My Water Splinterlands team with Keyla Frendul as a summoner

avatar
(Edited)

I bought ( and received) a few more water cards, and this is my current Water splinter collection.

I already played some of my battles with only Water team, but I had the best results when I combine them with Dragons.

My water monsters with descriptions

Take into a consideration these are all Level 1 monsters, and I included into description what I know.

  1. Pelacor Bandit (3 Mana)

    • Abilities: Sneak, Flying
    • Strengths: Targets backline enemies and evades melee/ranged attacks due to Flying. Ideal for disrupting support monsters.
  2. Flying Squid (7 Mana)

    • Abilities: Reach
    • Strengths: Effective second-position attacker with high health and consistent melee damage.
  3. Merdaali Guardian (3 Mana)

    • Abilities: Tank Heal
    • Strengths: Sustains your frontline tank, ensuring longevity in battles.
  4. Diemonshark (8 Mana)

    • Abilities: Trample
    • Strengths: A sturdy tank with high damage and Trample, enabling multi-target attacks when it defeats an enemy.
  5. River Nymph (4 Mana)

    • Abilities: Cleanse
    • Strengths: Removes negative effects from your tank, keeping it functional in debuff-heavy battles.
  6. River Hellondale (7 Mana)

    • Abilities: Resurrect
    • Strengths: Revives the first fallen ally, allowing you to recover from early losses. Also boosts ranged attacks.
  7. Coastal Sentry (10 Mana)

    • Abilities: Double Strike
    • Strengths: Massive damage potential with two melee strikes in one turn. Ideal for high-health opponents.
  8. Razorhound (5 Mana)

    • Abilities: Strengthen
    • Strengths: Buffs the health of all allies, increasing your team’s durability.
  9. Shock Trooper (4 Mana)

    • Abilities: Electrified
    • Strengths: Deals damage to attackers when hit, punishing melee opponents.

Mana Cap Strategies

These are only a few ideas what can be done with cards that I own, of course there are much better combos, Neutral cards, using them with Dragons etc...

12 Mana - This yet, has to be tested. I think a combination is good, but I am not sure it will bode well.

20 Mana - I used Flying squid in some other combos and it was good.

40 Mana - I predominantly use some of these water monsters in Dragon team. This is only for an overview what would I do if I was about to build solely water team.

I usually combine Coastal Sentry, Merdaali and Shock Trooper with Dragon monsters.


Strategies

Keyla Frendul takes 4 mana with gain +1 Armor for all monsters.


12 Mana

  • Focus: Low-cost utility with strong sustain.
  • Team Setup (8 Mana left):
    1. Tank: Pelacor Bandit (3 Mana)
    2. Support: Merdali Guardian (3 Mana)
    3. Utility: 2 mana left

Strategy:

  • Pelacor Bandit evades attacks and targets the backline while benefiting from Keyla’s armor boost.
  • Merdali Guardian keeps Pelacor alive through healing.

20 Mana

  • Focus: Balanced sustain with solid frontline attackers.
  • Team Setup (16 Mana left):
    1. Tank: Diemonshark (8 Mana)
    2. Second Position: Flying Squid (7 Mana)
    3. Support: 1 mana left

Strategy:

  • Diemonshark absorbs damage with Keyla’s extra armor while dishing out strong melee damage and triggering Trample.
  • Flying Squid acts as a reliable second-position attacker, taking advantage of armor for better survivability.

40 Mana

  • Focus: Sustained offense with utility and support.
  • Team Setup (36 Mana left):
    1. Tank: Diemonshark (8 Mana)
    2. Second Position: Coastal Sentry (10 Mana)
    3. Third Position: Flying Squid (7 Mana)
    4. Support: Merdali Guardian (3 Mana)
    5. Utility: River Nymph (4 Mana)
    6. Team Buff: 4 mana left

Strategy:

  • Diemonshark leads the frontline, benefiting from armor to extend its survivability and utilizing Trample to hit multiple enemies.
  • Coastal Sentry deals massive melee damage with Double Strike.
  • Flying Squid provides consistent damage from the second position.
  • Merdali Guardian keeps the frontline alive, while River Nymph cleanses debuffs.
  • Razorhound strengthens the team’s health, maximizing the value of Keyla’s armor boost.

99 Mana

  • Focus: Maximum durability with a mix of offense, support, and utility.
  • Team Setup (95 Mana left):
    1. Tank: Diemonshark (8 Mana)
    2. Second Position: Coastal Sentry (10 Mana)
    3. Third Position: Flying Squid (7 Mana)
    4. Support: Merdali Guardian (3 Mana)
    5. Utility: River Hellondale (7 Mana)
    6. Utility: River Nymph (4 Mana)
    7. Team Buff: Razorhound (5 Mana)
    8. Backline Harasser: Pelacor Bandit (3 Mana)
    9. Damage Dealer: Shock Trooper (4 Mana)

Strategy:

  • Diemonshark anchors the frontline with massive health and Trample, bolstered by Keyla’s extra armor.
  • Coastal Sentry and Flying Squid provide devastating melee damage from the second and third positions.
  • Merdali Guardian ensures your frontline stays alive, while River Hellondale resurrects key units.
  • River Nymph cleanses debuffs, Razorhound strengthens team health, and Pelacor Bandit disrupts the enemy’s backline.
  • Shock Trooper punishes melee attackers with Electrified.

External links:
YouTube: https://www.youtube.com/@aschatria
Website: https://aschatria.pages.dev/
Splinterlands: https://splinterlands.com/register?ref=aschatria



0
0
0.000
1 comments