All three have the Void and Magic Reflect abilities, so they will take 50% less damage from magic attacks and will reflect the magic damage dealt by Trooper.


In this battle, there are three active rulesets: Fire & Regret, which affects ranged units, taking 50% of the damage they deal when attacking a unit. Little League, so only units and summoners that cost 4 or less mana can be played. And finally, all sumoners will not grant any stats or abilities to units due to the Silenced Summoners ruleset.

This time, Kelya won't be granting any abilities, but I chose her so I could play with water units, because there are some pretty strong low mana cost units for the Little League ruleset.

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In the first position I put Cruel Sethropod, as it has excellent stats for a 3 mana cost unit, it doesn't have any abilities, but it has 7 health, 6 armor, and a melee power attack of 3.

In the second position, Tide Biter, another melee unit with an attack power of 3, can attack from this position and has true strike, 100% to hit its target. Additionally, it cannot take damage from thorns, corrosive ward or the blast ability thanks to its Reflection Shield.

Then, the protagonist of the battle Shock Trooper, ready to deal a lot of magic damage to enemies.

In the fourth and fifth position I decided to put two Sneak units, capable of attacking the enemy unit in the last position instead of the first, Uraeus (has a 50% chance to apply Poison) and Pelacor Bandit (has the Flying ability, an extra 25% chance to avoid non-magical attacks).

Daigendark Surveyor in the last position, so she can take the possible attack of sneak enemy units before my other units. Her Magic Reflect ability won't be useful this time, but her slow ability will be, reducing the speed of enemy units by 1 while she's on the battlefield.


In the first round, Tide Biter defeats the enemy Scavo Chemist. Then the enemy Night Stalker destroys my Daigendark Surveyor. And Gobalano Soldier defeats my Pelacor Mercenary. Very bad start for me, losing two units in the first round.

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In the second round, all my units lose 1 health due to Shock Trooper's Electrified ability, but it was worth it as Trooper defeats Clockwork Aide, which has considerable armor but no health. Gobalano Soldier takes another victim, this time my Uraeus is defeated. And Cruel Sethropod defeats the enemy Night Stalker.

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In the third round, once again all my units lose 1 health at the start of the round. This time, Shock Trooper defeats the enemy Uraeus. And my Cruel Lobster defeats the Gobalano Soldier.

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In the fourth and final round, enemy Antoid Platoon is defeated by Tide Biter, ending the battle.

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The credit for this battle goes to Shock Trooper, since if it weren't for him, my other units wouldn't have been able to destroy Clockwork Aide quickly since it has a lot of armor, but thanks to Trooper's magic attack it wasn't a problem.

The enemy lineup also had strong units, especially Night Stalker who has Blast and Execute, one of the best 4 mana units at the moment, but the opponent protected his backline more than his frontline, worried about sneak units, of which I had two but they were not the key to win this battle. I would have lost if Antoid Platoon had switched places with Clockwork since it had more health, but this time it wasn't the case, and I won the battle with 3 units alive.

Sources:
https://splinterlands.com/user/collection
https://support.splinterlands.com/hc/en-us/articles/13646580325396-Abilities-and-Rulesets


That's all for now guys, if you haven't played Splinterlands yet, you can join with my referral link. See you on the battlefield!

Posted Using INLEO



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