No Pain No Gain : Satisfying Modifier of All Time
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Heyyy yooooo
what's up Splinter Player around the Praetoria how are you doing?
In this content i want to share about Modifier Mastery. Ummm i dont think i can share the good explanation since i am not master at this game since i am often not included in top 100 Leaderboard Champion. And my win rate is hovering around 49-51% which is just average. But, i still dont know if i have all the cards. Maybe it can boosting my win rate around 4-5% maybe. Anyway, i will share my favourite modifier and i think since i like this modifier i will try the best version of my line up and As long as I remember, My win rate in this modifier is kinda high ( I dont know how to check the stats about win rate in specific modifier).

No Pain No Gain
All Units have Painforge ability ( +1 Power when damaged by poisoned or burning, or hit by ally.)
This modifier is kinda new it still not reaching 3 months i guess. And this modifier is really satisfying for me at least since it makes me curious how much i can get the damage on my line up. But, playing in this modifier is really need to calculate how to make the line up stable and balancing with defence and attack. Since this Painforge ability active after got ally damage which mean it need to bring healer and i mean healer is either corrupted healing or bring tank heal, heal, and the important one is triage. But, once this line up stability are made. Then it just wait till make the damage accumulated until make just one hit K.O. Overall, the battle is so fast so it cannot seen until reach above 10 or more damage except like Mantaroth or Venka that already having high damage.

If you want to see the battle you can just click the image above. This battle is encountered with Zuleh. My rival in Diamond League. We are often encountered each other. So, in this No Pain No Gain modifier Zuleh using Craniax and Cave Wisefinder that having Reckless ability to gain the power from ally damage meanwhile me using Zap from Shock Trooper.
Okay lets break down the battle
First lets look at the Ruleset first
This battle having only 3 ruleset that is
Born Again
All units have Rebirth ( Self Resurrect once per battle with 1 health and 100% armor. all magic debuff are removed and all magic buffs are reapplied. skips turn.
Arcane Dampening
All units have void (50% less damaged (rounded up) from magic attacks or 0 damages from magic attack of 1 power)
No Pain No Gain
All Units have Painforge ( +1 Power when damaged by Poisoned or Burning or hit by an ally)
This battle having really huge manacap that is 94 almost max manacap. And all element can be used in this battle. And this time i am using my favourite summoner that is Elias Max Pruitt. I dont know why i fell in love with this summoner. Maybe it really different with other summoner, this summoner gives ability that really weird that is Armored Strike which is the unit that given that ability can throwing armor as melee damage.

Like i said before i am using this because i am felling in love with this summoner but other than that, the ruleset is kinda suitable when using this summoner. Actually if i have Jicarilla in my team i will prefer using Cryptic than this summoner. But, when i have Lionel Sifu maybe still this summoner is my number 1.

And once again i am utilize this very very badass tanker that is **Dar 'Gottem' Gearnut in battlefield. All thanks to @ducecrypto that lending me this card. It really turn the tables right now. And since the manacap is kinda huge, bringing Gottem will not affected to the manacap. And as you can see the health is 25 which is really huge amount. Having Trample ability that can attack again after defeating enemy, Flank ability that can gives melee unit reach ability, Inspire that can give 1 melee attack power buff, and then Void that can reduce the magic damage.

And then my favourite carry that is Commander Slade. As you know this unit having 5 damage 6 speed 7 armor and 10 health. With thats stats it will be very destructive. Also this unit have enfeeble that can reduce melee damage each hit, and dodge ability that having chance to dodging any melee and range damage, Deflect ability that can immune to thorns, magic reflect ability and backfire ability that can gives damage to attacker after dodging.

The third unit is Daarg Deadblast, i am bringing this unit because i need triage ability for making defence and support after got ally damage. And also this unit having swiftness ability and Dodge ability as defence. For Weapon Training, i dont use it at all since i will using other attacker unit or even support unit instead non attacker unit this time.

And this is the my main carry on my unit. This unit having zap ability that can gives all allied unit 1 damage each turn. So with Painforge ability that given by the modifier it will make all my allied increasing their power by 1 each turn due to zap ability. And also this unit having Swiftness that will give 1 speed to all allied.

Next i am bringing Anasth Soothsayer since this unit having pretty good ability to support my tanker. This unit having cleanse ability that can clean all the debuff stats, Tank heal that can healing the tanker, Lookout that can reduce damage for adjacent unit from sneak or opportunity ability unit, Dispel that will reset all buff on enemy stats.

And the last unit is Calabash Sage this unit is really strong for backline. This unit have 5 range damage and having shield ability that can reduce damage from range and melee damage. And also this unit having tank heal ability that can healing my tanker and the last is True Strike ability that will never miss any attack at all.

For the battle of course since all my allied unit got zap damage each turn it will make all my allied having way more damage than opponent. And also this time my Commander Slade is really gives double damage from armor and melee damage. Fortunately that my Daarg Deadblast can holding 2 turn from Kelan Gaines damage. If the opponent using ally damage to Kelan Gaines it will be very hard to defeat since the damage will rising each turn and also the health will be get more due the life leech. But, yep this battle is so fast and my Slade also can touch only maximum 10 damage and combined with 8 armor. So total is 18 damage which is kinda satisfying.

In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
https://splinterlands.com?ref=arveno
Credits:
Thank you too for @arcange and all splinterlands curator that support by voting almost my content and hopefully support this one too
Divider made by myself using canva (free to use)
Thumbnail created using canva
Dont forget if you guys want to place on auction you can go ahonex

https://www.reddit.com/r/Splinterlands/comments/1pgih0f/no_pain_no_gain_satisfying_modifier_of_all_the/
This post has been shared on Reddit by @arveno through the HivePosh initiative.
Nice article and very nice formatting. Your marking and images are great. I wish I had as much ability as you to design a good looking article. My content always feels like bland paragraphs on the page.
Gottem + Slade is a very powerful 1+2 punch at the top of a lineup. Well said!
i following here
but overal Gottem is really badass.
I want to try with Jicarilla too but i still lack money. But surely will be go there
Ahhh, I've read through this tutorial before. I guess maybe I am not so good at understanding all of the potential.
Sorry I can't help you with Jicarilla. I traded my max RF in a deal to get some GFL copies instead.
Very hard card commander slade 🤝
Yeah too tanky especially combined with jicarilla need true strike with total 10 damage 🤣🤣
Thanks for sharing! - @yonilkar
