My Water Splinterlands team with Keyla Frendul as a summoner
I bought ( and received) a few more water cards, and this is my current Water splinter collection.
I already played some of my battles with only Water team, but I had the best results when I combine them with Dragons.
My water monsters with descriptions
Take into a consideration these are all Level 1 monsters, and I included into description what I know.
Pelacor Bandit (3 Mana)
- Abilities: Sneak, Flying
- Strengths: Targets backline enemies and evades melee/ranged attacks due to Flying. Ideal for disrupting support monsters.
Flying Squid (7 Mana)
- Abilities: Reach
- Strengths: Effective second-position attacker with high health and consistent melee damage.
Merdaali Guardian (3 Mana)
- Abilities: Tank Heal
- Strengths: Sustains your frontline tank, ensuring longevity in battles.
Diemonshark (8 Mana)
- Abilities: Trample
- Strengths: A sturdy tank with high damage and Trample, enabling multi-target attacks when it defeats an enemy.
River Nymph (4 Mana)
- Abilities: Cleanse
- Strengths: Removes negative effects from your tank, keeping it functional in debuff-heavy battles.
River Hellondale (7 Mana)
- Abilities: Resurrect
- Strengths: Revives the first fallen ally, allowing you to recover from early losses. Also boosts ranged attacks.
Coastal Sentry (10 Mana)
- Abilities: Double Strike
- Strengths: Massive damage potential with two melee strikes in one turn. Ideal for high-health opponents.
Razorhound (5 Mana)
- Abilities: Strengthen
- Strengths: Buffs the health of all allies, increasing your team’s durability.
Shock Trooper (4 Mana)
- Abilities: Electrified
- Strengths: Deals damage to attackers when hit, punishing melee opponents.
Mana Cap Strategies
These are only a few ideas what can be done with cards that I own, of course there are much better combos, Neutral cards, using them with Dragons etc...
12 Mana - This yet, has to be tested. I think a combination is good, but I am not sure it will bode well.
20 Mana - I used Flying squid in some other combos and it was good.
40 Mana - I predominantly use some of these water monsters in Dragon team. This is only for an overview what would I do if I was about to build solely water team.
I usually combine Coastal Sentry, Merdaali and Shock Trooper with Dragon monsters.
Strategies
Keyla Frendul takes 4 mana with gain +1 Armor for all monsters.
12 Mana
- Focus: Low-cost utility with strong sustain.
- Team Setup (8 Mana left):
- Tank: Pelacor Bandit (3 Mana)
- Support: Merdali Guardian (3 Mana)
- Utility: 2 mana left
Strategy:
- Pelacor Bandit evades attacks and targets the backline while benefiting from Keyla’s armor boost.
- Merdali Guardian keeps Pelacor alive through healing.
20 Mana
- Focus: Balanced sustain with solid frontline attackers.
- Team Setup (16 Mana left):
- Tank: Diemonshark (8 Mana)
- Second Position: Flying Squid (7 Mana)
- Support: 1 mana left
Strategy:
- Diemonshark absorbs damage with Keyla’s extra armor while dishing out strong melee damage and triggering Trample.
- Flying Squid acts as a reliable second-position attacker, taking advantage of armor for better survivability.
40 Mana
- Focus: Sustained offense with utility and support.
- Team Setup (36 Mana left):
- Tank: Diemonshark (8 Mana)
- Second Position: Coastal Sentry (10 Mana)
- Third Position: Flying Squid (7 Mana)
- Support: Merdali Guardian (3 Mana)
- Utility: River Nymph (4 Mana)
- Team Buff: 4 mana left
Strategy:
- Diemonshark leads the frontline, benefiting from armor to extend its survivability and utilizing Trample to hit multiple enemies.
- Coastal Sentry deals massive melee damage with Double Strike.
- Flying Squid provides consistent damage from the second position.
- Merdali Guardian keeps the frontline alive, while River Nymph cleanses debuffs.
- Razorhound strengthens the team’s health, maximizing the value of Keyla’s armor boost.
99 Mana
- Focus: Maximum durability with a mix of offense, support, and utility.
- Team Setup (95 Mana left):
- Tank: Diemonshark (8 Mana)
- Second Position: Coastal Sentry (10 Mana)
- Third Position: Flying Squid (7 Mana)
- Support: Merdali Guardian (3 Mana)
- Utility: River Hellondale (7 Mana)
- Utility: River Nymph (4 Mana)
- Team Buff: Razorhound (5 Mana)
- Backline Harasser: Pelacor Bandit (3 Mana)
- Damage Dealer: Shock Trooper (4 Mana)
Strategy:
- Diemonshark anchors the frontline with massive health and Trample, bolstered by Keyla’s extra armor.
- Coastal Sentry and Flying Squid provide devastating melee damage from the second and third positions.
- Merdali Guardian ensures your frontline stays alive, while River Hellondale resurrects key units.
- River Nymph cleanses debuffs, Razorhound strengthens team health, and Pelacor Bandit disrupts the enemy’s backline.
- Shock Trooper punishes melee attackers with Electrified.
External links:
YouTube: https://www.youtube.com/@aschatria
Website: https://aschatria.pages.dev/
Splinterlands: https://splinterlands.com/register?ref=aschatria