Splinterlands Modern and my Water Earth card acquisition
I am so out of new Splinterlands, that me with this Modern gameplay doesn't really fly.
I had no idea where from to start yesterday, so I decided to check with that Modern modus and make 4 teams that are the best for me as a new player.
In essence...
So, when I decided to go with Modern gameplay - as that one seems the easiest, also no need for a fee - I went to pick some cards.
This is my list of strengths/weaknesses for an each element, for not upgraded cards.
So, this is starter level and very cheap cards.
1. Fire Splinter
- Strengths:
- Focuses on high attack power, often with abilities like Blast, Piercing, and Retaliate.
- Strong melee-focused cards with high damage potential.
- Great for offensive strategies.
- Weaknesses:
- Often lacks defensive capabilities like healing or shields.
- Vulnerable to ranged and magic-heavy decks.
- Best For: Players who prefer aggressive, fast-paced battles.
2. Water Splinter
- Strengths:
- Versatile, with strong magic attackers, healing, and speed buffs.
- Excellent synergy with magic-based strategies and support cards like Triage or Cleanse.
- Good balance of offense and defense.
- Weaknesses:
- Can be countered by anti-magic abilities like Void or Silence.
- Best For: Players who like balanced decks with a magic focus and sustainable gameplay.
3. Earth Splinter
- Strengths:
- Emphasizes durability with high health and healing abilities (Tank Heal, Self-Heal).
- Strong synergy with buffs like Protect (shield) and Strengthen (extra health).
- Viable for slow-but-steady strategies.
- Weaknesses:
- Often slower compared to other Splinters, making it vulnerable to speed-focused decks.
- Best For: Players who enjoy defensive strategies with high sustainability.
4. Life Splinter
- Strengths:
- Strong defensive play with Armor, healing, and buffs.
- Abilities like Resurrect and Protect can turn battles around.
- Good mix of ranged and melee attackers.
- Weaknesses:
- Struggles against heavy magic-focused teams.
- Best For: Players who favor defense and team synergy over brute strength.
5. Death Splinter
- Strengths:
- Excellent debuff capabilities (Affliction, Weaken, Slow).
- Good mix of ranged, melee, and magic attacks.
- Synergizes well with cards that punish opponents over time, like Poison.
- Weaknesses:
- Requires careful strategy to maximize its potential.
- Best For: Players who enjoy tactical, control-oriented gameplay.
6. Dragon Splinter
- Strengths:
- Versatile, as it can combine with any other Splinter.
- Access to powerful, high-mana cards with diverse abilities.
- Weaknesses:
- Expensive in terms of mana and card investment.
- Best For: Players with a more advanced understanding of the game and larger collections.
My pick
I decided to go with Water and Earth dominant card collection. Water and Earth have great balance of offensive and defensive capabilities, as well as strong synergy with newer cards.
I bought a few cards only, as I have some free to use in a game without owning them.
For Water I bought Keyla Frendul as a summoner, and for the Earth the Obsidian.
For Water deck I bought Merdali Guardian and River Hellondale, and for Earth - Goblin Psychic, Mycelic Morphoid, Regal Peryton, Mycelic Infantry and Queen Mycelia.
To complete my collection I will add some Dragon and Neutral cards.
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